Agenda

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Jun 2

09:30 AM - 10:25 AM

Description

Coming Soon!

Speakers

Managing Director & CMSO , VRdirect
CEO , DGG
President , ISM Inc.
President , Creative Strategies
Jun 2

09:30 AM - 10:25 AM

Description

Coming Soon!

Speakers

Managing Director & CMSO , VRdirect
CEO , DGG
President , ISM Inc.
President , Creative Strategies

Description

The way we work is changing at a rapid pace, propelled by the fast adoption of digital technologies, and normalization of remote and hybrid working.
Organizations are already boarding the XR bandwagon, especially for hard skills – and there is growing need to integrate XR in other areas including soft skills, workplace learning and capacity building, as well as the overall employee experience and motivation- which are enhanced by the use of VR and AR.

This comes at a time when the younger generation is already using and becoming more comfortable with XR, thereby setting an expectation that organizations utilize these tools when they become part of the workforce.

This panel will discuss the changing workplace and the various dimensions of integrating XR within organizations giving food for thought to reimagine the future of work.

Speakers

Innovation Digital Product Manager , Major Wealth Management Firm
CEO , Moonbeam
Head of Learning Experiences & Client Services , Edstutia
Education Consultant & VR Developer , DredwardsVR Consulting

Description

The way we work is changing at a rapid pace, propelled by the fast adoption of digital technologies, and normalization of remote and hybrid working.
Organizations are already boarding the XR bandwagon, especially for hard skills – and there is growing need to integrate XR in other areas including soft skills, workplace learning and capacity building, as well as the overall employee experience and motivation- which are enhanced by the use of VR and AR.

This comes at a time when the younger generation is already using and becoming more comfortable with XR, thereby setting an expectation that organizations utilize these tools when they become part of the workforce.

This panel will discuss the changing workplace and the various dimensions of integrating XR within organizations giving food for thought to reimagine the future of work.

Speakers

Innovation Digital Product Manager , Major Wealth Management Firm
CEO , Moonbeam
Head of Learning Experiences & Client Services , Edstutia
Education Consultant & VR Developer , DredwardsVR Consulting
Jun 2

10:00 AM - 10:25 AM

Description

Craig will present an outlining of how Contact CI has come to define Multi-Force Ergonomic Haptics, sharing our approach and the story of building Maestro EP, all while providing examples and evidence for why MFE haptics are important and impactful in generating an immersive sense of touch for a range of VR/AR users.

Speakers

CEO , Contact CI
Jun 2

10:00 AM - 10:25 AM

Description

Craig will present an outlining of how Contact CI has come to define Multi-Force Ergonomic Haptics, sharing our approach and the story of building Maestro EP, all while providing examples and evidence for why MFE haptics are important and impactful in generating an immersive sense of touch for a range of VR/AR users.

Speakers

CEO , Contact CI
Jun 2

10:00 AM - 10:25 AM

Description

Shared AR is a foundational service for our AR future and opens up new social opportunities today. Learn more about how Niantic can enable you to create shared experiences with 8th Wall (WebAR) and Lightship ARDK (Unity).

Speakers

Sr. Product Manager , Niantic, Inc.
Jun 2

10:00 AM - 10:25 AM

Description

Shared AR is a foundational service for our AR future and opens up new social opportunities today. Learn more about how Niantic can enable you to create shared experiences with 8th Wall (WebAR) and Lightship ARDK (Unity).

Speakers

Sr. Product Manager , Niantic, Inc.
Jun 2

10:00 AM - 10:55 AM

Description

VR and AR tools have provided numerous ways to align and expand the physical and virtual, and our interpersonal interactions can be shaped by these experiences. New research from StanfordVR has provided additional context to our learnings about avatars and virtual environments. Whether you are a developer, artist or stakeholder, come discuss the latest with our panel of industry leaders, researchers, artists, and visionaries.

A variety of perspectives will be taken into account, from philosophy to AI-generated content, platforms, avatar embodiment, and ethics. Based on audience questions, the group will also cover cross-reality methods for training, entertainment, and personal development as takeaways for creating effective and memorable experiences.

