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Creating Beyond the Metaverse: Innovations in Design, Collaboration, and Storytelling

Jun 1

04:35 PM - 05:30 PM

Description

Producing VR content is a hard problem to solve. Studios invest in multi-year efforts to produce one title. The technical requirements, new design paradigms and a relatively small market size make it difficult to scale content production for VR. With headsets on the rise, now is the time to scale content and the solution is VR tools that leverage the power of the medium itself.

Topics led by panelists to explore include:
• Insights from the companies who build these tools and their stories about working with the next generation of content creators.
• What can businesses and industries do to adopt VR creation?
• How do we get “YouTube” level content creation by enabling at-home creators?

Speakers

CEO and Co-Founder , Flipside XR
Executive Creative Director , Double Eye Studios
Founder and CEO , ShapesXR
Co-Founder & Head of Product , Arkio

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Jun 1

02:00 PM - 02:25 PM

Description

The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences, while pushing engineers and inventors to address the challenges of real video content manipulation. Considering this reality, the talk will discuss these challenges and introduce key technologies that leverage open standards to enable large scale distribution of new immersive experiences.

A volumetric video is comprised of a sequence of frames, and each frame is a static 3D representation of a real-world object or scene capture at a different point in time. Volumetric video is bandwidth-heavy content that can be presented as dynamic point clouds, multi-view plus depth, or multi-plane image representations.

These bandwidth requirements can be achieved through dedicated compression schemes that produce data rates and files sizes that are economically viable in the industry. Standards play a crucial role in ensuring interoperability across these different types of content and experiences, and this talk will spotlight the Moving Picture Experts Group (MPEG) Visual Volumetric Video-based Coding (V3C) standard as an open standard solution for efficient streaming of volumetric video.

To enrich XR experiences, inventors and industry must synchronize to create and distribute additional media
and interactions mechanisms alongside all the volumetric video components. In fact, the MPEG-I Haptics and MPEG-I Scene description standards are currently under development and will soon propose solutions to industry.

From the perspective of real content creation, it remains challenging but crucial to enable technologies that cover 3D capturing, calibration, depth processing, format conversion, transmission, and rendering. This session will explore two creation pipelines that leverage the aforementioned standard codecs: (1) a real-time pipeline for telepresence using depth and color cameras; (2) an offline pipeline for sports and media applications using color cameras and prior geometric information.

Speakers

Video Solutions Group Director , InterDigital
Senior Scientist , Philips Group Innovation, Research