Agenda

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Jun 2

09:00 AM - 09:25 AM

Description

An exploration of the skills and strategies that are necessary to create stand-out experiences in the fast-paced and disruptive world of AR creation. Led by Luke Hurd and Lianne Baron, this presentation will cover how Creators tailor large-scale AR experiences to meet the needs of different audiences, using AR installations at Coachella as the backdrop.

If you're a beginner or an experienced AR creator, this is sure to provide valuable insights that you can use to enhance your skills, stay competitive and grow your career.

Speakers

Director of XD (XR) , VMLY&R
PgM, AR Partnerships , Meta
Jun 2

09:00 AM - 09:25 AM

Description

An exploration of the skills and strategies that are necessary to create stand-out experiences in the fast-paced and disruptive world of AR creation. Led by Luke Hurd and Lianne Baron, this presentation will cover how Creators tailor large-scale AR experiences to meet the needs of different audiences, using AR installations at Coachella as the backdrop.

If you're a beginner or an experienced AR creator, this is sure to provide valuable insights that you can use to enhance your skills, stay competitive and grow your career.

Speakers

Director of XD (XR) , VMLY&R
PgM, AR Partnerships , Meta
Jun 2

09:00 AM - 09:25 AM

Description

Both large and small companies are looking at VR with AR passthrough MR. The use of smaller and smaller optics, particularly systems using pancake optics, seems to have accelerated this trend. Everything that works well with Passthrough MR is a major problem to solve in Optical MR and vice versa. This presentation will discuss the optical, display, and human factor issues associated with Optical MR compared to VR with Passthrough MR.

Speakers

President , KGonTech
Jun 2

09:00 AM - 09:25 AM

Description

Both large and small companies are looking at VR with AR passthrough MR. The use of smaller and smaller optics, particularly systems using pancake optics, seems to have accelerated this trend. Everything that works well with Passthrough MR is a major problem to solve in Optical MR and vice versa. This presentation will discuss the optical, display, and human factor issues associated with Optical MR compared to VR with Passthrough MR.

Speakers

President , KGonTech
Jun 2

09:00 AM - 09:25 AM

Description

As immersive technologies take on greater roles in our training, education, and healthcare, excluding people with disabilities carries more legal and economic risk than ever before. We're trapped in a vicious cycle of exclusion that threatens to deepen inequity, limit XR's potential, and hurt your bottom line. But we can break free!

XR Access' Dylan Fox and Danielle Montour will share why accessibility is vital to the success of your application. You'll learn about the fundamental principles of codesign and modularity, the surprising link between accessibility and artificial intelligence, and best practices for addressing specific disabilities. Finally, you'll learn how XR Access has been working to end the cycle of exclusion.

Speakers

Accessibility Researcher and Advocate , XR Access
Head of Community and Outreach , XR Access
Jun 2

09:00 AM - 09:25 AM

Description

As immersive technologies take on greater roles in our training, education, and healthcare, excluding people with disabilities carries more legal and economic risk than ever before. We're trapped in a vicious cycle of exclusion that threatens to deepen inequity, limit XR's potential, and hurt your bottom line. But we can break free!

XR Access' Dylan Fox and Danielle Montour will share why accessibility is vital to the success of your application. You'll learn about the fundamental principles of codesign and modularity, the surprising link between accessibility and artificial intelligence, and best practices for addressing specific disabilities. Finally, you'll learn how XR Access has been working to end the cycle of exclusion.

Speakers

Accessibility Researcher and Advocate , XR Access
Head of Community and Outreach , XR Access

Description

Andy Trainor, former Chief Learning Officer at Walmart, will cover the good, bad and ugly experiences and lessons learned as a leader introducing immersive learning into a fortune 1 company.

Topics covered will include:
• Creating and selling the initiative
• Breaking down the project into deliverables
• Mistakes that could have been avoided
• Success stories
• The bridge from a single successful project to established tools and methodologies in production

Speakers

CEO - North America , SkillsVR

Description

Andy Trainor, former Chief Learning Officer at Walmart, will cover the good, bad and ugly experiences and lessons learned as a leader introducing immersive learning into a fortune 1 company.

