Agenda

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Jun 3

01:30 PM - 02:00 PM

Description

We are rapidly entering the world of augmented intelligent reality where experiences are built at an intersection of the real and digital worlds. In this talk we will share some amazing success stories: discover how Passio is using Unity to build game-changing experiences by combining AR with AI that runs on user devices to transform fitness, healthcare, home remodel and other industries. Join us and be inspired to create the world of your dreams using the next wave of AI and AR technologies.

Speakers

Co-Founder & CEO , Passio
Jun 1

11:30 AM - 11:55 AM

Description

Digital Twins, The Metaverse, Game Engines, 3D Maps and Computer Vision are all merging to make a vision of "Sim City" where the city is our real city. When will this happen? How will it happen? What will it mean for AR and VR? What will we use it for? Why will web3 & crypto be important?

Matt will explore what comes after the AR Cloud is built, and we can finally connect The Metaverse to the Real World, showing technically ground-breaking world-first demos of his new startup which is making all this possible

Speakers

CEO , Stealth
Jun 3

09:00 AM - 09:25 AM

Description

In the session we will explore how dynamic aberrations correction can increase the apparent resolution, eliminate color fringing and pupil swim effects, and enlarge the eye-box in the highest-end displays, such as Oculus Quest, Varjo VR-1 and HP Reverb G2.

Having to achieve high resolution, wide field of view, and large eye-box, the VR/AR head-mounted display makers face the challenges impossible to overcome by hardware design alone. Even the latest-and-greatest devices retain the common flaws spoiling user experience: blur and color fringing outside of the small “sweet spot,” picture quality degradation and geometry distortion at wide gaze angles, and a tiny eye box.

In order to achieve realistic picture quality and natural visual experience, the rendering pipeline has to include advanced image pre-processing beyond the standard geometry warp and channel scaling. Almalence created the Digital Lens, a computational solution utilizing a precise characterization of HMD optical properties along with a dynamic aberration correction technique, adjusting on the fly to the eye-tracking data.

Speakers

CEO , Almalence
Jun 1

01:55 PM - 02:20 PM

Description

After a full house presentation at AWE 2017 our team will return with new hands free 3D user interfaces for XR headsets using the eyes alone. For the first time we will give insight into our technology and explain how eye-vergence based 3D interaction was achieved and why it is as significant for XR headsets as the touch screen for smart phones.

During the presentation we will demonstrate on the latest XR headsets how users can interact in their forward visual space e.g. pick up, move, rotate 3D content using binocular eye vergence movements without having to engage other objects e.g. controllers or display elements. In summary we will have a deep dive into hands free 3D user interfaces using the eyes alone and share how it is useful in consumer and enterprise environments.

Speakers

CEO , Pillantas Inc.
Jun 3

09:30 AM - 09:55 AM

Description

Miniaturization is the trend to manufacture even smaller mechanical, optical and electronic products, medical devices, and other high-value parts. This trend continues to be strong, with year-over-year growth in many markets. One of the limiting factors to miniaturization is the inability of traditional manufacturing methods like injection molding and CNC machining to effectively and economically produce smaller and smaller parts.

Additive Manufacturing (AM), or 3D Printing has been around now for over 30 years. For a long time, there were only a few technologies available and applications were generally limited to prototyping. Past advances in AM have come short in meeting the needs of small parts, printing them at a resolution, accuracy, precision and speed that made them a viable option for end-use production parts. That has all changed. Additive Manufacturing and Miniaturization are now converging – in a very meaningful and impactful way.

The growth in the AR/VR market and pace of innovation is opening up applications that were not even imagined a decade ago. With this comes challenges for manufacturing to scale at the same pace. Many leading AR/VR technology companies have started using micro 3D printing as a method for producing various micro-precision components as an alternative to traditional fabrication methods – finding huge time and cost savings.

Learn how micro-precision 3D printing enables companies in this competitive space to address development challenges limited by current microfabrication methods, but also allows companies to explore the potential of pushing the limits on miniaturization by expanding the boundaries otherwise thought impossible with 3D printing.

