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WebAR: Bridging the physical and Digital World

May 30

02:30 PM - 03:00 PM

Description

Most software developers today have “mobile-first” tattooed somewhere on their bodies because we humans currently explore our world primarily through portable devices. While the internet has caught up with this behavior, the physical world has not. Streets signs, airports, and TVs could all do a better job delivering mobile and digital moments.

Geenee helps mobile devices see the world around them through lightweight and robust image recognition that triggers contextual content at the moment of relevancy, from ticket sales and film trailers to augmented reality stories and storefronts.

Geenee provides rich mobile results through a scalable, web-based platform with no downloaded app required. We’re working to make accessing contextual content directly from the world around you easy, rewarding, and meaningful.

Speakers

CEO , LayA|R
Chief Creative Officer , Seek XR

Related Sessions

May 29

10:00 AM - 11:00 AM

Description

AR is bringing great changes to the way we live, work, play and more. Mobile AR and AR glasses both enjoy the new interaction challenges, like no intuitive keyboard or touchpad for AR glasses, non-immersive experience on the mobile device. How can we overcome these challenges to build exclusive experience with mobile devices and AR glasses. In this session, we’ll explore how easy to create an immersive experience on AR glasses by mobile native and web-based AR app. We’ll also cover how to use different interaction models to enhance the AR experience from mobile device to AR glasses.

Speakers

Software Engineer Lead , Rokid
May 29

10:00 AM - 11:00 AM

Description

AR is bringing great changes to the way we live, work, play and more. Mobile AR and AR glasses both enjoy the new interaction challenges, like no intuitive keyboard or touchpad for AR glasses, non-immersive experience on the mobile device. How can we overcome these challenges to build exclusive experience with mobile devices and AR glasses. In this session, we’ll explore how easy to create an immersive experience on AR glasses by mobile native and web-based AR app. We’ll also cover how to use different interaction models to enhance the AR experience from mobile device to AR glasses.

Speakers

Software Engineer Lead , Rokid
May 29

12:00 PM - 01:00 PM

Description

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Speakers

WebXR consultant , European Parliament and UNICEF
May 29

12:00 PM - 01:00 PM

Description

AR is exciting but as user become used to the technology delivery matters increasingly. WebXR brings VR but also now AR to the web. The specification is lead by the W3C and being currently implemented by all major browsers vendor, from mobile phone to high-end augmented reality HMDs. This new path provides a way to make content available without relying on dedicated app stores while bringing new challenges. This talk will touch on what is feasible today and how to start developing AR content on the way using experimental and stock browsers.

Speakers

WebXR consultant , European Parliament and UNICEF
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01:00 PM - 02:00 PM

Description

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Speakers

Chief Technology Officer , Across Realities
Senior Content Producer , Across Realities