Agenda

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Jun 1

03:00 PM - 03:55 PM

Description

It was recently announced that the Quest Store has made over $1.5 billion on sales of games and apps. With new headsets coming into the market steadily, how do VR game creators adapt to the ever-expanding VR ecosystem? New technologies that greatly affect game feel are released on a regular basis, such as hand tracking, haptics in headsets, mixed reality etc. How can creators stay ahead of the curve when designing a game that won't be released for months or years? Despite the fact that the player base expands and potential for ROI improves, there are still only a few active publishers in the VR space - who are they, and what are they looking for? Is self-publishing of VR titles sustainable?

Speakers

President, Co-Founder , Coven
VP of Business Development, Strategy and Partnerships , Atlas V
VR Marketing and Community , Women In Games
CMO & Head of Publishing , Beyond Frames Entertainment AB (publ)
Co-Founder and President , Resolution Games
Jun 1

03:00 PM - 03:55 PM

Description

It was recently announced that the Quest Store has made over $1.5 billion on sales of games and apps. With new headsets coming into the market steadily, how do VR game creators adapt to the ever-expanding VR ecosystem? New technologies that greatly affect game feel are released on a regular basis, such as hand tracking, haptics in headsets, mixed reality etc. How can creators stay ahead of the curve when designing a game that won't be released for months or years? Despite the fact that the player base expands and potential for ROI improves, there are still only a few active publishers in the VR space - who are they, and what are they looking for? Is self-publishing of VR titles sustainable?

Speakers

President, Co-Founder , Coven
VP of Business Development, Strategy and Partnerships , Atlas V
VR Marketing and Community , Women In Games
CMO & Head of Publishing , Beyond Frames Entertainment AB (publ)
Co-Founder and President , Resolution Games
Jun 1

03:30 PM - 03:55 PM

Description

With no end in sight to the labor shortages and the expected retirement of the boomer generation over the next seven years, workforce challenges are hitting organizations large and small around the globe. There aren’t enough people to fill the open jobs, and the people that are there need to be capable of doing more things - often with less time for traditional training or upskilling programs. What if you could create instant experts and transfer organizational knowledge with ease? What if you could create instant experts and save millions of dollars in training costs and make your employees more engaged and productive?

In this fireside chat inspired presentation, Michael Hinckley, Sector Manager of Manufacturing Systems Engineering at Northrop Grumman, and Scott Montgomerie, Founder & CEO of Scope AR will talk about how Northrop Grumman created instant experts on their manufacturing floor for assembling some of the world’s most advanced products. Powered by augmented reality, these instant experts accelerated process times by up to 66%, eliminated errors and are creating the next generation of shop floor enablement. Join Scott and Michael to hear real stories of how Northrup Grumman adopted AR, how it went, how it’s going and what is in the future.

Speakers

Co-founder and CEO , Scope AR
Senior Systems Engineering Mgr (AMT) , Northrop Grumman
Jun 1

03:30 PM - 03:55 PM

Description

With no end in sight to the labor shortages and the expected retirement of the boomer generation over the next seven years, workforce challenges are hitting organizations large and small around the globe. There aren’t enough people to fill the open jobs, and the people that are there need to be capable of doing more things - often with less time for traditional training or upskilling programs. What if you could create instant experts and transfer organizational knowledge with ease? What if you could create instant experts and save millions of dollars in training costs and make your employees more engaged and productive?

In this fireside chat inspired presentation, Michael Hinckley, Sector Manager of Manufacturing Systems Engineering at Northrop Grumman, and Scott Montgomerie, Founder & CEO of Scope AR will talk about how Northrop Grumman created instant experts on their manufacturing floor for assembling some of the world’s most advanced products. Powered by augmented reality, these instant experts accelerated process times by up to 66%, eliminated errors and are creating the next generation of shop floor enablement. Join Scott and Michael to hear real stories of how Northrup Grumman adopted AR, how it went, how it’s going and what is in the future.

Speakers

Co-founder and CEO , Scope AR
Senior Systems Engineering Mgr (AMT) , Northrop Grumman
Jun 1

03:30 PM - 04:00 PM

Description

Join us for an enlightening fireside chat featuring Paul Raphael, Co-founder and Chief Innovation Officer of the Emmy-winning Felix & Paul Studios.