Topics covered will include:
• Creating and selling the initiative
• Breaking down the project into deliverables
• Mistakes that could have been avoided
• Success stories
• The bridge from a single successful project to established tools and methodologies in production

Speakers

CEO - North America , SkillsVR
Jun 2

09:00 AM - 09:25 AM

Description

In this session, Dijam Panigrahi and Baskar Banerjee, co-founders of GridRaster, will explore the impact of precision 3D AI on industrial Augmented Reality (AR) applications. The discussion will center around the value AR solutions, characterized by high precision 3D
scanning, object tracking and millimeter alignment, can bring to customers in aerospace, defense, and the wider industrial sphere.

A major part of the dialogue will revolve around the integration of 3D Artificial Intelligence (AI) in AR solutions. Panigrahi and Banerjee will highlight their practical applications in fields like automation, robotics, and digital twin scenarios. Mr. Panigrahi and Dr. Banerjee will also walk attendees through the unique advantages of cloud-based architecture, emphasizing its scalability, security, and ability to ensure a seamless digital thread, thereby streamlining the deployment and operation of immersive enterprise applications.

The primary goal of the session is to broaden the attendees' understanding of AI-backed AR technologies and their current and potential impacts on the aerospace, defense, and other industrial sectors. It's an invitation for participants to become a part of the ongoing conversation about the practical uses and future possibilities of these innovative technologies.

Speakers

Co-Founder/COO , GridRaster
Co-Founder/CTO , GridRaster
Jun 2

09:00 AM - 09:25 AM

Description

In this session, Dijam Panigrahi and Baskar Banerjee, co-founders of GridRaster, will explore the impact of precision 3D AI on industrial Augmented Reality (AR) applications. The discussion will center around the value AR solutions, characterized by high precision 3D
scanning, object tracking and millimeter alignment, can bring to customers in aerospace, defense, and the wider industrial sphere.

A major part of the dialogue will revolve around the integration of 3D Artificial Intelligence (AI) in AR solutions. Panigrahi and Banerjee will highlight their practical applications in fields like automation, robotics, and digital twin scenarios. Mr. Panigrahi and Dr. Banerjee will also walk attendees through the unique advantages of cloud-based architecture, emphasizing its scalability, security, and ability to ensure a seamless digital thread, thereby streamlining the deployment and operation of immersive enterprise applications.

The primary goal of the session is to broaden the attendees' understanding of AI-backed AR technologies and their current and potential impacts on the aerospace, defense, and other industrial sectors. It's an invitation for participants to become a part of the ongoing conversation about the practical uses and future possibilities of these innovative technologies.

Speakers

Co-Founder/COO , GridRaster
Co-Founder/CTO , GridRaster

Description

In this exciting panel we will be talking to the game legends, Survios, about how they collaborated with Qualcomm and T-Mobile to develop the next generation of AR gaming with the Puzzle Bobble game.

We will explore how Survios utilized the Snapdragon Spaces platform to develop and deliver an outstanding demo of Puzzle Bobble. What game mechanics were used and how the platform was utilized. What considerations made this IP attractive for developing on the Snapdragon Spaces platform.

We will hear from an expert from Qualcomm on the features of the Snapdragon Spaces platform that were used.

We will also hear from T-Mobile’s XR lead, Cerilenne Menendez Mendoza about how connectivity and the T-mobile network has powered this 5G XR game.

Speakers

Director, Business Development , Qualcomm Technologies, Inc.
Senior Manager Innovation & Strategy , T-Mobile
Co-Founder & CTO , Survios
XR Lead , T-Mobile

Description

In this exciting panel we will be talking to the game legends, Survios, about how they collaborated with Qualcomm and T-Mobile to develop the next generation of AR gaming with the Puzzle Bobble game.

