09:05 AM - 09:30 AM
An overview of Magic Leap 2 and how it will power the next leap forward in enterprise AR.
09:05 AM - 09:30 AM
An overview of Magic Leap 2 and how it will power the next leap forward in enterprise AR.
09:35 AM - 10:00 AM
Omni-channel shopping experiences for consumers today lack the real context of the purchase decision. There is significant cognitive load on the consumer to imagine how a couch in a physical store would look in their living room, or how an image of a refrigerator would fit into their kitchen. Join Sravanth Aluru (Founder & CEO) from Avataar as he talks of how the camera has now evolved as the new home page, where consumers will browse, search & discover products in the context of their own space, and compare similar products or mix & match multiple products. Get a sneak-peek at how leading retailers today are using camera AI/CV to bridge the gap between today’s flat screen devices and tomorrow’s wearables.
09:35 AM - 10:00 AM
Omni-channel shopping experiences for consumers today lack the real context of the purchase decision. There is significant cognitive load on the consumer to imagine how a couch in a physical store would look in their living room, or how an image of a refrigerator would fit into their kitchen. Join Sravanth Aluru (Founder & CEO) from Avataar as he talks of how the camera has now evolved as the new home page, where consumers will browse, search & discover products in the context of their own space, and compare similar products or mix & match multiple products. Get a sneak-peek at how leading retailers today are using camera AI/CV to bridge the gap between today’s flat screen devices and tomorrow’s wearables.
10:05 AM - 10:55 AM
Though many companies investing billions into metaverse technology are competitors, they share a common interest in creating a shared digital universe. To enable an open future where assets are able to move freely and work consistently across the entire digital universe, the metaverse needs standards that combat fragmentation and preserve openness.
Hundreds of industry leaders are working to enable the transition from the development of 3D assets to metaverse assets and explore the roles open standards and open source software will play in the creation of portable, interoperable metaverse scenes and objects.
Join leaders from The Khronos Group, Academy Software Foundation, and the Worldwide Web Consortium as they discuss how companies, creators, and standards developers can work together to make sure the tools required for an open metaverse are not just available, but ubiquitous and robust.
10:05 AM - 10:55 AM
Though many companies investing billions into metaverse technology are competitors, they share a common interest in creating a shared digital universe. To enable an open future where assets are able to move freely and work consistently across the entire digital universe, the metaverse needs standards that combat fragmentation and preserve openness.
Hundreds of industry leaders are working to enable the transition from the development of 3D assets to metaverse assets and explore the roles open standards and open source software will play in the creation of portable, interoperable metaverse scenes and objects.
Join leaders from The Khronos Group, Academy Software Foundation, and the Worldwide Web Consortium as they discuss how companies, creators, and standards developers can work together to make sure the tools required for an open metaverse are not just available, but ubiquitous and robust.
11:00 AM - 11:25 AM
What we have learned about scaling XR in enterprise: frontline market data, HMD pros/cons, why legacy mobile device management solutions (MDMs) aren’t working for companies, and how to scale your fleet.
11:00 AM - 11:25 AM
What we have learned about scaling XR in enterprise: frontline market data, HMD pros/cons, why legacy mobile device management solutions (MDMs) aren’t working for companies, and how to scale your fleet.
01:00 PM - 01:55 PM
The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are. This presentation illustrates our new reality in real-time by embracing immersive technologies, and telling the story of a day in the life of Sophia as she traverses the Metaverse to create meaningful memories with her friends and family and creates hyper-connective pathways to excel in her career from anywhere in the world.
“MetaTr@versal: A Day in the Life” is an innovative live stage play that demonstrates the power of an embodied internet in service of humanity while illustrating the value of interoperability and open standards. This event will feature a cast of industry talent (and some surprises) as the people Sophia encounters in a day in her life. The audience will experience the show through the point of view of Sophia and come out with a vision for how they, too, can embrace the wonders of the Metaverse.
01:00 PM - 01:55 PM
The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are. This presentation illustrates our new reality in real-time by embracing immersive technologies, and telling the story of a day in the life of Sophia as she traverses the Metaverse to create meaningful memories with her friends and family and creates hyper-connective pathways to excel in her career from anywhere in the world.
“MetaTr@versal: A Day in the Life” is an innovative live stage play that demonstrates the power of an embodied internet in service of humanity while illustrating the value of interoperability and open standards. This event will feature a cast of industry talent (and some surprises) as the people Sophia encounters in a day in her life. The audience will experience the show through the point of view of Sophia and come out with a vision for how they, too, can embrace the wonders of the Metaverse.
02:00 PM - 02:25 PM
Discover how Red 6 has executed the development of the first multi-player video game in the sky and lead to the creation of the most advanced training platform to date.