Speakers

XR Producer & Director , Dimension Adventures
Graduate Research Fellow , Stanford University
CEO , Odeon Theatrical
Advisor , Dulce Dotcom
Jun 2

10:00 AM - 10:55 AM

Description

VR and AR tools have provided numerous ways to align and expand the physical and virtual, and our interpersonal interactions can be shaped by these experiences. New research from StanfordVR has provided additional context to our learnings about avatars and virtual environments. Whether you are a developer, artist or stakeholder, come discuss the latest with our panel of industry leaders, researchers, artists, and visionaries.

A variety of perspectives will be taken into account, from philosophy to AI-generated content, platforms, avatar embodiment, and ethics. Based on audience questions, the group will also cover cross-reality methods for training, entertainment, and personal development as takeaways for creating effective and memorable experiences.

Speakers

XR Producer & Director , Dimension Adventures
Graduate Research Fellow , Stanford University
CEO , Odeon Theatrical
Advisor , Dulce Dotcom
Jun 2

10:00 AM - 10:55 AM

Description

The grand challenge of the 21st Century is to create socially and ethically adept hybrid networks of humans and machines. The augmentation of human abilities and global ecological systems will play a critical role in our future. AI agents are already deeply integrated into society and integral to many activities from dating, driving, coding, to policing and Large Language Models and Multimodal AI have already changed the way we communicate, work, and play. But, while Augmented Ecologies are now reaching beyond industry experts and scientists to the rest of us with generative AI, these new hybrid ecologies between humans and machines will diminish individual human autonomy and agency if we do not empower people to create, manage and participate in them. This panel will look at this grand challenge for the future of an Augmented World!

Speakers

CTO , MorpheusXR
CTO, Founder , Croquet
Founder , Three Dog Labs
Co-Founder , AWE
Jun 2

10:00 AM - 10:55 AM

Description

The grand challenge of the 21st Century is to create socially and ethically adept hybrid networks of humans and machines. The augmentation of human abilities and global ecological systems will play a critical role in our future. AI agents are already deeply integrated into society and integral to many activities from dating, driving, coding, to policing and Large Language Models and Multimodal AI have already changed the way we communicate, work, and play. But, while Augmented Ecologies are now reaching beyond industry experts and scientists to the rest of us with generative AI, these new hybrid ecologies between humans and machines will diminish individual human autonomy and agency if we do not empower people to create, manage and participate in them. This panel will look at this grand challenge for the future of an Augmented World!

Speakers

CTO , MorpheusXR
CTO, Founder , Croquet
Founder , Three Dog Labs
Co-Founder , AWE
Jun 2

10:00 AM - 10:55 AM

Description

Brought to you by XR Guild, this panel is a cross-section of AR and XR teams using a mix of technologies for immersive play, immediate information, real-time training and augmentation of the workforce. Whether the use cases are public or private, the inquiries we engage when creating new AR and XR experiences are quite similar:

* How do we engage a process of transparency and informed consent when sharing data?
* Where do individuals and collaborative teams need insight into where data is shared or used?
* How do we effectively communicate how data is used in research and development of new tools?
* Where do we engage conversations around ethics, privacy, data sharing, identity and policy together across our industries?
* How do generative tools and AI fit into our ideas of informed data sharing and consent with attribution?
* What role can the public and the creative industries play in shaping a more cohesive and meaningful immersive and interactive experience for the public? Where are the gaps in that experience today?
* When there are disagreements between companies, nations or industry perspectives, how are these decisions being made today, and how can we be doing this work more effectively together?

This panel will feature some of the specialists and speakers from the board and leadership of XR Guild, subject to their availability (and ensuring that these are not repeats from other panels or talks). Evo Heyning will moderate this panel with a diverse mix of AR/XR voices contributing.