In conversation with Amy Jupiter, a renowned Creative Producer, VFX Supervisor, Experience Designer, and Disney Imagineer. Paul will delve into the theme: "Lessons Learned from Pioneering Presence-Based VR Storytelling." This is an opportunity for anyone eager to learn from the masters of immersive experiences.

Over the past 10 years, Felix & Paul Studios has pushed boundaries and achieved numerous milestones in the VR industry, including the creation of the first-ever VR film, Strangers with Patrick Watson.
Gain a better understanding about the past, present, and future of VR narrative experiences from the studio that has created dozens of productions that have transported audiences to places usually reserved for a select few, such as a limo ride alongside rapper Eminem in Marshall from Detroit, a tour of the White House with the Obamas in The People’s House, and traveling and living in outer space with the award-winning Space Explorers series developed in partnership with NASA.

Their recent venture, the next-generation VR location-based experience, Space Explorers – THE INFINITE, continues to push the boundaries of what's possible in immersive storytelling for a wide audience.

Paul will share insights gleaned from these projects and discuss the creative and technical evolution the studio has undergone over the last decade with a look to the future. Guided by Amy Jupiter's expertise, the conversation will unpack the nuances of VR storytelling and its potential to transform the way we engage with narratives across touchpoints including, immersive installations and events, theme parks, and public spaces.

This talk promises to be a deep dive into the potential of VR, full of practical insights and creative inspiration. Don't miss this chance to learn from the pioneer who continues to be at the forefront of the VR storytelling revolution.

Speakers

Founder/Chief Experience Designer , ByJove: A Collective of Perspective TM
Vice-President,Brand and Product Marketing , Félix & Paul Studios
Jun 1

03:30 PM - 04:00 PM

Description

Join us for an enlightening fireside chat featuring Paul Raphael, Co-founder and Chief Innovation Officer of the Emmy-winning Felix & Paul Studios.

In conversation with Amy Jupiter, a renowned Creative Producer, VFX Supervisor, Experience Designer, and Disney Imagineer. Paul will delve into the theme: "Lessons Learned from Pioneering Presence-Based VR Storytelling." This is an opportunity for anyone eager to learn from the masters of immersive experiences.

Over the past 10 years, Felix & Paul Studios has pushed boundaries and achieved numerous milestones in the VR industry, including the creation of the first-ever VR film, Strangers with Patrick Watson.
Gain a better understanding about the past, present, and future of VR narrative experiences from the studio that has created dozens of productions that have transported audiences to places usually reserved for a select few, such as a limo ride alongside rapper Eminem in Marshall from Detroit, a tour of the White House with the Obamas in The People’s House, and traveling and living in outer space with the award-winning Space Explorers series developed in partnership with NASA.

Their recent venture, the next-generation VR location-based experience, Space Explorers – THE INFINITE, continues to push the boundaries of what's possible in immersive storytelling for a wide audience.

Paul will share insights gleaned from these projects and discuss the creative and technical evolution the studio has undergone over the last decade with a look to the future. Guided by Amy Jupiter's expertise, the conversation will unpack the nuances of VR storytelling and its potential to transform the way we engage with narratives across touchpoints including, immersive installations and events, theme parks, and public spaces.

This talk promises to be a deep dive into the potential of VR, full of practical insights and creative inspiration. Don't miss this chance to learn from the pioneer who continues to be at the forefront of the VR storytelling revolution.

Speakers

Founder/Chief Experience Designer , ByJove: A Collective of Perspective TM
Vice-President,Brand and Product Marketing , Félix & Paul Studios
Jun 1

03:35 PM - 04:00 PM

Description

Join XR Producer Elena Piech for a hands-on session where you'll learn how to harness the power of AI tools to streamline your producing and project management processes. From automating repetitive tasks to analyzing data and prototyping, you'll discover how AI tools can help your teams save time, improve accuracy, and increase efficiency across teams. With expert guidance and interactive exercises, you'll leave this workshop with practical strategies and the confidence to apply AI to overseeing your team's 3D spatial workflows.

Speakers

XR Producer , ZeroSpace
Jun 1

03:35 PM - 04:00 PM

Description

Join XR Producer Elena Piech for a hands-on session where you'll learn how to harness the power of AI tools to streamline your producing and project management processes. From automating repetitive tasks to analyzing data and prototyping, you'll discover how AI tools can help your teams save time, improve accuracy, and increase efficiency across teams. With expert guidance and interactive exercises, you'll leave this workshop with practical strategies and the confidence to apply AI to overseeing your team's 3D spatial workflows.