Red 6’s technology leverages an environment where a persistent ubiquitous layer of connected data and metadata interact seamlessly with the real-world. Decisions made within the metaverse now, for the first time, have live, physical consequences for the trainee, resulting in a more immersive experience.
Daniel Robinson, Founder and CEO of Red 6, will share how this technology is advancing the readiness of our nation’s armed forces and how Red 6’s technology is the genesis of the Military Metaverse.
02:00 PM - 02:25 PM
Discover how Red 6 has executed the development of the first multi-player video game in the sky and lead to the creation of the most advanced training platform to date.
Red 6’s technology leverages an environment where a persistent ubiquitous layer of connected data and metadata interact seamlessly with the real-world. Decisions made within the metaverse now, for the first time, have live, physical consequences for the trainee, resulting in a more immersive experience.
Daniel Robinson, Founder and CEO of Red 6, will share how this technology is advancing the readiness of our nation’s armed forces and how Red 6’s technology is the genesis of the Military Metaverse.
02:30 PM - 03:20 PM
As designers and developers build AR and VR hardware, applications and content, how can they make sure they are inclusively designed so that everyone - including those who identify as people with disabilities - can access, enjoy and benefit from them? How can AR and VR designers and developers leverage inclusive design and development practices to consider many aspects of human diversity such as ability, language, culture, gender, and age? What are some of the broader benefits of designing more accessible AR and VR such as broader usability for people with temporary impairments or people in different environments and use cases. In this session, panelists will explore these and other topics related to XR Accessibility as well as share a variety of practical community XR accessibility design and development resources.
02:30 PM - 03:20 PM
As designers and developers build AR and VR hardware, applications and content, how can they make sure they are inclusively designed so that everyone - including those who identify as people with disabilities - can access, enjoy and benefit from them? How can AR and VR designers and developers leverage inclusive design and development practices to consider many aspects of human diversity such as ability, language, culture, gender, and age? What are some of the broader benefits of designing more accessible AR and VR such as broader usability for people with temporary impairments or people in different environments and use cases. In this session, panelists will explore these and other topics related to XR Accessibility as well as share a variety of practical community XR accessibility design and development resources.
03:40 PM - 04:30 PM
Where are we in the course of spatial computing’s lifecycle? Where are AR and VR having an impact today… and where aren’t they? What's the fate of Apple's market entrance? And will Meta's big metaverse bet pay off? We’ll tackle these and other burning questions with a multidisciplinary panel of industry thought leaders, innovators, and heavy hitters.
03:40 PM - 04:30 PM
Where are we in the course of spatial computing’s lifecycle? Where are AR and VR having an impact today… and where aren’t they? What's the fate of Apple's market entrance? And will Meta's big metaverse bet pay off? We’ll tackle these and other burning questions with a multidisciplinary panel of industry thought leaders, innovators, and heavy hitters.
04:35 PM - 05:05 PM
Guests Benny Arbel along with Helen Freeman will cover how education is the only area of our lives that the digital revolution has not significantly improved. The experience gap between children's education and consumer life is massive and still growing. How Inception along with leading educational publishers like Oxford University Press is overcoming those barriers. Why XR is a key to ushering in the long-awaited digitization of children's education.
04:35 PM - 05:05 PM
Guests Benny Arbel along with Helen Freeman will cover how education is the only area of our lives that the digital revolution has not significantly improved. The experience gap between children's education and consumer life is massive and still growing. How Inception along with leading educational publishers like Oxford University Press is overcoming those barriers. Why XR is a key to ushering in the long-awaited digitization of children's education.
05:10 PM - 05:35 PM
There are very few technologies that have truly impacted the way humans live. Telecommunications was one, the Internet was another. Fitness has been the same since the days of Chariots of Fire and the rules we adhere to go back centuries. However, we now have VR (and AR on the horizon) enabling experiences in fitness that we didn’t think possible a short time ago. This is the most exciting time for the fitness industry. It's time to think completely differently about the category. VR has the ability to be the most authentic fitness platform available because of its immersion. Immersion leads to real results. Which is exactly what is needed to help combat a growing sedentary population throughout the world.
05:10 PM - 05:35 PM
There are very few technologies that have truly impacted the way humans live. Telecommunications was one, the Internet was another. Fitness has been the same since the days of Chariots of Fire and the rules we adhere to go back centuries. However, we now have VR (and AR on the horizon) enabling experiences in fitness that we didn’t think possible a short time ago. This is the most exciting time for the fitness industry. It's time to think completely differently about the category. VR has the ability to be the most authentic fitness platform available because of its immersion. Immersion leads to real results. Which is exactly what is needed to help combat a growing sedentary population throughout the world.