09:00 AM - 09:25 AM
The Boeing Augmented Reality Kit (BARK) has been in development since late 2017 to the present day, and has evolved from a single offline use case to a connected, scalable, secure platform that supports many manufacturing processes at Boeing.
This presentation will begin with a short high level overview of BARK for those that may not be familiar with it, and will cover its four applications for the Microsoft HoloLens, their use in the factory, the Services layer for managing and translating data, and the production systems it interfaces with. Following the introduction, the presenter will discuss new patented methods of aligning AR content to both small and large structures (e.g. aircraft) that have been implemented across BARK, and the results of testing performed inside a large commercial aircraft to determine alignment accuracy across the entire fuselage. Finally, the presentation will discuss how BARK has been replicated and tested, piloted, and/or used in production on approximately 22 use cases across every major Boeing manufacturing site and the impact it is having.
10:00 AM - 10:25 AM
You’ve been told it works, you’ve seen it work, and maybe you’ve even made it work—but why does it work? Even enterprise developers and pilot champions do not always know the robust research that lives in the bones of their wonderful products, and to no fault of their own. The XR industry has somewhat overused valuable terms and frameworks (presence, immersion, transfer, embodiment, recall, DICE, etc.) for the worthy sake of speed of communication to the hoi polloi, but at the expense of breaking down the mechanics that would create a dialogue to push our products and pilots to the bleeding edge of efficacy. This I promise: the words you use will change your outcomes.
To that end, in this talk I’ll cover the aforementioned broad vocabulary, add some depth to each item with research and stories (near transfer, far transfer, embodiment congruency, contextual learning, Zone of Proximal Confusion, etc.), and end with a few practical examples of how these terms will very practically impact your simulation design and execution.
10:00 AM - 10:25 AM
You’ve been told it works, you’ve seen it work, and maybe you’ve even made it work—but why does it work? Even enterprise developers and pilot champions do not always know the robust research that lives in the bones of their wonderful products, and to no fault of their own. The XR industry has somewhat overused valuable terms and frameworks (presence, immersion, transfer, embodiment, recall, DICE, etc.) for the worthy sake of speed of communication to the hoi polloi, but at the expense of breaking down the mechanics that would create a dialogue to push our products and pilots to the bleeding edge of efficacy. This I promise: the words you use will change your outcomes.
To that end, in this talk I’ll cover the aforementioned broad vocabulary, add some depth to each item with research and stories (near transfer, far transfer, embodiment congruency, contextual learning, Zone of Proximal Confusion, etc.), and end with a few practical examples of how these terms will very practically impact your simulation design and execution.
10:30 AM - 10:55 AM
As we embark on our digital transformation, the digital twin has become a more central focus in our strategy. Enterprises with distributed facilities, regardless of how many or few, are challenged to digitalize because our workflows are spread across too many unintegrated platforms. Allow me to share our vision, our journey, the wins, and the pitfalls as we forge ahead into the METALverse with Beamo.
10:30 AM - 10:55 AM
As we embark on our digital transformation, the digital twin has become a more central focus in our strategy. Enterprises with distributed facilities, regardless of how many or few, are challenged to digitalize because our workflows are spread across too many unintegrated platforms. Allow me to share our vision, our journey, the wins, and the pitfalls as we forge ahead into the METALverse with Beamo.
11:20 AM - 11:45 AM
Trainers, L&D professionals, Architects, Product Developers and more can all benefit from immersive workflows with HP VR Solutions. Join Matt Gaiser, HP’s North America Head of VR Business Development to learn how to integrate VR into your enterprise