Agenda

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Oct 18

09:00 - 10:00

Description

For a truly open and shared augmented reality experience to work, there needs to be a universal understanding of the world that computer-moderated systems can tap into in order to serve up their content and experiences.

Jason Fox is the chair of the reality mapping and modeling working group at Open AR Cloud. In this session, he will present a plan for building this model of reality.

Speakers

Head of Spatial Computing , Hypergiant Sensory Sciences
Oct 18

09:00 - 10:00

Description

For a truly open and shared augmented reality experience to work, there needs to be a universal understanding of the world that computer-moderated systems can tap into in order to serve up their content and experiences.

Jason Fox is the chair of the reality mapping and modeling working group at Open AR Cloud. In this session, he will present a plan for building this model of reality.

Speakers

Head of Spatial Computing , Hypergiant Sensory Sciences
Oct 18

10:00 - 11:00

Description

Showing and exploring through examples, this session will introduce the Vive Pro Eye and discuss design methodologies to introduce eye tracking in VR applications. Code samples will be explored in Unity and actual application development will be shown with features that are demonstrated with the addition of eye tracking in VR. Finally, case studies in the areas of gaming, training/simulation, and enterprise applications that have successfully extended their feature-set by adding eye tracking to deployed VR products will be discussed and explored.

Speakers

Technology Evangelist , Tobii
Senior Manager, B2B Solutions , HTC Vive
Oct 18

10:00 - 11:00

Description

Showing and exploring through examples, this session will introduce the Vive Pro Eye and discuss design methodologies to introduce eye tracking in VR applications. Code samples will be explored in Unity and actual application development will be shown with features that are demonstrated with the addition of eye tracking in VR. Finally, case studies in the areas of gaming, training/simulation, and enterprise applications that have successfully extended their feature-set by adding eye tracking to deployed VR products will be discussed and explored.

Speakers

Technology Evangelist , Tobii
Senior Manager, B2B Solutions , HTC Vive
Oct 18

11:00 - 12:00

Description

Building large-scale geo-based AR applications, where AR content is truly anchored to geographical locations, has long been a dream for AR enthusiasts. However, due the inaccuracy of GPS and compass, this dream has previously been out of reach.

In this session, Scape will demonstrate how a new tool called ‘ScapeKit’, has been used to build a city-scale version of the popular game ‘Fortnite’, for the real world, in augmented reality.

Speakers

CEO and Co-Founder , Scape Technologies
Oct 18

11:00 - 12:00

Description

Building large-scale geo-based AR applications, where AR content is truly anchored to geographical locations, has long been a dream for AR enthusiasts. However, due the inaccuracy of GPS and compass, this dream has previously been out of reach.

In this session, Scape will demonstrate how a new tool called ‘ScapeKit’, has been used to build a city-scale version of the popular game ‘Fortnite’, for the real world, in augmented reality.

Speakers

CEO and Co-Founder , Scape Technologies
Oct 18

13:00 - 14:00

Description

In this session, Wikitude CTO Philipp Nagele will explore:

- how AR experiences can benefit from working with recognizable objects
- what steps are required to integrate your own objects into an AR experience
- technical challenges to solve for a stable working object tracking in real-time
- the differences between smartphone-based AR and smart glasses AR

Speakers

CTO , Wikitude
Oct 18

13:00 - 14:00

Description

In this session, Wikitude CTO Philipp Nagele will explore:

- how AR experiences can benefit from working with recognizable objects
- what steps are required to integrate your own objects into an AR experience
- technical challenges to solve for a stable working object tracking in real-time
- the differences between smartphone-based AR and smart glasses AR

Speakers

CTO , Wikitude
Oct 18

14:00 - 15:00

Description

Developer Example Hands On the new ARKit 3 Features and the combination of Unity AR Foundation and the new AR Workflow in Unity.

Speakers

XR Developer , Accenture Technology
Oct 18

14:00 - 15:00

Description

Developer Example Hands On the new ARKit 3 Features and the combination of Unity AR Foundation and the new AR Workflow in Unity.

Speakers

XR Developer , Accenture Technology
Oct 18

15:00 - 16:00

Description

Come learn about YouAR’s upcoming AR Cloud SDK which provides the tech necessary to persistently anchor, multi-user AR experiences. YouAR’s unique cross-platform computer vision generates a “consensus network” of re-localizable AR anchors which enables experiences to remain stable in a changing environment. For applications involving mapping the most sensitive and private spaces, YouAR’s tech empowers the developer to control their own AR Cloud data on device or in the cloud. Our deployable point cloud management system even enables developers to host their own AR Cloud. Discover how YouAR’s unique AR Cloud solutions can enhance your applications.

Speakers

CTO , YOUAR.io
Product Manager , YOUAR
Oct 18

15:00 - 16:00

Description

Come learn about YouAR’s upcoming AR Cloud SDK which provides the tech necessary to persistently anchor, multi-user AR experiences. YouAR’s unique cross-platform computer vision generates a “consensus network” of re-localizable AR anchors which enables experiences to remain stable in a changing environment. For applications involving mapping the most sensitive and private spaces, YouAR’s tech empowers the developer to control their own AR Cloud data on device or in the cloud. Our deployable point cloud management system even enables developers to host their own AR Cloud. Discover how YouAR’s unique AR Cloud solutions can enhance your applications.

Speakers

CTO , YOUAR.io
Product Manager , YOUAR