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3D•AI: The Bridge Between 2D and XR

May 31

02:55 PM - 03:20 PM

Description

There are billions of computing devices on Earth filled with millions of apps and hundreds of billions of media files. How do we bring their users into the future? 3D-aware AI technology is a stepping stone that provides a clear upgrade path for these users, creators, and developers ensuring full forwards and backwards compatibility of apps and media content. This talk will discuss free and paid tools powered by machine learning, as well as specific yet generalizable workflows for content capture, creation, development, editing, and distribution of software and media content. It will also highlight effective solutions for displaying XR content to all those people who are reluctant to put on a headset.

Speakers

Director of Product , Leia Inc

Related Sessions

May 31

11:00 AM - 11:25 AM

Description

Are you looking to pilot an XR training program? Are you ready to scale from pilot to widespread adoption? This presentation will share tools, strategies, and real-world examples to help you build an effective XR training program at your organization.

We’ll share practical, real-world stories from the biggest companies in the world and how they went from getting early buy-in to running a successful pilot to scaling up to hundreds of locations.

Speakers

Sales Director , ArborXR
May 31

11:00 AM - 11:25 AM

Description

Are you looking to pilot an XR training program? Are you ready to scale from pilot to widespread adoption? This presentation will share tools, strategies, and real-world examples to help you build an effective XR training program at your organization.

We’ll share practical, real-world stories from the biggest companies in the world and how they went from getting early buy-in to running a successful pilot to scaling up to hundreds of locations.

Speakers

Sales Director , ArborXR
May 31

01:25 PM - 01:50 PM

Description

Jason McGuigan, Lenovo’s Head of Virtual Reality, will discuss how the current avalanche of AI powered services are acting as a major force multiplier for XR developers. With the launch of the Lenovo ThinkReality VRX, Jason will discuss how some of Lenovo’s software partners are adopting these technologies to enhance their products and deliver profound new experiences to their customers.

He will share examples of these tools in action and discuss how the adoption of GAI will allow smaller teams to do more, reduce the costs of development, and speed the time to market. The results of these advances will be nothing short of revolutionary as enterprise organizations will be able to solve for a greater variety of use cases in higher quality, more cost-effective VR solutions.

Speakers

Head of Virtual Reality , Lenovo