Agenda

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May 31

02:55 PM - 03:20 PM

Description

Business, social, and educational organizations are just beginning to navigate the
potential of Web 3 for creating communities, including virtual worlds – both screen-based and in virtual reality. And while the drive to develop photorealistic avatars continues, the question of visual biases that persist in our cultures give argument to cases where flexible and individualized avatar design may allow for greater inclusivity, creativity, and engagement. This presentation will touch on current research looking into the opportunities and challenges of avatar design as a tool for diversity, equity, and inclusion.

Speakers

Dir., Oregon Reality (OR) Lab , Univ. of Oregon
May 31

02:55 PM - 03:20 PM

Description

Business, social, and educational organizations are just beginning to navigate the
potential of Web 3 for creating communities, including virtual worlds – both screen-based and in virtual reality. And while the drive to develop photorealistic avatars continues, the question of visual biases that persist in our cultures give argument to cases where flexible and individualized avatar design may allow for greater inclusivity, creativity, and engagement. This presentation will touch on current research looking into the opportunities and challenges of avatar design as a tool for diversity, equity, and inclusion.

Speakers

Dir., Oregon Reality (OR) Lab , Univ. of Oregon
May 31

02:55 PM - 03:20 PM

Description

There are billions of computing devices on Earth filled with millions of apps and hundreds of billions of media files. How do we bring their users into the future? 3D-aware AI technology is a stepping stone that provides a clear upgrade path for these users, creators, and developers ensuring full forwards and backwards compatibility of apps and media content. This talk will discuss free and paid tools powered by machine learning, as well as specific yet generalizable workflows for content capture, creation, development, editing, and distribution of software and media content. It will also highlight effective solutions for displaying XR content to all those people who are reluctant to put on a headset.

Speakers

Director of Product , Leia Inc
May 31

02:55 PM - 03:20 PM

Description

There are billions of computing devices on Earth filled with millions of apps and hundreds of billions of media files. How do we bring their users into the future? 3D-aware AI technology is a stepping stone that provides a clear upgrade path for these users, creators, and developers ensuring full forwards and backwards compatibility of apps and media content. This talk will discuss free and paid tools powered by machine learning, as well as specific yet generalizable workflows for content capture, creation, development, editing, and distribution of software and media content. It will also highlight effective solutions for displaying XR content to all those people who are reluctant to put on a headset.

Speakers

Director of Product , Leia Inc
May 31

02:55 PM - 03:50 PM

Description

Realistic-looking materials are essential to creating virtual worlds that are tactile and inviting. Creating believable materials for 3D objects is a complex problem with several approaches, many of which are either prohibitively difficult to master or unsuited for transmission over the web. Over the past decade, however, Physically Based Rendering (PBR) has emerged as an artist-friendly, intuitive, expressive, and robust technique for adding material attributes to 3D objects.

As part of its stewardship of the glTF standard, the file format known as the “JPEG of 3D,” The Khronos Group has created formal specification extensions for a variety of PBR materials. In this session, members of the 3D formats working group will present the latest waves of PBR extensions, explaining what they can achieve and best practices for using them to create 3D assets. They’ll also discuss how to test for model performance consistency across 3D viewers.

Speakers

Staff Software Engineer , Google
President , Daly Realism
Retail Emerging Technology Automation Engineer , Consultant
3D SME / Generalist , Amazon
May 31

02:55 PM - 03:50 PM

Description

Realistic-looking materials are essential to creating virtual worlds that are tactile and inviting. Creating believable materials for 3D objects is a complex problem with several approaches, many of which are either prohibitively difficult to master or unsuited for transmission over the web. Over the past decade, however, Physically Based Rendering (PBR) has emerged as an artist-friendly, intuitive, expressive, and robust technique for adding material attributes to 3D objects.

As part of its stewardship of the glTF standard, the file format known as the “JPEG of 3D,” The Khronos Group has created formal specification extensions for a variety of PBR materials. In this session, members of the 3D formats working group will present the latest waves of PBR extensions, explaining what they can achieve and best practices for using them to create 3D assets. They’ll also discuss how to test for model performance consistency across 3D viewers.

Speakers

Staff Software Engineer , Google
President , Daly Realism
Retail Emerging Technology Automation Engineer , Consultant
3D SME / Generalist , Amazon

Description

Delta Air Lines is the U.S. global airline leader in safety, innovation, reliability, and customer experience. Powered by its employees around the world, Delta has, for a decade, led the airline industry in operational excellence while building on its reputation for award-winning customer service.

Creating a safe environment for its employees and customers is one of Delta's top priorities. As such, it is imperative that new employees go through rigorous training to do their job safely and effectively to achieve the high-quality service that Delta is known for.

