04:30 PM - 05:00 PM
Microsoft has released HoloLens 2 on MWC. I think it is the benchmark for mixed reality devices, but it only reaches the pass mark. In order to be used by ordinary consumers, headsets must be turned into glasses to eliminate their fears of tech equipment.
04:30 PM - 05:00 PM
Microsoft has released HoloLens 2 on MWC. I think it is the benchmark for mixed reality devices, but it only reaches the pass mark. In order to be used by ordinary consumers, headsets must be turned into glasses to eliminate their fears of tech equipment.
04:30 PM - 05:00 PM
The future of live experiences such as sports, concerts and theatre venues is radically changing. The rollout of 5G will trigger a revolution in AR and spatial mapping technologies.
Nexus Studios, a leader in immersive storytelling, and AEG, the world’s leading sports and live entertainment company, are working closely to enhance live experiences with immersive technologies.
By creating a highly accurate digital overlay of the venue that can be accessed via your phone’s camera, venues will soon offer an array of new services to offer customers.
In this session we'll explore the opportunities within this digital infrastructure, and cover new ways for brands to engage with customers.
Together, Nexus Studios and AEG are designing the venue of the future.
04:30 PM - 05:00 PM
The future of live experiences such as sports, concerts and theatre venues is radically changing. The rollout of 5G will trigger a revolution in AR and spatial mapping technologies.
Nexus Studios, a leader in immersive storytelling, and AEG, the world’s leading sports and live entertainment company, are working closely to enhance live experiences with immersive technologies.
By creating a highly accurate digital overlay of the venue that can be accessed via your phone’s camera, venues will soon offer an array of new services to offer customers.
In this session we'll explore the opportunities within this digital infrastructure, and cover new ways for brands to engage with customers.
Together, Nexus Studios and AEG are designing the venue of the future.
04:30 PM - 05:00 PM
Sharing reliable information via a virtual platform is key to success in day to day work activities. Integrating wearable technology in the right marriage of hardware and software is an all important 1st step that leads to a game changer versus a dud. How can we properly mix the two and have success?
04:30 PM - 05:00 PM
Sharing reliable information via a virtual platform is key to success in day to day work activities. Integrating wearable technology in the right marriage of hardware and software is an all important 1st step that leads to a game changer versus a dud. How can we properly mix the two and have success?
04:30 PM - 05:00 PM
Come hear Matt Miesnieks, CEO and co-founder of 6D.ai, dive into the latest AR technical challenges 6D is tackling, catch a glimpse of what’s to come with the most recent breakthroughs and learn more about how spatial computing solutions are being applied across businesses, organizations and entertainment alike.
04:30 PM - 05:00 PM
Come hear Matt Miesnieks, CEO and co-founder of 6D.ai, dive into the latest AR technical challenges 6D is tackling, catch a glimpse of what’s to come with the most recent breakthroughs and learn more about how spatial computing solutions are being applied across businesses, organizations and entertainment alike.
05:00 PM - 05:30 PM
Architectural teams at Arrowstreet are on a mission to advance their industry’s approach to design. Establishing an in-house innovation lab AIR (Arrowstreet Innovation + Research) in 2016, the firm is leading their industry in collaborative project practices and design visualization. The use of immersive technologies has elevated decision making, streamlined project coordination, and built stronger relationships with clients and end users.
This fireside chat features Arrowstreet’s President Amy Korté AIA discussing the implementation of immersive design practice with Kachina Studer : Product Developer + UX Strategist for the innovation lab and Kat Schneider : Architectural Designer. The conversation will examine the firms bold investment in the architectural practice, how they are planning for future cities, and take deep dive into one of their most progressive and complex project in Boston.
05:00 PM - 05:30 PM
Architectural teams at Arrowstreet are on a mission to advance their industry’s approach to design. Establishing an in-house innovation lab AIR (Arrowstreet Innovation + Research) in 2016, the firm is leading their industry in collaborative project practices and design visualization. The use of immersive technologies has elevated decision making, streamlined project coordination, and built stronger relationships with clients and end users.
This fireside chat features Arrowstreet’s President Amy Korté AIA discussing the implementation of immersive design practice with Kachina Studer : Product Developer + UX Strategist for the innovation lab and Kat Schneider : Architectural Designer. The conversation will examine the firms bold investment in the architectural practice, how they are planning for future cities, and take deep dive into one of their most progressive and complex project in Boston.
05:00 PM - 05:30 PM
In the early nineties, I co-invented the CMOS image sensor at the Jet Propulsion Labs in Pasadena. Although it was clear to all of us from the start that this technology would transform the world of digital imaging, industry adoption was initially non-existent. In 1995, I founded Photobit Corporation, obtained an exclusive license for the new technology, and built a team to publicize and commercialize it. Now, two decades later, CMOS image sensors are in every smartphone and digital camera, and is the enabling technology behind image and scene recognition for the XR industry. In this talk, I will discuss the elements which propel the adoption of disruptive technologies, and will talk about my personal experiences and challenges as a woman and CEO in the world of advanced technology.
05:00 PM - 05:30 PM
In the early nineties, I co-invented the CMOS image sensor at the Jet Propulsion Labs in Pasadena. Although it was clear to all of us from the start that this technology would transform the world of digital imaging, industry adoption was initially non-existent. In 1995, I founded Photobit Corporation, obtained an exclusive license for the new technology, and built a team to publicize and commercialize it. Now, two decades later, CMOS image sensors are in every smartphone and digital camera, and is the enabling technology behind image and scene recognition for the XR industry. In this talk, I will discuss the elements which propel the adoption of disruptive technologies, and will talk about my personal experiences and challenges as a woman and CEO in the world of advanced technology.
05:00 PM - 05:30 PM
From face filters to avatars, augmented reality and virtual reality is equipping people with new ways to express themselves and change the way they are perceived to the rest of the world. This panel will discuss how spatial computing is impacting identity and the implications of being able to remix who we are.
05:00 PM - 05:30 PM
From face filters to avatars, augmented reality and virtual reality is equipping people with new ways to express themselves and change the way they are perceived to the rest of the world. This panel will discuss how spatial computing is impacting identity and the implications of being able to remix who we are.
05:00 PM - 06:00 PM
Like so much else in technology and culture, the worlds of gaming and entertainment are under increasing ethical scrutiny from press and public alike. In XR entertainment, the unique characteristics of immersive media add extra layers of complexity and subtlety to ethical questions. XR entertainment creators have a responsibility to understand and address issues including privacy and safety, volition and agency, trust and truthfulness, and nuanced problems of representation. Our panelists will take a thoughtful view of these ethical dimensions with a special focus on potential solutions and best practices.
05:00 PM - 06:00 PM
Like so much else in technology and culture, the worlds of gaming and entertainment are under increasing ethical scrutiny from press and public alike. In XR entertainment, the unique characteristics of immersive media add extra layers of complexity and subtlety to ethical questions. XR entertainment creators have a responsibility to understand and address issues including privacy and safety, volition and agency, trust and truthfulness, and nuanced problems of representation. Our panelists will take a thoughtful view of these ethical dimensions with a special focus on potential solutions and best practices.
05:00 PM - 06:00 PM
Coming Soon
05:00 PM - 06:00 PM
Coming Soon