Agenda

  • Expand all
Jun 2

09:00 AM - 09:25 AM

Description

Both large and small companies are looking at VR with AR passthrough MR. The use of smaller and smaller optics, particularly systems using pancake optics, seems to have accelerated this trend. Everything that works well with Passthrough MR is a major problem to solve in Optical MR and vice versa. This presentation will discuss the optical, display, and human factor issues associated with Optical MR compared to VR with Passthrough MR.

Speakers

President , KGonTech
Jun 2

09:00 AM - 09:25 AM

Description

Both large and small companies are looking at VR with AR passthrough MR. The use of smaller and smaller optics, particularly systems using pancake optics, seems to have accelerated this trend. Everything that works well with Passthrough MR is a major problem to solve in Optical MR and vice versa. This presentation will discuss the optical, display, and human factor issues associated with Optical MR compared to VR with Passthrough MR.

Speakers

President , KGonTech
Jun 2

09:30 AM - 09:55 AM

Description

Almalence presents a set of ISP techniques enabling high picture quality beyond optical hardware limitations in VR/AR head-mounted displays by dynamically compensating for the optical system deficiencies specific to the optical path at a given eye position.

Optical hardware design constraints inherent to head-mounted displays compromise the image quality and visual experience in VR/AR. Even the latest-and-greatest devices retain the common flaws spoiling user experience: poor image detail, blur and color fringing outside of the small “sweet spot,” geometry distortion when moving the gaze direction, and low picture resolution of the outer world captured via pass-through cameras.

In the session, we will explore why dynamic optical aberrations correction, distortion correction, and super-resolution algorithms are indispensable to achieving high visual quality in head-mounted displays. We will also see examples of picture quality improvement those computational techniques produce on the highest-end VR displays from Pico, Varjo, and HP.

Speakers

CEO , Almalence
Jun 2

09:30 AM - 09:55 AM

Description

Almalence presents a set of ISP techniques enabling high picture quality beyond optical hardware limitations in VR/AR head-mounted displays by dynamically compensating for the optical system deficiencies specific to the optical path at a given eye position.

Optical hardware design constraints inherent to head-mounted displays compromise the image quality and visual experience in VR/AR. Even the latest-and-greatest devices retain the common flaws spoiling user experience: poor image detail, blur and color fringing outside of the small “sweet spot,” geometry distortion when moving the gaze direction, and low picture resolution of the outer world captured via pass-through cameras.

In the session, we will explore why dynamic optical aberrations correction, distortion correction, and super-resolution algorithms are indispensable to achieving high visual quality in head-mounted displays. We will also see examples of picture quality improvement those computational techniques produce on the highest-end VR displays from Pico, Varjo, and HP.

Speakers

CEO , Almalence
Jun 2

10:00 AM - 10:25 AM

Description

Craig will present an outlining of how Contact CI has come to define Multi-Force Ergonomic Haptics, sharing our approach and the story of building Maestro EP, all while providing examples and evidence for why MFE haptics are important and impactful in generating an immersive sense of touch for a range of VR/AR users.

Speakers

CEO , Contact CI
Jun 2

10:00 AM - 10:25 AM

Description

Craig will present an outlining of how Contact CI has come to define Multi-Force Ergonomic Haptics, sharing our approach and the story of building Maestro EP, all while providing examples and evidence for why MFE haptics are important and impactful in generating an immersive sense of touch for a range of VR/AR users.

Speakers

CEO , Contact CI
Jun 2

10:40 AM - 11:05 AM

Description

The DPT pixel is a single microLED emitter whose emission wavelength can be tuned all the way from red to blue and beyond, including white light. This removes the need for ‘RGB’ sub-pixels made from different material systems, and no further colour conversion/filtering or complex stacking architectures are required. DPT enables colour uniformity, eliminates complex fabrication processes, simplifies system design to deliver high-performance microLED displays and optical solutions, offers the most advanced approach to full-colour microLED displays, and brings these advantages to the whole display industry.

Speakers

CEO , Porotech
Jun 2

10:40 AM - 11:05 AM

Description

The DPT pixel is a single microLED emitter whose emission wavelength can be tuned all the way from red to blue and beyond, including white light. This removes the need for ‘RGB’ sub-pixels made from different material systems, and no further colour conversion/filtering or complex stacking architectures are required. DPT enables colour uniformity, eliminates complex fabrication processes, simplifies system design to deliver high-performance microLED displays and optical solutions, offers the most advanced approach to full-colour microLED displays, and brings these advantages to the whole display industry.

Speakers

CEO , Porotech
Jun 2

11:10 AM - 11:35 AM

Description

Join us for a presentation of a new metaverse social platform where people can gather, communicate, and express themselves digitally.

Speakers

CEO , Seerslab
Corporate Development Manager , Seerslab
Jun 2

11:10 AM - 11:35 AM

Description

Join us for a presentation of a new metaverse social platform where people can gather, communicate, and express themselves digitally.

