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XR by the Numbers: What the Data Tells Us

May 29

10:00 AM - 10:30 AM

Description

Mobile Augmented Reality is already a mainstream media platform in use today by more than 1 billion consumers worldwide. With the release of new untethered headsets and more content to experience on them, Virtual Reality is on its way to critical mass as well. Games and entertainment have been the key driver for adoption on the consumer end, but will it be enough to sustain the current speed of adoption? What's the demand for entertainment applications and how can developers monetize? Finally, where are the biggest opportunities for advertisers and creators who seek to engage these hard-to-reach consumers? Will the gaming-focused Oculus Quest open the floodgates and serve as the catalyst for broader consumer adoption? Learn the answers to these questions and more as Stephanie Llamas, head of XR at SuperData, a Nielsen Company, presents critical data and insights from her unique vantage at the center of the exploding VR and AR universe.

Speakers

Head of XR , SuperData

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01:30 PM - 02:30 PM

Description

Topics to be covered:
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• Design considerations for LBE providers & end-users
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• Marketing strategy for LBE venues
• Where is the industry going?
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Speakers

AR/VR Program Director , Amber
EXECUTIVE PRODUCER , MEOW WOLF
Chief Metaverse Officer , Creative Artists Agency Inc
Partnerships Manager , Viveport
Senior Consultant , LBE News
CEO , MESH