Agenda

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Description

OnBoardXR is a seasonal, virtual festival of short, live performances and artists showcasing their own experimental XR tools in a single 3D virtual event. Audiences may access the show from almost any device to experience roughly one hour of curated synchronous, short spatialized performances. Join this session to see highlights from the last year, including full body motion capture dance, IOT connecting the physical and virtual worlds, structured improvisation and semi-traditional theater using avatars and web cameras.

Speakers

Artistic Director , Unwired Dance Theatre
XR Producer & Director , Dimension Adventures
Digital Events Producer , Active Replica
Scrappy Storyteller , The Jigsaw Ensemble

Description

OnBoardXR is a seasonal, virtual festival of short, live performances and artists showcasing their own experimental XR tools in a single 3D virtual event. Audiences may access the show from almost any device to experience roughly one hour of curated synchronous, short spatialized performances. Join this session to see highlights from the last year, including full body motion capture dance, IOT connecting the physical and virtual worlds, structured improvisation and semi-traditional theater using avatars and web cameras.

Speakers

Artistic Director , Unwired Dance Theatre
XR Producer & Director , Dimension Adventures
Digital Events Producer , Active Replica
Scrappy Storyteller , The Jigsaw Ensemble

Description

Good friends Alex Goldberg and Lee Kebler reminisce on some of the most influential examples of spatial computing from the films that they grew up with, and they elaborate on products and services that might have been subsequently influenced. There will be a Q&A session at the end where they encourage audience members to share some of their personal favorite examples.

Speakers

Administrator - XR Systems , Blue Origin
Director , Journey

Description

Good friends Alex Goldberg and Lee Kebler reminisce on some of the most influential examples of spatial computing from the films that they grew up with, and they elaborate on products and services that might have been subsequently influenced. There will be a Q&A session at the end where they encourage audience members to share some of their personal favorite examples.

Speakers

Administrator - XR Systems , Blue Origin
Director , Journey

Description

When an immersive experience takes on all or most of a person’s senses, it becomes a new dimension. Large amount of creativity goes into architecting a dimension (characters, story line, visual, sound, touch feedback) and large amount of compute goes into rendering such dimension into reality (high quality sound and graphics, tracking) this on top of the ingenious instrumented space where such dimension exists.

Previously, rendering of sounds and visuals of a dimension were limited to the amount of compute a person could carried. Compute offloading with high bandwidth, low latency wireless technologies are removing such limitation. New dimensions can quickly utilize what state of the art compute and rendering technologies can deliver with the potential of shortening development and deployment cycles.

Speakers

Void , The Void
VP of XR , XCOM Labs

Description

When an immersive experience takes on all or most of a person’s senses, it becomes a new dimension. Large amount of creativity goes into architecting a dimension (characters, story line, visual, sound, touch feedback) and large amount of compute goes into rendering such dimension into reality (high quality sound and graphics, tracking) this on top of the ingenious instrumented space where such dimension exists.

Previously, rendering of sounds and visuals of a dimension were limited to the amount of compute a person could carried. Compute offloading with high bandwidth, low latency wireless technologies are removing such limitation. New dimensions can quickly utilize what state of the art compute and rendering technologies can deliver with the potential of shortening development and deployment cycles.

Speakers

Void , The Void
VP of XR , XCOM Labs

Description

Imagine a world where you attend a Broadway show any day of the week, at a price you can afford, from anywhere across the globe and have the best seats in the house. Now imagine that the community of artists, producers and crew members who create this experience have unified to craft an ecosystem of equality where all make a living wage and issues such as disability, sexual orientation, gender, and race inequity have been reduced to a case study in the history books. Imagine that world where we celebrate rich, diverse stories accessible to everyone, inspiring generations to come in elevating humanity. The intersection of foundational technologies has crossed the exponential growth point, making what was futuristic now real.

In this session we explore current and future XR live theatrical versions that intersect stage, screen and beyond. By creating digital assets and story moments in XR we accelerate the traditional development lifecycle while defining and building the virtual future of live entertainment.

Speakers

CEO & Co-Founder , Apples and Oranges
Co-Founder , Apples and Oranges

Description

Imagine a world where you attend a Broadway show any day of the week, at a price you can afford, from anywhere across the globe and have the best seats in the house. Now imagine that the community of artists, producers and crew members who create this experience have unified to craft an ecosystem of equality where all make a living wage and issues such as disability, sexual orientation, gender, and race inequity have been reduced to a case study in the history books. Imagine that world where we celebrate rich, diverse stories accessible to everyone, inspiring generations to come in elevating humanity. The intersection of foundational technologies has crossed the exponential growth point, making what was futuristic now real.

In this session we explore current and future XR live theatrical versions that intersect stage, screen and beyond. By creating digital assets and story moments in XR we accelerate the traditional development lifecycle while defining and building the virtual future of live entertainment.