Speakers

XR Producer , ZeroSpace
Jun 1

03:35 PM - 04:00 PM

Description

Technology is evolving quickly to bring XR capabilities into mainstream culture. The content in these systems need to be anchored properly to ensure correct and accurate display for consumers. Maxar’s high-resolution digital twin of the entire Earth is built with space-based data and machine learning, providing a foundational geospatial layer on which XR content can be connected to the real world. With Maxar’s digital twin, the entertainment industry can film movies in any location on Earth from one studio or scout global locations in virtual reality;video game developers can start with real cities as their canvas for building out new levels;industrial companies can train employees and rehearse operations before deploying in-field crews;the use cases enabled by this digital twin are only limited by the imagination.

Maxar will share the art of the possible with its digital twin and, together with its customers, Sturfee, will detail how this digital twin is anchoring a new, cutting-edge visual positioning system (VPS) that will enable the deployment of autonomous systems, the creation of enterprise maps and persistent digital advertising, among other uses.

Speakers

Director, Strategic Partnerships , Maxar
Founder and CEO , Sturfee
Jun 1

03:35 PM - 04:00 PM

Description

Technology is evolving quickly to bring XR capabilities into mainstream culture. The content in these systems need to be anchored properly to ensure correct and accurate display for consumers. Maxar’s high-resolution digital twin of the entire Earth is built with space-based data and machine learning, providing a foundational geospatial layer on which XR content can be connected to the real world. With Maxar’s digital twin, the entertainment industry can film movies in any location on Earth from one studio or scout global locations in virtual reality;video game developers can start with real cities as their canvas for building out new levels;industrial companies can train employees and rehearse operations before deploying in-field crews;the use cases enabled by this digital twin are only limited by the imagination.

Maxar will share the art of the possible with its digital twin and, together with its customers, Sturfee, will detail how this digital twin is anchoring a new, cutting-edge visual positioning system (VPS) that will enable the deployment of autonomous systems, the creation of enterprise maps and persistent digital advertising, among other uses.

Speakers

Director, Strategic Partnerships , Maxar
Founder and CEO , Sturfee
Jun 1

03:35 PM - 04:30 PM

Description

As American cities struggle to build housing, improve transit, and otherwise convince a skeptical public that change is good - and necessary! How can AR help win over their critics? This panel will bring together a startup (inCitu) and platform (Snap) engaging the public at massive scale through offering passerby a glimpse of new projects in their actual context. They’ll be joined by a city official to discuss the potential of AR to deliver services, fast-track development, and re-imagine our relationship with the built environment at large.

Speakers

Urban Tech Fellow , Cornell Tech
Former Director, Dept. of Buildings , DC Goverment
Public Policy Manager , Snap Inc. / Snapchat
Founder & CEO , inCitu
Jun 1

03:35 PM - 04:30 PM

Description

As American cities struggle to build housing, improve transit, and otherwise convince a skeptical public that change is good - and necessary! How can AR help win over their critics? This panel will bring together a startup (inCitu) and platform (Snap) engaging the public at massive scale through offering passerby a glimpse of new projects in their actual context. They’ll be joined by a city official to discuss the potential of AR to deliver services, fast-track development, and re-imagine our relationship with the built environment at large.

Speakers

Urban Tech Fellow , Cornell Tech
Former Director, Dept. of Buildings , DC Goverment
Public Policy Manager , Snap Inc. / Snapchat
Founder & CEO , inCitu

Description

Coming Soon!

Speakers

CFO , Chicken Waffle
Author , The Being Virtual Show with Bob Cooney
VP Product Development , VRstudios
CEO and Co-Founder , Spree Interactive

Description

Coming Soon!

Speakers

CFO , Chicken Waffle
Author , The Being Virtual Show with Bob Cooney
VP Product Development , VRstudios
CEO and Co-Founder , Spree Interactive

Description

Gamification is a rapidly growing trend for brands seeking to connect with their customers in more
engaging ways. By incorporating XR (Extended Reality) technologies into marketing campaigns,
companies can create captivating and interactive experiences that leave lasting impressions on
their target audiences.