This talk delves into the benefits and challenges of using a virtual reality first design approach for creating interactive training simulations. We explore the advantages of utilizing VR technology to enhance learning and development and how designing with full VR interactivity in mind leads to more effective training outcomes. We will then discuss the impact of adding moderator capabilities into an iPad companion app to enhance the experience for the person in virtual reality and test their skills at a higher level.

Find how Delta identified the intended means of distribution and deployment, as well as the process for determining if WebXR (desktop version of the VR simulation) is a viable solution. We will share the process of adapting the virtual reality simulations for use on desktop platforms to increase accessibility for a wider audience while still preserving immersion. The presentation will cover topics such as the process of designing simulations that are both immersive and effective and the technical considerations involved in adapting VR simulations for use on desktop platforms.

This session will leave attendees with the following takeaways:

• Deeper understanding of how to design and develop training simulations that take full advantage of the unique capabilities of VR technology

• Benefits of intentional design

• How to translate VR simulations to other platforms for maximum reach and impact

• Considerations for prototyping and production before you start your own project

• Technical considerations for designing simulations that can be used in both virtual reality and desktop environments

Speakers

CEO , Futurus
Program Manager , Delta Air Lines

Description

Delta Air Lines is the U.S. global airline leader in safety, innovation, reliability, and customer experience. Powered by its employees around the world, Delta has, for a decade, led the airline industry in operational excellence while building on its reputation for award-winning customer service.

Creating a safe environment for its employees and customers is one of Delta's top priorities. As such, it is imperative that new employees go through rigorous training to do their job safely and effectively to achieve the high-quality service that Delta is known for.

This talk delves into the benefits and challenges of using a virtual reality first design approach for creating interactive training simulations. We explore the advantages of utilizing VR technology to enhance learning and development and how designing with full VR interactivity in mind leads to more effective training outcomes. We will then discuss the impact of adding moderator capabilities into an iPad companion app to enhance the experience for the person in virtual reality and test their skills at a higher level.

Find how Delta identified the intended means of distribution and deployment, as well as the process for determining if WebXR (desktop version of the VR simulation) is a viable solution. We will share the process of adapting the virtual reality simulations for use on desktop platforms to increase accessibility for a wider audience while still preserving immersion. The presentation will cover topics such as the process of designing simulations that are both immersive and effective and the technical considerations involved in adapting VR simulations for use on desktop platforms.

This session will leave attendees with the following takeaways:

• Deeper understanding of how to design and develop training simulations that take full advantage of the unique capabilities of VR technology

• Benefits of intentional design

• How to translate VR simulations to other platforms for maximum reach and impact

• Considerations for prototyping and production before you start your own project

• Technical considerations for designing simulations that can be used in both virtual reality and desktop environments

Speakers

CEO , Futurus
Program Manager , Delta Air Lines

Description

Join us for a thought-provoking panel discussion on the impact of extended reality (XR) on the fashion industry and its implications for brands and user engagement. Our panel of experts will delve into the ways in which XR technology is changing the fashion landscape and how it is being used to enhance the shopping experience for consumers. We will also explore the potential for XR to increase sustainability in the industry by reducing the need for physical products, as well as its impact on supply chain management and production processes. Don't miss this opportunity to gain insights and understanding of the future of fashion in the XR era.

Speakers

Creative Technologist , Beyond
VP of Digital Innovation , LVMH
Head of AR Enterprise Product Strategy , Snap, Inc.
President, Co-Founder , Coven

Description

Join us for a thought-provoking panel discussion on the impact of extended reality (XR) on the fashion industry and its implications for brands and user engagement. Our panel of experts will delve into the ways in which XR technology is changing the fashion landscape and how it is being used to enhance the shopping experience for consumers. We will also explore the potential for XR to increase sustainability in the industry by reducing the need for physical products, as well as its impact on supply chain management and production processes. Don't miss this opportunity to gain insights and understanding of the future of fashion in the XR era.

Speakers

Creative Technologist , Beyond
VP of Digital Innovation , LVMH
Head of AR Enterprise Product Strategy , Snap, Inc.
President, Co-Founder , Coven
May 31

03:25 PM - 03:50 PM

Description

News organizations were one of the first to embrace 360VR content. Now Paramount’s CBS News Bay Area and CreatorUp have taken immersive storytelling back into the spotlight. In the last 5 months, five customized storytelling projects set engagement and viewership records as Scott Warren from Paramount and Dan Krolczyk from CreatorUp were able to merge teams to remove obstacles. Join the session for an opportunity to see the fifth season finale’ of stories that range from the snowcapped mountains of Tahoe to raging Pacific outside the Golden Gate Bridge. Learn more about how Insta360, HTC Vive and other partners helped along the way.