We will explore how Survios utilized the Snapdragon Spaces platform to develop and deliver an outstanding demo of Puzzle Bobble. What game mechanics were used and how the platform was utilized. What considerations made this IP attractive for developing on the Snapdragon Spaces platform.

We will hear from an expert from Qualcomm on the features of the Snapdragon Spaces platform that were used.

We will also hear from T-Mobile’s XR lead, Cerilenne Menendez Mendoza about how connectivity and the T-mobile network has powered this 5G XR game.

Speakers

Director, Business Development , Qualcomm Technologies, Inc.
Senior Manager Innovation & Strategy , T-Mobile
Co-Founder & CTO , Survios
XR Lead , T-Mobile
Jun 2

09:00 AM - 09:55 AM

Description

XR technologies present several opportunities to harness its capabilities to create a better world. This means building technological processes, infrastructure and services, discovering safe protocols and using the technologies to prevent harm to humans and societies.

XRSI is working together with many organizations to build some of these protocols and going as far as ensuring trust remains at the center of it. The panel will discuss various multidisciplinary aspects of ongoing research and development efforts that have significant impact on Public Safety. The panel brings together experts from Federal agencies like FBI, Standard Developing Organization like XRSI, and global non profit Cyber Bytes Foundation, each sharing their vision and contributions on how their collective efforts are helping shape the future and safeguards citizens in the US and worldwide.

Speakers

Assistant Special Agent in Charge (ASAC) , FBI
Co-Chair, Child Safety Initiative , XR Safety Initiative
Director of Operations , Cyber Bytes Foundation
Founder & CEO , XR Safety Initiative
Jun 2

09:00 AM - 09:55 AM

Description

XR technologies present several opportunities to harness its capabilities to create a better world. This means building technological processes, infrastructure and services, discovering safe protocols and using the technologies to prevent harm to humans and societies.

XRSI is working together with many organizations to build some of these protocols and going as far as ensuring trust remains at the center of it. The panel will discuss various multidisciplinary aspects of ongoing research and development efforts that have significant impact on Public Safety. The panel brings together experts from Federal agencies like FBI, Standard Developing Organization like XRSI, and global non profit Cyber Bytes Foundation, each sharing their vision and contributions on how their collective efforts are helping shape the future and safeguards citizens in the US and worldwide.

Speakers

Assistant Special Agent in Charge (ASAC) , FBI
Co-Chair, Child Safety Initiative , XR Safety Initiative
Director of Operations , Cyber Bytes Foundation
Founder & CEO , XR Safety Initiative
Jun 2

09:30 AM - 09:55 AM

Description

As the world of XR rapidly evolves, emerging passthrough MR experiences are opening up a new realm of possibilities. These new experiences allow users to clearly view and interact with virtual objects overlaid onto the real world in real-time. Combined with hand tracking technology, passthrough MR has the potential to revolutionize the way we interact with digital content and tools.

This talk will explore the latest developments in passthrough MR and hand tracking technology and how they can be leveraged to create the next generation of XR headsets, enterprise applications, and entertainment experiences. We will discuss the challenges and opportunities of designing solutions that take advantage of these technologies, including issues related to user experience, interaction design, and performance.

We will also showcase some of the most exciting current and future use cases for passthrough MR and hand tracking in the enterprise space, including remote collaboration, training and education, and real-time data visualization. Finally, we will explore the implications of these technologies for the future of work and productivity, and discuss the potential impact on industries ranging from healthcare to manufacturing to entertainment.

Whether you are a designer, developer, or business leader interested in the latest developments in XR technology, this talk will provide valuable insights and inspiration for how to leverage passthrough MR and hand tracking to create compelling entertainment experiences and transformative enterprise applications.

Speakers

CEO , 3lbXR & 3lb Games
Jun 2

09:30 AM - 09:55 AM

Description

As the world of XR rapidly evolves, emerging passthrough MR experiences are opening up a new realm of possibilities. These new experiences allow users to clearly view and interact with virtual objects overlaid onto the real world in real-time. Combined with hand tracking technology, passthrough MR has the potential to revolutionize the way we interact with digital content and tools.