Speakers

CEO , Seerslab
Corporate Development Manager , Seerslab
Jun 2

11:40 AM - 12:05 PM

Description

The advent of advanced technology and machinery has put workers in a variety of industries at risk of unemployment. In order to solve this problem, we will explain a human assist-based XR solution that helps overcome physical limitations (memory, cognition, vision, etc.) as a human being and coexist with technology, focusing on cases. And I will suggest the direction that XR technology should go forward.

Speakers

Associate , MetaVu
Jun 2

11:40 AM - 12:05 PM

Description

The advent of advanced technology and machinery has put workers in a variety of industries at risk of unemployment. In order to solve this problem, we will explain a human assist-based XR solution that helps overcome physical limitations (memory, cognition, vision, etc.) as a human being and coexist with technology, focusing on cases. And I will suggest the direction that XR technology should go forward.

Speakers

Associate , MetaVu
Jun 2

01:05 PM - 02:00 PM

Description

Join a timely and compelling conversation between product leaders across the field of XR wearables. Nexus Studios hosts a roundtable between innovators at Qualcomm, T-Mobile, and Meta, to explore both present and future trends in HMD AR applications. Spanning both consumer and enterprise solutions, from personal computing, to remote work, to multiuser gaming, hear how professionals are thinking about, preparing for, and executing on the upcoming era of HMD-based augmented reality. What projects, products, and processes will inspire you to see the world anew?

Speakers

Sr. Director XR , Qualcomm
Head of Immersive , Nexus Studios
XR Lead , T-Mobile
Founder , Th3 Third Door
Jun 2

01:05 PM - 02:00 PM

Description

Join a timely and compelling conversation between product leaders across the field of XR wearables. Nexus Studios hosts a roundtable between innovators at Qualcomm, T-Mobile, and Meta, to explore both present and future trends in HMD AR applications. Spanning both consumer and enterprise solutions, from personal computing, to remote work, to multiuser gaming, hear how professionals are thinking about, preparing for, and executing on the upcoming era of HMD-based augmented reality. What projects, products, and processes will inspire you to see the world anew?

Speakers

Sr. Director XR , Qualcomm
Head of Immersive , Nexus Studios
XR Lead , T-Mobile
Founder , Th3 Third Door
Jun 2

02:05 PM - 02:30 PM

Description

In this session, we will explore the design aspects of BenVision, an accessible AR experience utilizing a Technology-Centered Design approach. We will discuss the integration of Camera Vision and AI in AR and the role of soundscapes in shaping emotions within XR environments. Our speakers will share their expertise in developing an immersive and accessible experience for vision-impaired individuals.

Using BenVision as a case study, we will investigate how the project enhances the world's experiential appreciation for visually impaired individuals through sound. We will cover our approach to effectively conveying object presence using sound in AR glasses and address ambience, musical soundscapes, and spatial audio features. Additionally, we will discuss our methodology for categorizing object characteristics based on sound qualities.

The session will touch on design principles from both UX and audio perspectives, emphasizing best practices for creating accessible XR experiences that promote functionality and emotional connections. Attendees will gain insights into designing for technology and humanity in the ever-evolving landscape of emerging technologies like XR.

Speakers

Design Technologist, Scholar , DesignSingapore Council
Audio Designer | Team Benvision , Velan Studios
Jun 2

02:05 PM - 02:30 PM

Description

In this session, we will explore the design aspects of BenVision, an accessible AR experience utilizing a Technology-Centered Design approach. We will discuss the integration of Camera Vision and AI in AR and the role of soundscapes in shaping emotions within XR environments. Our speakers will share their expertise in developing an immersive and accessible experience for vision-impaired individuals.

Using BenVision as a case study, we will investigate how the project enhances the world's experiential appreciation for visually impaired individuals through sound. We will cover our approach to effectively conveying object presence using sound in AR glasses and address ambience, musical soundscapes, and spatial audio features. Additionally, we will discuss our methodology for categorizing object characteristics based on sound qualities.

The session will touch on design principles from both UX and audio perspectives, emphasizing best practices for creating accessible XR experiences that promote functionality and emotional connections. Attendees will gain insights into designing for technology and humanity in the ever-evolving landscape of emerging technologies like XR.

Speakers

Design Technologist, Scholar , DesignSingapore Council
Audio Designer | Team Benvision , Velan Studios
Jun 2

02:35 PM - 03:30 PM

Description

According to leading executives of XR companies, what are the key considerations when designing haptics experiences and products? What insights and lessons do you need to know to save you from reinventing the wheel? What are the brightest minds in XR predicting the future of haptics will look like?

Speakers

Business Development Manager , bHaptics
CEO / Co-Founder , Sensoryx
Strategic Partnerships , TITAN Haptics
Vice President, Sales , HaptX
Strategic Partnership Manager , Contact CI
Jun 2

02:35 PM - 03:30 PM

Description

According to leading executives of XR companies, what are the key considerations when designing haptics experiences and products? What insights and lessons do you need to know to save you from reinventing the wheel? What are the brightest minds in XR predicting the future of haptics will look like?

Speakers

Business Development Manager , bHaptics
CEO / Co-Founder , Sensoryx
Strategic Partnerships , TITAN Haptics
Vice President, Sales , HaptX
Strategic Partnership Manager , Contact CI