Back

Case Study: XR Supported Training Programs for Improved Safety

Description

This talk will share experiences gathered through out the design and implementation phase of a multilingual XR learning application that enables experiential learning of work safety related behaviors in forklift operations. The applications first explains important terms for forklift operation and makes them tangible and establishes the comprehension of forklift specific terms in a common target language (in this case German, but could be any other language as well. This makes instruction, training and safety training more understandable.

After the introduction to the terms, the forklift is put into operation virtually and the trainee is given work assignments that involve safety-critical situations. The trainee must act correctly in accordance with the theoretical training. If the trainee does not act correctly, a virtual accident occurs.

In order to properly address Kolb’s learning cycle appropriated feedback and after action review abilities are provided. We will report on experiences, challenges and solutions we developed throughout the user- and stakeholder-centered development of this application and the embedding into the existing curriculum of the BFI Austria, one of the largest vocational training providers in Austria.

Speakers

Secretary , PRO-GE
Ing. Benjamin Roszipal, BSc, MMS, RN , MINDCONSOLE

Related Sessions

Description

Using Virtual Reality can be highly effective when it comes to training. But how do you create such an immersive learning experience that is both engaging and leaves an impact?

In this talk, Warp VR CEO Thijs de Vries and Learning & Development specialist Nadine Steiger from Erste Bank share their unique vision on building interactive, immersive training scenarios with 360° video, storytelling and gamification. They will share what type of training topics Erste Bank is using VR for and how they have easily deployed and scaled this form of training to thousands of learners.

Join in to hear:
• Erste Bank's best practices on using VR for training
• How to combine gamification, storytelling and 360° video
• About Warp VR, the no-code platform that is used to create these VR training courses

Speakers

Chief Executive Officer , Warp VR
Learning & Development Specialist , Erste Bank

Description

Using Virtual Reality can be highly effective when it comes to training. But how do you create such an immersive learning experience that is both engaging and leaves an impact?

In this talk, Warp VR CEO Thijs de Vries and Learning & Development specialist Nadine Steiger from Erste Bank share their unique vision on building interactive, immersive training scenarios with 360° video, storytelling and gamification. They will share what type of training topics Erste Bank is using VR for and how they have easily deployed and scaled this form of training to thousands of learners.

Join in to hear:
• Erste Bank's best practices on using VR for training
• How to combine gamification, storytelling and 360° video
• About Warp VR, the no-code platform that is used to create these VR training courses

Speakers

Chief Executive Officer , Warp VR
Learning & Development Specialist , Erste Bank

Description

This talk explores the transformative potential of combining digital twins and augmented reality (AR) technologies to address the challenges of high training costs and facility management downtime. While these technologies are already extensively used in gaming and marketing, the crucial question is: can they go beyond their current applications, and more importantly, are these technologies ready for broader implementation? Attendees will gain valuable insights from successful case studies and practical strategies for effectively implementing these technologies across diverse industries.

Speakers

Co-founder , Visionaries 777

Description

This talk explores the transformative potential of combining digital twins and augmented reality (AR) technologies to address the challenges of high training costs and facility management downtime. While these technologies are already extensively used in gaming and marketing, the crucial question is: can they go beyond their current applications, and more importantly, are these technologies ready for broader implementation? Attendees will gain valuable insights from successful case studies and practical strategies for effectively implementing these technologies across diverse industries.

Speakers

Co-founder , Visionaries 777

Description

In the rapidly evolving educational landscape, extended reality (XR) is being explored as a frontier for medical training. Dr. Ruby Woodward, drawing from her interdisciplinary research at Cambridge University and hands-on experience with GigXR, will delve into the potential of these technologies, guiding listeners through the intersection of XR and medical education.

She will introduce attendees to HoloScenarios—an innovative application that leverages XR to produce hyperrealistic holographic simulations emulating high-risk acute medical scenarios. Moreover, she will discuss the integration of conversational artificial intelligence (AI) with teaching methods to enhance communication training for healthcare practitioners.

The talk will emphasize the importance of aligning such technological innovations with established medical principles and learning theories. By highlighting insights from collaborative endeavors with experts spanning academia, clinical practice, and technology, the discussion will underscore the multidisciplinary approach essential for guaranteeing the efficacy and integrity of XR in medical education. This presentation will elucidate the symbiosis of XR, AI, medicine, and pedagogy.

Join Dr. Woodward as she outlines the hurdles, breakthroughs, and innovative solutions driving the future of medical education in the XR domain.

Speakers

Doctoral Researcher , University of Cambridge