Speakers

Director of Sales, the Americas , Boston Micro Fabrication
Jun 1

02:55 PM - 03:20 PM

Description

A discussion of the emerging digital frontier of the Metaverse, and how it will change the way we use and interact with computers in both our personal and professional lives.

Speakers

Co-Founder & Chief Technology Officer , VISR Dynamics
Jun 3

03:05 PM - 03:30 PM

Description

The prize of functional, lightweight, all-day wearable smartglasses remains as elusive as ever. The missing linchpin component is the optical combiner which must reconcile the conflicting requirements of see-through quality, display performance, light weight, efficiency, prescription, compatibility and aesthetics. In this talk I’ll describe META’s approach to AR optical combiners based on a free space architecture enabled by holographic optical elements. Combined with our ophthalmic compatible ARfusion lens casting technology, the result is a monolithic combiner that provides extraordinary optical efficiency, ophthalmic grade see-through clarity, and the prescription and aesthetic properties that opticians, consumers, and regulators expect from eyewear. I’ll present META’s One Stop Shop approach to individualization that circumvents many of the concerns around eyebox size and manufacturability.

Speakers

CTO , META® Materials
Jun 1

05:35 PM - 06:00 PM

Description

Unlocking the potential of metaverse enabled devices involves contextual perception of multiple sensing domains like sound, vision, motion, and biometrics, and thus comprises on-device signal processing with edge AI inferencing, as well as wireless connectivity and 5G, for cloud immersion. In this session, you will learn how multi-domain sensing and connectivity paradigms in wearable and XR devices are overcome using a comprehensive platform approach.

Speakers

Senior Director of Customer Solutions , CEVA
Jun 2

03:00 PM - 03:25 PM

Description

LiFi is a technology that delivers highspeed data wirelessly to XR devices using light waves. Connect wirelessly to your devices where radio frequencies are not permitted due to security or safety reasons. Signify (formally Philips) is connecting XR devices with stable speeds of 250 Mbps, with ultra-low latency that is stable, safe and secure. This technology is being deployed in hospitals, military, oil and gas, mining and manufacturing. Find out how LiFi will enable wireless XR with even higher data throughput for superior performance.

Speakers

Go To Market leader AR/VR , Signify
Jun 1

02:25 PM - 02:50 PM

Description

In 2019, Eliud Kipchoge chased a GPS-guided green laser into history and ran the first sub-2 hour marathon. In technical terms, the laser was a real-time positional indicator. Said differently, the green laser was a ghost-runner, a virtual running partner - a tech-enabled Enhanced Reality solution.

What if everyone - not just world-class athletes - had the ability to compete against a ghost runner in real time? Not vs. an abstract segment displayed on a watch or a cycling computer - but a visible projection in the natural field of view. Non-distracting, but instantly accessible. That's Enhanced Reality.

Mark Prince, GM of smart eyewear company ENGO, will present advances in display systems that can enable anyone to do exactly that. ENGO's product is the first wearable display for sports that achieves glanceability for instant access to data, light weight for comfort and practical use, long battery life required for general use and fir endurance sports in particular, and a high-performance display that works in all light conditions.

Prince will explain how ENGO's solution can be used to change the dominant mode of sports training from post-activity review and analysis to in-activity decision making - with the potential to unlock performance for runners, cyclists, and other athletes - much like a vehicle-based green laser helped Kipchoge break the 2-hour barrier. Prince will demonstrate how use cases like this will finally pave the way for mass adoption of AR technology beyond niche applications.

