Agenda

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May 29

09:00 AM - 09:30 AM

Description

Ori Inbar, Co-founder and Executive Director of AWE and Super Ventures will kick off the 10th AWE USA with a special welcome address and his annual state of the industry.

For 50 years, computing has been a two-dimensional representation of a three-dimensional world.

Now, tech giants and thousands of startups who are seeking growth opportunities beyond mobile have set spatial computing on a trajectory for exponential growth. Most large corporations are adopting spatial computing to improve their businesses driven by strong evidence it delivers measurable ROI, and consumers begin to appreciate the radical benefits of this technology which could signal the next dimension of humanity. In 2019, everyone must enter the next dimension to understand the impact it’s bound to have on their lives and businesses.

Speakers

Co-Founder , AWE and Super Ventures
May 29

09:00 AM - 09:30 AM

Description

Ori Inbar, Co-founder and Executive Director of AWE and Super Ventures will kick off the 10th AWE USA with a special welcome address and his annual state of the industry.

For 50 years, computing has been a two-dimensional representation of a three-dimensional world.

Now, tech giants and thousands of startups who are seeking growth opportunities beyond mobile have set spatial computing on a trajectory for exponential growth. Most large corporations are adopting spatial computing to improve their businesses driven by strong evidence it delivers measurable ROI, and consumers begin to appreciate the radical benefits of this technology which could signal the next dimension of humanity. In 2019, everyone must enter the next dimension to understand the impact it’s bound to have on their lives and businesses.

Speakers

Co-Founder , AWE and Super Ventures
May 29

09:30 AM - 10:00 AM

Description

This keynote will give you hard data and lessons learned on what is and isn't working in AR/VR today, as well as a clear view of where the market is headed over the next 5 years

May 29

09:30 AM - 10:00 AM

Description

This keynote will give you hard data and lessons learned on what is and isn't working in AR/VR today, as well as a clear view of where the market is headed over the next 5 years

May 29

10:00 AM - 10:30 AM

Description

Jim Heppelmann, CEO of PTC and co-author of A Manager’s Guide to Augmented Reality, will present the findings of his latest research collaboration with Prof. Michael Porter of the Harvard Business School. As the Augmented Reality (AR) market matures, there are a growing number of capabilities for industrial companies like the real-time capture of front-line processes from the expert’s point-of-view. With these new capabilities comes a set of choices around the strategy, content, and delivery of AR experiences. In this case-study driven keynote, Jim will present a framework of essential questions to capitalize on the promise of AR in the enterprise today.

Speakers

President and CEO , PTC
May 29

10:00 AM - 10:30 AM

Description

Jim Heppelmann, CEO of PTC and co-author of A Manager’s Guide to Augmented Reality, will present the findings of his latest research collaboration with Prof. Michael Porter of the Harvard Business School. As the Augmented Reality (AR) market matures, there are a growing number of capabilities for industrial companies like the real-time capture of front-line processes from the expert’s point-of-view. With these new capabilities comes a set of choices around the strategy, content, and delivery of AR experiences. In this case-study driven keynote, Jim will present a framework of essential questions to capitalize on the promise of AR in the enterprise today.

Speakers

President and CEO , PTC
May 29

10:30 AM - 11:00 AM

Description

Spatial Computing is changing our understanding of AR/VR and MR today, at the dawn of the Age of Light. AR/VR and MR have long been understood as the next step for personal computing. But the emergence of Spatial Computing in self-driving vehicles, robotics, IoT, and screen free displays, breaks the mold of Personal Computing and unleashes computers into the world around us, enabling new forms of multi-user collaboration based on natural interaction, intelligence, proactivity, and social awareness. Spatial Computing and AR/VR/MR share the same core technologies - sensors, compute, AI, machine learning, 3D capture and rendering, ultra fast networks and compute. Creating new kinds of hybrid applications for AR/VR/MR that go beyond Personal Spatial Computing is one of the most exciting opportunities for AR/VR/MR innovators today. And, as the future of these technologies is tied to a bigger shift from electronics to photonics, we are also pioneers of the Age of Light who can help realize a bright future for humanity.

Speakers

Co-Founder , AWE
May 29

10:30 AM - 11:00 AM

Description

Spatial Computing is changing our understanding of AR/VR and MR today, at the dawn of the Age of Light. AR/VR and MR have long been understood as the next step for personal computing. But the emergence of Spatial Computing in self-driving vehicles, robotics, IoT, and screen free displays, breaks the mold of Personal Computing and unleashes computers into the world around us, enabling new forms of multi-user collaboration based on natural interaction, intelligence, proactivity, and social awareness. Spatial Computing and AR/VR/MR share the same core technologies - sensors, compute, AI, machine learning, 3D capture and rendering, ultra fast networks and compute. Creating new kinds of hybrid applications for AR/VR/MR that go beyond Personal Spatial Computing is one of the most exciting opportunities for AR/VR/MR innovators today. And, as the future of these technologies is tied to a bigger shift from electronics to photonics, we are also pioneers of the Age of Light who can help realize a bright future for humanity.