Speakers

VP Producer Metaverse Films , CreatorUp
President & General Mgr of KPIX & KBCW & CBS News Bay Area Stream , Paramount
May 31

03:25 PM - 03:50 PM

Description

News organizations were one of the first to embrace 360VR content. Now Paramount’s CBS News Bay Area and CreatorUp have taken immersive storytelling back into the spotlight. In the last 5 months, five customized storytelling projects set engagement and viewership records as Scott Warren from Paramount and Dan Krolczyk from CreatorUp were able to merge teams to remove obstacles. Join the session for an opportunity to see the fifth season finale’ of stories that range from the snowcapped mountains of Tahoe to raging Pacific outside the Golden Gate Bridge. Learn more about how Insta360, HTC Vive and other partners helped along the way.

Speakers

VP Producer Metaverse Films , CreatorUp
President & General Mgr of KPIX & KBCW & CBS News Bay Area Stream , Paramount
May 31

03:25 PM - 04:20 PM

Description

Coming Soon!

Speakers

Founder | XR Industry Pioneer , Wizard Wells
Administrator - XR Systems , Blue Origin
Technical Fellow , The Boeing Company
Solutions Architect , Amazon Web Services
May 31

03:25 PM - 04:20 PM

Description

Coming Soon!

Speakers

Founder | XR Industry Pioneer , Wizard Wells
Administrator - XR Systems , Blue Origin
Technical Fellow , The Boeing Company
Solutions Architect , Amazon Web Services

Description

Incorporating compassion and empathy in metaversive learning can be an effective strategy for increasing the retention of discipline-specific lessons in immersive XR learning environments. Morehouse College is exploring the use of emotive experiences to increase student engagement in their Metaversity. By integrating virtual reality simulations, storytelling, and perspective-taking exercises, students are able to connect with the learning material on a deeper, emotional level.

Virtual reality simulations allow students to experience real-world scenarios that demonstrate the importance of the lesson in a more tangible way. The storytelling aspect engages students' emotions and helps them to retain the material better. Perspective-taking exercises encourage students to think outside of their own perspective and see issues from multiple angles, fostering empathy and understanding. These emotive experiences have resulted in increased student engagement and a deeper understanding of the material, which can be applied in real-world settings.

Morehouse College's approach to incorporating emotive experiences in their Metaversity has the potential to improve student outcomes and better prepare them for future success. Take a walk around their digital twin campus, journey back in time on the La Amistad slave ship and World War II, and discover life of others from the lens of storytelling.

Speakers

Associate Professor , Morehouse College
Metaversity Director and Professor , Morehouse College

Description

Incorporating compassion and empathy in metaversive learning can be an effective strategy for increasing the retention of discipline-specific lessons in immersive XR learning environments. Morehouse College is exploring the use of emotive experiences to increase student engagement in their Metaversity. By integrating virtual reality simulations, storytelling, and perspective-taking exercises, students are able to connect with the learning material on a deeper, emotional level.

Virtual reality simulations allow students to experience real-world scenarios that demonstrate the importance of the lesson in a more tangible way. The storytelling aspect engages students' emotions and helps them to retain the material better. Perspective-taking exercises encourage students to think outside of their own perspective and see issues from multiple angles, fostering empathy and understanding. These emotive experiences have resulted in increased student engagement and a deeper understanding of the material, which can be applied in real-world settings.

Morehouse College's approach to incorporating emotive experiences in their Metaversity has the potential to improve student outcomes and better prepare them for future success. Take a walk around their digital twin campus, journey back in time on the La Amistad slave ship and World War II, and discover life of others from the lens of storytelling.

Speakers

Associate Professor , Morehouse College
Metaversity Director and Professor , Morehouse College
May 31

03:35 PM - 04:00 PM

Description

Dr. Paul Chapman demonstrates our novel XR patient leaflets for cleft lip, allowing parents to better understand and visualise their child's surgery. This is a collaboration between the Canniesburn Plastic Surgery Unit, School of Simulation and Visualisation (SimVis), Glasgow Children's Hospital Charity, Cleft Care Scotland and West of Scotland Innovation Hub. The work is published in January’s issue of The Cleft Palate Craniofacial Journal.

In addition, we demonstrate XR technology for working with complex pharmaceutical equipment by creating a digital twin of a typical laboratory.

Speakers

Head of School , Glasgow School of Art
May 31

03:35 PM - 04:00 PM

Description

Dr. Paul Chapman demonstrates our novel XR patient leaflets for cleft lip, allowing parents to better understand and visualise their child's surgery. This is a collaboration between the Canniesburn Plastic Surgery Unit, School of Simulation and Visualisation (SimVis), Glasgow Children's Hospital Charity, Cleft Care Scotland and West of Scotland Innovation Hub. The work is published in January’s issue of The Cleft Palate Craniofacial Journal.

In addition, we demonstrate XR technology for working with complex pharmaceutical equipment by creating a digital twin of a typical laboratory.

Speakers

Head of School , Glasgow School of Art