Speakers

GM and Chief Commercial Officer | ENGO , MicroOLED
Jun 2

05:10 PM - 05:35 PM

Description

Due to the demanding optical architectures of diffractive waveguide gratings used for augmented reality applications, the gratings must be manufactured to extremely high accuracies, or the image quality will suffer. The grating period has to match the designs within tens of picometers, and the tolerances for the relative orientation of the gratings are in the arcsecond range. Both the production masters and the replicated gratings need to be characterized nondestructively, and the grating areas scanned to ensure uniformity. The measurement system should work for surface relief and volume holographic gratings in various material systems. We describe a Littrow diffractometer that can perform this challenging task. A narrow-band and highly stable laser source is used to illuminate a spot on the sample. Mechanical stages with high-accuracy encoders rotate and tilt the sample, until the laser beam is diffracted back to the the laser. This so-called Littrow condition is detected through a feedback loop with a beam splitter and a machine vision camera. The grating period and relative orientation can then be calculated from the stage orientation data. With the system properly constructed, and custom software algorithms performing an optimized measurement sequence, it is possible to reach repeatability in the picometer and arcsecond range for the grating period and relative orientation, respectively. By carefully calibrating the stages or by using golden samples, absolute accuracy for the grating period can also reach picometer range.

Speakers

Team Lead, Optics , OptoFidelity
Jun 2

04:40 PM - 05:05 PM

Description

More than a decade ago, the industry started to signal interest in enabling core XR technologies. Around 6~8 years into that phase, the industry started seeing first generation XR devices introduced into the market with varying degrees of success. Just 2 years ago, we started to see an explosion in user interest in XR-related products, in part due to the pandemic influencing user behavior, but also thanks to companies trail-blazing in products and services. The question we continue to ask ourselves is: what are the devices and the user experience that should be offered to the end-users in the next 3~5 years? Goertek is proud of its legacy, and its continued investment into the XR category and we look forward to using this session to engage with the XR community.

Speakers

Head of Product Marketing - US , Goertek Electronics
Jun 3

11:10 AM - 11:35 AM

Description

In the backdrop of the Metaverse, how does the real world fit in, what does open, interoperable, and ethical look like, and what is the role of the Web ? We explore some potential guiding principles for the real world Spatial Web and early steps to realization through standards activities and the Open Spatial Computing Platform (OSCP). Along the way, we highlight areas that present strong opportunities for academic research, standards, and open source contributions.

Speakers

Founder , XR Masters
CEO , XR Masters
Director of Technology , Open AR Cloud
Managing Director , Open AR Cloud
Jun 2

01:00 PM - 01:25 PM

Description

The NVIDIA CloudXR SDK empowers developers to deliver highly complex applications and 3D data to low-powered VR & AR devices. We discuss what NVIDIA CloudXR is, how to get started integrating the SDK into your applications, and the benefits customers have shared during their development. We learn from Bentley Systems as they discuss how NVIDIA CloudXR introduces new ways of work while preserving and elevating existing AEC/O workflows for design and building.

Speakers

Technical Product Manager, XR , NVIDIA
Jun 1

11:00 AM - 11:25 AM

Description

Whether hands free mobile displays or in situ data overlay, head-mounted augmented reality offers much to improve productivity and reduce human error in space. Unfortunately, existing solutions for tracking and holographic overlay alignment tend to rely on, or at least assume, earth gravity. Nothing inherent to a microgravity environment would make AR tracking impossible but several factors need to be taken into account. First, the high-frequency camera pose estimation uses SLAM, which relies on data from IMU sensors, which, by default accommodate the acceleration of gravity in their base measurements. Second, most holographic alignment strategies assume a consistent down direction. This session will explore strategies to mitigate these limitations.

Speakers

Chief Technology Officer , Argyle.build
Jun 3

10:40 AM - 11:05 AM

Description

Smart glasses in a normal form factor will significantly change our everyday lives. tooz envisioned this more than a decade ago when the tooz journey began in the corporate research labs of ZEISS Germany. Starting with the first curved waveguide, tooz developed several generations of optical engines and provided a continuous stream of patented inventions to the smart glass industry. 5 years ago, Deutsche Telekom/T-Mobile joined the journey as a 50% shareholder and enabled the development of full smart glasses solutions based on tooz’ waveguides. At AWE 2022, tooz will launch its next breakthrough innovation on its mission to lead this market: tooz ESSNZ Berlin is the first market-ready smart glasses reference design with vision correction that will change the daily interaction of consumers with data, media and ecosystem interfaces. The underlying tooz technology is highly customizable, scalable, and marketable – Not in the future, but already today.

Speakers

CEO & Managing Director , tooz technologies GmbH