09:40 AM - 10:00 AM
After 4 years in development, MetaVRse is revealing their new web-based 3D/XR rendering engine and online editor. Learn how to create 3D and XR experiences in under an hour in this workshop.
08:00 AM - 08:20 AM
The latest race in build-once deploy everywhere frameworks is happening around the world of XR. Several frameworks promise to support both AR and VR experiences. The current leading frameworks are MRTK, XRTK and the Unity XR SDK.
In this talk, I will address the three most common questions that developers are asking about these frameworks:
Which XR framework should you choose?
What are the differences?
Why do you even need a framework?
Is this a case where eventually one framework will rule them all? Or will we continue to see the proliferation of more and more specialized frameworks?
08:00 AM - 08:20 AM
The latest race in build-once deploy everywhere frameworks is happening around the world of XR. Several frameworks promise to support both AR and VR experiences. The current leading frameworks are MRTK, XRTK and the Unity XR SDK.
In this talk, I will address the three most common questions that developers are asking about these frameworks:
Which XR framework should you choose?
What are the differences?
Why do you even need a framework?
Is this a case where eventually one framework will rule them all? Or will we continue to see the proliferation of more and more specialized frameworks?
08:20 AM - 08:40 AM
In this talk we introduce Universal AR - a brand new set of SDKs from Zappar that let you build AR content for the web (or native apps) using the creative tool or platform of your choice. The SDKs support face tracking, image tracking and instant world tracking and are available for ThreeJS and A-Frame (in addition to a pure JavaScript library) and Unity (supporting WebGL build as well as native). Be sure to tune in as we'll be building some content live with ThreeJS and A-Frame!
08:20 AM - 08:40 AM
In this talk we introduce Universal AR - a brand new set of SDKs from Zappar that let you build AR content for the web (or native apps) using the creative tool or platform of your choice. The SDKs support face tracking, image tracking and instant world tracking and are available for ThreeJS and A-Frame (in addition to a pure JavaScript library) and Unity (supporting WebGL build as well as native). Be sure to tune in as we'll be building some content live with ThreeJS and A-Frame!
08:40 AM - 09:00 AM
In this session, Will Humphrey, Studio Director at Sugar Creative (a Co-Owner of Fictioneers), will walk through how the features of Unity’s Mixed and Augmented Reality Studio (MARS) have underpinned the development of both Dr. Seuss’s ABC AR and Wallace & Gromit: The Big Fix Up, including how the new toolkit has affected their overall workflow.