Speakers

Co-Founder , AWE
May 29

11:30 AM - 12:00 PM

Description

We are at the beginning of a new era in storytelling. Through increasingly immersive and self-directed experiences, digital reality is cracking wide open our understanding of storytelling due to its unique ability to merge the roles of listener and storyteller. While the elements that make stories resonate aren’t likely to change, for marketers to fully realize the opportunity digital reality presents, we will need a new storytelling language that deconstructs and recomposes the elements of story for this new and powerful medium. This presentation will explore how these technologies play into brand storytelling and look at some leading examples of how brands are using digital reality storytelling to build their brand and deliver results.

Speakers

MD - Digital Reality Business Leader , Deloitte Consulting
May 29

11:30 AM - 12:00 PM

Description

We are at the beginning of a new era in storytelling. Through increasingly immersive and self-directed experiences, digital reality is cracking wide open our understanding of storytelling due to its unique ability to merge the roles of listener and storyteller. While the elements that make stories resonate aren’t likely to change, for marketers to fully realize the opportunity digital reality presents, we will need a new storytelling language that deconstructs and recomposes the elements of story for this new and powerful medium. This presentation will explore how these technologies play into brand storytelling and look at some leading examples of how brands are using digital reality storytelling to build their brand and deliver results.

Speakers

MD - Digital Reality Business Leader , Deloitte Consulting
May 29

12:00 PM - 12:30 PM

Description

Emerging mediums like mixed and virtual reality allow audiences to experience new worlds and connect with characters like never before. We will discuss ILMxLAB’s ongoing pursuit of innovation in storytelling, and its potential to change the world of entertainment and more.

Speakers

Executive in Charge , ILMxLAB
May 29

12:00 PM - 12:30 PM

Description

Emerging mediums like mixed and virtual reality allow audiences to experience new worlds and connect with characters like never before. We will discuss ILMxLAB’s ongoing pursuit of innovation in storytelling, and its potential to change the world of entertainment and more.

Speakers

Executive in Charge , ILMxLAB
May 29

01:30 PM - 02:00 PM

Description

XR is the 3rd computing paradigm and we are now pioneering the golden era of XR content and we will examine which industries and applications are leading the charge with growth, momentum, and revenue in 2019.

Speakers

EVP of Product Development, Sixense, and President of Sixense Studios , Sixense Studios
May 29

01:30 PM - 02:00 PM

Description

XR is the 3rd computing paradigm and we are now pioneering the golden era of XR content and we will examine which industries and applications are leading the charge with growth, momentum, and revenue in 2019.

Speakers

EVP of Product Development, Sixense, and President of Sixense Studios , Sixense Studios
May 29

02:00 PM - 02:30 PM

Description

When the screen in front of us becomes the world around us, new possibilities are opened – not just for entertainment, but for virtually any type of content or experience. Hear from Chris Bobotis, head of Immersive at Adobe, whose job is to help artists, filmmakers, and creative visionaries bring their talents to the new canvas and re-discover – or even reinvent – the art of narrative. Whether inventing new forms of creative expression, transforming customer experiences or igniting new business models, we can re-invent storytelling and content creation tools as we know them. ​Join us as we discuss storytelling in the context of technology and explore the evolution of stories across mediums.

Speakers

Director of Immersive , Adobe
May 29

02:00 PM - 02:30 PM

Description

When the screen in front of us becomes the world around us, new possibilities are opened – not just for entertainment, but for virtually any type of content or experience. Hear from Chris Bobotis, head of Immersive at Adobe, whose job is to help artists, filmmakers, and creative visionaries bring their talents to the new canvas and re-discover – or even reinvent – the art of narrative. Whether inventing new forms of creative expression, transforming customer experiences or igniting new business models, we can re-invent storytelling and content creation tools as we know them. ​Join us as we discuss storytelling in the context of technology and explore the evolution of stories across mediums.

Speakers

Director of Immersive , Adobe
May 29

02:30 PM - 03:00 PM

Description

What’s inspiring a growing technical and creative community to build AR experiences with a sound first approach? Michael Ludden will speak about the wearable devices and tools that developers and creators are using to build audio augmented experiences with Bose AR. Showcasing some of the more compelling and available “heads up and hands-free” applications, built by members of the Bose developer and creative community, you’ll hear how Bose AR is enabling new experiences for millions of users. Learn more at bose.com/ar.

Speakers

Principal Augmented Reality Advocate , Bose
May 29

02:30 PM - 03:00 PM

Description

What’s inspiring a growing technical and creative community to build AR experiences with a sound first approach? Michael Ludden will speak about the wearable devices and tools that developers and creators are using to build audio augmented experiences with Bose AR. Showcasing some of the more compelling and available “heads up and hands-free” applications, built by members of the Bose developer and creative community, you’ll hear how Bose AR is enabling new experiences for millions of users. Learn more at bose.com/ar.

Speakers

Principal Augmented Reality Advocate , Bose
May 29

03:00 PM - 03:30 PM

Description

Leaning into the future of Immersive storytelling and spatial computing at The New York Times

Speakers

Director of Immersive Platforms Storytelling , The New York Times Company
May 29

03:00 PM - 03:30 PM

Description

Leaning into the future of Immersive storytelling and spatial computing at The New York Times

Speakers

Director of Immersive Platforms Storytelling , The New York Times Company