This talk will explore the latest developments in passthrough MR and hand tracking technology and how they can be leveraged to create the next generation of XR headsets, enterprise applications, and entertainment experiences. We will discuss the challenges and opportunities of designing solutions that take advantage of these technologies, including issues related to user experience, interaction design, and performance.

We will also showcase some of the most exciting current and future use cases for passthrough MR and hand tracking in the enterprise space, including remote collaboration, training and education, and real-time data visualization. Finally, we will explore the implications of these technologies for the future of work and productivity, and discuss the potential impact on industries ranging from healthcare to manufacturing to entertainment.

Whether you are a designer, developer, or business leader interested in the latest developments in XR technology, this talk will provide valuable insights and inspiration for how to leverage passthrough MR and hand tracking to create compelling entertainment experiences and transformative enterprise applications.

Speakers

CEO , 3lbXR & 3lb Games
Jun 2

09:30 AM - 09:55 AM

Description

Almalence presents a set of ISP techniques enabling high picture quality beyond optical hardware limitations in VR/AR head-mounted displays by dynamically compensating for the optical system deficiencies specific to the optical path at a given eye position.

Optical hardware design constraints inherent to head-mounted displays compromise the image quality and visual experience in VR/AR. Even the latest-and-greatest devices retain the common flaws spoiling user experience: poor image detail, blur and color fringing outside of the small “sweet spot,” geometry distortion when moving the gaze direction, and low picture resolution of the outer world captured via pass-through cameras.

In the session, we will explore why dynamic optical aberrations correction, distortion correction, and super-resolution algorithms are indispensable to achieving high visual quality in head-mounted displays. We will also see examples of picture quality improvement those computational techniques produce on the highest-end VR displays from Pico, Varjo, and HP.

Speakers

CEO , Almalence
Jun 2

09:30 AM - 09:55 AM

Description

Almalence presents a set of ISP techniques enabling high picture quality beyond optical hardware limitations in VR/AR head-mounted displays by dynamically compensating for the optical system deficiencies specific to the optical path at a given eye position.

Optical hardware design constraints inherent to head-mounted displays compromise the image quality and visual experience in VR/AR. Even the latest-and-greatest devices retain the common flaws spoiling user experience: poor image detail, blur and color fringing outside of the small “sweet spot,” geometry distortion when moving the gaze direction, and low picture resolution of the outer world captured via pass-through cameras.

In the session, we will explore why dynamic optical aberrations correction, distortion correction, and super-resolution algorithms are indispensable to achieving high visual quality in head-mounted displays. We will also see examples of picture quality improvement those computational techniques produce on the highest-end VR displays from Pico, Varjo, and HP.

Speakers

CEO , Almalence
Jun 2

09:30 AM - 09:55 AM

Description

The technology of virtual worlds is constantly evolving, and one of the most significant changes in recent years has been the rise of spatial chat allowing participants to communicate in a three-dimensional virtual space. But spatial chat is more than just a tool for enhancing immersion. In this talk, we will explore how spatial chat is changing the way participants communicate and collaborate. We will discuss the benefits of spatial chat, including its ability to facilitate teamwork, improve experiences, foster social connections, and the potential for future innovation in this area.

Speakers

Developer Advocate , Dolby.io
Jun 2

09:30 AM - 09:55 AM

Description

The technology of virtual worlds is constantly evolving, and one of the most significant changes in recent years has been the rise of spatial chat allowing participants to communicate in a three-dimensional virtual space. But spatial chat is more than just a tool for enhancing immersion. In this talk, we will explore how spatial chat is changing the way participants communicate and collaborate. We will discuss the benefits of spatial chat, including its ability to facilitate teamwork, improve experiences, foster social connections, and the potential for future innovation in this area.

Speakers

Developer Advocate , Dolby.io