14:30 - 14:55
Discover how the world's largest pump manufacturer, Grundfos, is using XR to drive value across sales, HR, and operations.
During this interactive session, you'll learn how Grundfos, the world's leading pump and water systems manufacturer, is using the SynergyXR platform to drive organizational value by:
• Creating rapid 3D scans of customer sites to accelerate the sales cycle.
• Using virtual showrooms of facilities as environments to develop and boost recruiting and onboarding.
• Providing virtual training and assistance to customers and technicians to reduce downtime.
• Experts from Grundfos and SynergyXR will share how their partnership is improving business processes and delivering measurable value to both internal and external customers.
They'll also highlight the tools, tips, and tricks your company can use to kickstart your own XR project.
17:05 - 17:30
Virtual Reality (VR) has the potential to revolutionise education. In this keynote, we will share how GoStudent transforms how students acquire foreign speaking abilities and gain confidence with VR. But how do you make sure that businesses are using nascent technologies for the right reasons? How do you make sure to distinguish hype from sustainable innovation with real impact? In this keynote Alex will also share how he applied processes and learnings stemming from 5 years in Google’s AR/VR unit (Daydream, now known as Google Labs) to guide product development at GoStudent.
11:05 - 11:30
Having grown up in a digital informational world, the future workforce requires a more active and engaging approach to training. AR, MR, and VR combine real and virtual environments to provide the experiential learning workers need. Join Johannes Stettmeier as he maps out key benefits and important considerations for commercial immersive learning and training programs.
13:10 - 13:35
Using Virtual Reality can be highly effective when it comes to training. But how do you create such an immersive learning experience that is both engaging and leaves an impact?
In this talk, Warp VR CEO Thijs de Vries and Learning & Development specialist Nadine Steiger from Erste Bank share their unique vision on building interactive, immersive training scenarios with 360° video, storytelling and gamification. They will share what type of training topics Erste Bank is using VR for and how they have easily deployed and scaled this form of training to thousands of learners.
Join in to hear:
• Erste Bank's best practices on using VR for training
• How to combine gamification, storytelling and 360° video
• About Warp VR, the no-code platform that is used to create these VR training courses