Speakers

CEO & Co-Founder , Apples and Oranges
Co-Founder , Apples and Oranges

Description

What opportunities do Museums have by existing in the Metaverse? Museums in the Metaverse, including XR/AR/VR, have been defying and redefining traditional museums by exploring new boundaries which may only occur and are unique as a result of being in the Metaverse. Using immersive Game Design, Collaborative World-Building, Wearables, Non-Player Characters (NPCs), NFTs, Cultivating Collectors of 3D Assets, and explorations leading towards true Interpolation. Ultimately, these opportunities that are unique to the Metaverse are increasing new pathways to explore engagement, participation, belonging, well-being, and Social Justice with museum audiences in the Metaverse. The Panelists will share examples of opportunities unique to the Metaverse and their impact on their museum communities in and out of the Metaverse.

Speakers

President & Co-Founder , MediaCombo
CEO and Chief Designer , Yumebau
Founder/Lead Developer , Found Object Media
Founder , Better World Museum

Description

What opportunities do Museums have by existing in the Metaverse? Museums in the Metaverse, including XR/AR/VR, have been defying and redefining traditional museums by exploring new boundaries which may only occur and are unique as a result of being in the Metaverse. Using immersive Game Design, Collaborative World-Building, Wearables, Non-Player Characters (NPCs), NFTs, Cultivating Collectors of 3D Assets, and explorations leading towards true Interpolation. Ultimately, these opportunities that are unique to the Metaverse are increasing new pathways to explore engagement, participation, belonging, well-being, and Social Justice with museum audiences in the Metaverse. The Panelists will share examples of opportunities unique to the Metaverse and their impact on their museum communities in and out of the Metaverse.

Speakers

President & Co-Founder , MediaCombo
CEO and Chief Designer , Yumebau
Founder/Lead Developer , Found Object Media
Founder , Better World Museum

Description

The recent proliferation of new digital technologies and art distribution platforms has resulted in a major shift in the way contemporary artists create and distribute their artworks. Eric Prince, founder and CEO of digital production platform and art marketplace ART[XR], introduces the new digital WebXR medium and present some use cases where artists, galleries, and museums have used this technology to create compelling art experiences.

The discussion illustrates how the XR medium has evolved from a solitary process to a collaborative process of artists and developers creating the work together in real time from all over the world.

Internationally renowned artist Bill Claps conveys his experience working with the webXR medium to create and present his artworks with the new XR-NFT format, walking us through the process of transforming real world art into digital 3D artworks.

Immersive Storyteller and Immersive Media Producer Christi Fenison brings perspective on employing elements of narrative transport, immersion, agency through interaction, and gamification to engage users and drive change.

The talk will conclude with a discussion of the implications that this democratization of the art distribution process has for changing the commercial and economic structure of the art world.

Speakers

COO , ART[XR]
Founder & CEO , ART[XR]
Co-Founder , Cause + Christi: Immersive XR Design

Description

The recent proliferation of new digital technologies and art distribution platforms has resulted in a major shift in the way contemporary artists create and distribute their artworks. Eric Prince, founder and CEO of digital production platform and art marketplace ART[XR], introduces the new digital WebXR medium and present some use cases where artists, galleries, and museums have used this technology to create compelling art experiences.

The discussion illustrates how the XR medium has evolved from a solitary process to a collaborative process of artists and developers creating the work together in real time from all over the world.

Internationally renowned artist Bill Claps conveys his experience working with the webXR medium to create and present his artworks with the new XR-NFT format, walking us through the process of transforming real world art into digital 3D artworks.

Immersive Storyteller and Immersive Media Producer Christi Fenison brings perspective on employing elements of narrative transport, immersion, agency through interaction, and gamification to engage users and drive change.

The talk will conclude with a discussion of the implications that this democratization of the art distribution process has for changing the commercial and economic structure of the art world.

Speakers

COO , ART[XR]
Founder & CEO , ART[XR]
Co-Founder , Cause + Christi: Immersive XR Design

Description

Story is the most powerful agent for change that we have as a society, and the potential for impact becomes even more evident as we witness the intersection of art and technology.

Join creators, producers, and thought leaders for an engaging conversation around how they approach a project with an impactful mindset. What are the best practices for this type of creation, distribution, and production? How can content and stories made within the XR industry continue or expand these trends?

Speakers

Creative Strategist & Impact Producer , Games for Change
Co-Founder , Crux
CEO , TARGO
Head of Product Marketing and Business Development , Scatter
Professor/Founder , USC JOVRNALISM

Description

Story is the most powerful agent for change that we have as a society, and the potential for impact becomes even more evident as we witness the intersection of art and technology.

Join creators, producers, and thought leaders for an engaging conversation around how they approach a project with an impactful mindset. What are the best practices for this type of creation, distribution, and production? How can content and stories made within the XR industry continue or expand these trends?

Speakers

Creative Strategist & Impact Producer , Games for Change
Co-Founder , Crux
CEO , TARGO
Head of Product Marketing and Business Development , Scatter
Professor/Founder , USC JOVRNALISM