Speakers

Creative Creative Officer , ARound
Co-founder / CEO , Mixx Reality
AR/VR Program Director , Amber
CEO , Realitycraft
Jun 2

10:00 AM - 10:55 AM

Description

Brought to you by XR Guild, this panel is a cross-section of AR and XR teams using a mix of technologies for immersive play, immediate information, real-time training and augmentation of the workforce. Whether the use cases are public or private, the inquiries we engage when creating new AR and XR experiences are quite similar:

* How do we engage a process of transparency and informed consent when sharing data?
* Where do individuals and collaborative teams need insight into where data is shared or used?
* How do we effectively communicate how data is used in research and development of new tools?
* Where do we engage conversations around ethics, privacy, data sharing, identity and policy together across our industries?
* How do generative tools and AI fit into our ideas of informed data sharing and consent with attribution?
* What role can the public and the creative industries play in shaping a more cohesive and meaningful immersive and interactive experience for the public? Where are the gaps in that experience today?
* When there are disagreements between companies, nations or industry perspectives, how are these decisions being made today, and how can we be doing this work more effectively together?

This panel will feature some of the specialists and speakers from the board and leadership of XR Guild, subject to their availability (and ensuring that these are not repeats from other panels or talks). Evo Heyning will moderate this panel with a diverse mix of AR/XR voices contributing.

Speakers

Creative Creative Officer , ARound
Co-founder / CEO , Mixx Reality
AR/VR Program Director , Amber
CEO , Realitycraft
Jun 2

10:00 AM - 11:10 AM

Description

Join us for this very special panel featuring top creators in XR building AR apps and filters for the world to enjoy. Find out more about their latest projects in a lightning round where they'll each be given only 4 minutes to present in an extended "elevator pitch" sort of format.

Speakers

Creative Director and Entrepreneur , Universe AR
AR Artist and Creative Technologist , The Mill
Community Manager for TikTok , ByteDance
Social AR Developer, Influencer and Designer , White Glove Media
CEO , ONTOP
Founder & Creative Director , videOrbit Studio
AR Developer , Julia Roga AR
Founder & CEO , Imvizar
Founder , Synergy Studio
Jun 2

10:00 AM - 11:10 AM

Description

Join us for this very special panel featuring top creators in XR building AR apps and filters for the world to enjoy. Find out more about their latest projects in a lightning round where they'll each be given only 4 minutes to present in an extended "elevator pitch" sort of format.

Speakers

Creative Director and Entrepreneur , Universe AR
AR Artist and Creative Technologist , The Mill
Community Manager for TikTok , ByteDance
Social AR Developer, Influencer and Designer , White Glove Media
CEO , ONTOP
Founder & Creative Director , videOrbit Studio
AR Developer , Julia Roga AR
Founder & CEO , Imvizar
Founder , Synergy Studio
Jun 2

10:00 AM - 03:00 PM

Description

Join us in the Expo Hall and Playground areas to meet sponsors and exhibitors, discover the latest AR/VR tech, check out the newest start-ups, make connections, and more.

Jun 2

10:00 AM - 03:00 PM

Description

Join us in the Expo Hall and Playground areas to meet sponsors and exhibitors, discover the latest AR/VR tech, check out the newest start-ups, make connections, and more.

Description

This panel will discuss the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences. The theatre world has developed communities for live, virtual productions that include multi-site AR and VR integrations, as well as hybrid events that deliver mixed effects for remote audiences.

This session will include some of the leading producers and technologists in global immersive theatre and dance, including Pip Brignall, from The Round; Kiira Benzing, with Doubleeye Studios; Scarlett Kim with Oregon Shakespeare Festival, and Chris Pfaff, Chris Pfaff Tech Media LLC (moderator) and will include both live and recorded demos of immersive theatre.

Speakers

Owner , Chris Pfaff Tech/Media LLC
Executive Creative Director , Double Eye Studios
Co-Founder , The Round
Director of Innovation & Strategy , Oregon Shakespeare Festival

Description

This panel will discuss the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences. The theatre world has developed communities for live, virtual productions that include multi-site AR and VR integrations, as well as hybrid events that deliver mixed effects for remote audiences.

This session will include some of the leading producers and technologists in global immersive theatre and dance, including Pip Brignall, from The Round; Kiira Benzing, with Doubleeye Studios; Scarlett Kim with Oregon Shakespeare Festival, and Chris Pfaff, Chris Pfaff Tech Media LLC (moderator) and will include both live and recorded demos of immersive theatre.

Speakers

Owner , Chris Pfaff Tech/Media LLC
Executive Creative Director , Double Eye Studios
Co-Founder , The Round
Director of Innovation & Strategy , Oregon Shakespeare Festival