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Building AR Apps with Snapdragon Spaces

Jun 1

04:05 PM - 04:30 PM

Description

Learn how developers have been using the Snapdragon Spaces Developer Platform to bring new and existing AR experiences to life, hear first-hand their experiences and lessons learned using Snapdragon Spaces, moderated by Katie McCort, Product Manager at Qualcomm Technologies, Inc.

Speakers

Co-founder and COO , forwARdgame
Product Manager , Qualcomm
Founder/Lead developer , Overlay

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Jun 1

11:00 AM - 11:25 AM

Description

Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.

Speakers

Sr. Manager, Marketing , Qualcomm
Jun 1

11:00 AM - 11:25 AM

Description

Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.

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Sr. Manager, Marketing , Qualcomm
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11:30 AM - 11:55 AM

Description

Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.

Speakers

Software Engineer , Digital Worlds Institute, University of Florida
Senior Manager, Technical Product Management , Unity Technologies
Founder , Digital Worlds Institute, University of Florida
Manager, Software Engineering , Unity Technologies
Jun 1

11:30 AM - 11:55 AM

Description

Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.

Speakers

Software Engineer , Digital Worlds Institute, University of Florida
Senior Manager, Technical Product Management , Unity Technologies
Founder , Digital Worlds Institute, University of Florida
Manager, Software Engineering , Unity Technologies
Jun 1

12:00 PM - 12:25 PM

Description

Learn how to leverage Lightship ARDK to build the real-world metaverse. Understand the full breadth of ARDK capabilities and get an aside look at top ARDK demos.

Speakers

Engineer , Niantic, Inc.