In this session, Gospooky will delve into the vast potential of incorporating gamification and XR
into brand campaigns across various industries, using virtual worlds, augmented reality, and
gaming. We will present case studies that demonstrate how cutting-edge brands are already
leveraging XR to create unforgettable experiences that captivate their customers.

From virtual treasure hunts and AR-powered scavenger hunts to immersive brand activations and
gaming apps, attendees will learn how to add gamification elements to their marketing strategies.
We will discuss the advantages of different approaches and share best practices for effective
implementation.

Take-away

Participants will leave this session with a deeper understanding of the potential of gamification
and XR across various industries, as well as a roadmap for integrating immersive experiences into
their own campaigns.

Speakers

Founder , GoSpooky

Description

Gamification is a rapidly growing trend for brands seeking to connect with their customers in more
engaging ways. By incorporating XR (Extended Reality) technologies into marketing campaigns,
companies can create captivating and interactive experiences that leave lasting impressions on
their target audiences.

In this session, Gospooky will delve into the vast potential of incorporating gamification and XR
into brand campaigns across various industries, using virtual worlds, augmented reality, and
gaming. We will present case studies that demonstrate how cutting-edge brands are already
leveraging XR to create unforgettable experiences that captivate their customers.

From virtual treasure hunts and AR-powered scavenger hunts to immersive brand activations and
gaming apps, attendees will learn how to add gamification elements to their marketing strategies.
We will discuss the advantages of different approaches and share best practices for effective
implementation.

Take-away

Participants will leave this session with a deeper understanding of the potential of gamification
and XR across various industries, as well as a roadmap for integrating immersive experiences into
their own campaigns.

Speakers

Founder , GoSpooky
Jun 1

03:50 PM - 05:00 PM

Description

Join us as startups pitch to our panel of judges for a chance to be named AWE's "Startup to Watch" for 2023. The winner will be announced at the Auggie Awards ceremony.

Speakers

CEO , Afference
Co-Founder & COO , Augmented Fantasy
Co-Founder , Atopia
Managing Partner , Anorak Ventures
Co-Founder & CEO , Augmented Fantasy
CEO , Lemur.ai
Co-founder , Benvision
Co-founder & General Partner , The Venture Reality Fund
VP Accelerator & Portfolio , BoostVC
Founder and CEO , SparX
Founder & CEO , ABXR Studio
Audio Designer | Team Benvision , Velan Studios
Jun 1

03:50 PM - 05:00 PM

Description

Join us as startups pitch to our panel of judges for a chance to be named AWE's "Startup to Watch" for 2023. The winner will be announced at the Auggie Awards ceremony.

Speakers

CEO , Afference
Co-Founder & COO , Augmented Fantasy
Co-Founder , Atopia
Managing Partner , Anorak Ventures
Co-Founder & CEO , Augmented Fantasy
CEO , Lemur.ai
Co-founder , Benvision
Co-founder & General Partner , The Venture Reality Fund
VP Accelerator & Portfolio , BoostVC
Founder and CEO , SparX
Founder & CEO , ABXR Studio
Audio Designer | Team Benvision , Velan Studios
Jun 1

04:00 PM - 04:25 PM

Description

Learn how to quickly create real-time cloud-connected 3D/AR/VR apps in a few simple steps. Join to see how you can build apps for the Metaverse for Android, iOs, HoloLens, MagicLeap, Unity, Unreal, and web browsers, all connected to the same cloud. In the session, we will learn how to change 3D content across all platforms simultaneously through the cloud without rebuilding the apps. We will look at why Metaverse developers are looking for new cloud solutions and why 3D-focused cloud infrastructure is needed. Participants are encouraged to either bring their laptops with Unity installed, bring their mobile devices, or can follow the live demonstration.

Speakers

CEO , echo3D
Jun 1

04:00 PM - 04:25 PM

Description

Learn how to quickly create real-time cloud-connected 3D/AR/VR apps in a few simple steps. Join to see how you can build apps for the Metaverse for Android, iOs, HoloLens, MagicLeap, Unity, Unreal, and web browsers, all connected to the same cloud. In the session, we will learn how to change 3D content across all platforms simultaneously through the cloud without rebuilding the apps. We will look at why Metaverse developers are looking for new cloud solutions and why 3D-focused cloud infrastructure is needed. Participants are encouraged to either bring their laptops with Unity installed, bring their mobile devices, or can follow the live demonstration.

Speakers

CEO , echo3D