Agenda

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Jun 2

10:30 AM - 10:55 AM

Description

When AR and VR are used to train people in advance or assist them on the fly, users are typically given information about the current task step (cues), either immediately before or while doing it. Many tasks, in the real world and in AR and VR, also use precues about what to do after the current step. We have been exploring how precueing multiple steps in advance in AR and VR can influence performance, for better or for worse. Our work addresses tasks ranging from simple path following to manipulating physical and virtual objects with one or both hands. I will present some of our results on the effectiveness of different numbers and types of precues, and explain their implications for task training and guidance.

Speakers

Professor of Computer Science , Columbia University
Jun 2

10:30 AM - 10:55 AM

Description

When AR and VR are used to train people in advance or assist them on the fly, users are typically given information about the current task step (cues), either immediately before or while doing it. Many tasks, in the real world and in AR and VR, also use precues about what to do after the current step. We have been exploring how precueing multiple steps in advance in AR and VR can influence performance, for better or for worse. Our work addresses tasks ranging from simple path following to manipulating physical and virtual objects with one or both hands. I will present some of our results on the effectiveness of different numbers and types of precues, and explain their implications for task training and guidance.

Speakers

Professor of Computer Science , Columbia University

Description

Stellantis and have been creating new VR training programs to transform the effectiveness of their workers in concert with the UAW.

Virtual Reality training is perfectly suited to the complex Stellantis manufacturing environment. One of the main aims of their training is to reduce to zero the danger of personal accidents and expensive mistakes. VR allows for highly realistic simulation training, that is deeply engaging for learners.

The goals of the VR training program are:

• Improve training outcomes for workers
• Improve safety, quality and proficiency of workers
• Ultimately they want to use AR / VR to improve production outcomes
• drive proficiency, efficiency and quality
• create real time manufacturing aids

Umajin have created a powerful VR / AR Authoring platform, that significantly reduces the cost of content creation. It provides:

• 3D content pipeline to make it easy to bring in existing assets. With the NVIDIA Omniverse tools the 3D models can be imported from the live manufacturing data from the Siemens CAD systems.
• It allows for multi participant scenarios
• Accurate tracking of people, tools and props within the VR environment
• LMS integration
• After action review

Speakers

CEO , Umajin

Description

Stellantis and have been creating new VR training programs to transform the effectiveness of their workers in concert with the UAW.

Virtual Reality training is perfectly suited to the complex Stellantis manufacturing environment. One of the main aims of their training is to reduce to zero the danger of personal accidents and expensive mistakes. VR allows for highly realistic simulation training, that is deeply engaging for learners.

The goals of the VR training program are:

• Improve training outcomes for workers
• Improve safety, quality and proficiency of workers
• Ultimately they want to use AR / VR to improve production outcomes
• drive proficiency, efficiency and quality
• create real time manufacturing aids

Umajin have created a powerful VR / AR Authoring platform, that significantly reduces the cost of content creation. It provides:

• 3D content pipeline to make it easy to bring in existing assets. With the NVIDIA Omniverse tools the 3D models can be imported from the live manufacturing data from the Siemens CAD systems.
• It allows for multi participant scenarios
• Accurate tracking of people, tools and props within the VR environment
• LMS integration
• After action review

Speakers

CEO , Umajin
Jun 2

10:30 AM - 10:55 AM

Description

Back in 2020, Automata’s business changed overnight. For this robotics company, medical laboratories and testing facilities were calling non-stop looking to automate COVID-19 tests.

In this talk, Maxim Cooper, Team Lead and Pre Sales Application Engineer at Automata, will share how they navigated this tumultuous period and turned to augmented reality technology as a solution. He’ll discuss how they were able to make their team more efficient and effective, and share his plans for extending this to a showroom of the future.

Maxim will be joined by Zac Duff, Co-Founder and CEO of JigSpace, who will share a behind the scenes look at how this was possible, and the actions other companies can take to drastically reduce their sales cycle from 6 months to 6 weeks.

You’ll come away with practical examples of how companies can unlock real value by harnessing augmented reality to transform how they sell and support their customers, and be inspired by a company’s story of transformation.

Speakers

Team Lead and Pre Sales Application Engineer , Automata
CEO , JigSpace
Jun 2

10:30 AM - 10:55 AM

Description

Back in 2020, Automata’s business changed overnight. For this robotics company, medical laboratories and testing facilities were calling non-stop looking to automate COVID-19 tests.

In this talk, Maxim Cooper, Team Lead and Pre Sales Application Engineer at Automata, will share how they navigated this tumultuous period and turned to augmented reality technology as a solution. He’ll discuss how they were able to make their team more efficient and effective, and share his plans for extending this to a showroom of the future.

Maxim will be joined by Zac Duff, Co-Founder and CEO of JigSpace, who will share a behind the scenes look at how this was possible, and the actions other companies can take to drastically reduce their sales cycle from 6 months to 6 weeks.

You’ll come away with practical examples of how companies can unlock real value by harnessing augmented reality to transform how they sell and support their customers, and be inspired by a company’s story of transformation.

Speakers

Team Lead and Pre Sales Application Engineer , Automata
CEO , JigSpace
Jun 2

10:40 AM - 11:05 AM

Description

The DPT pixel is a single microLED emitter whose emission wavelength can be tuned all the way from red to blue and beyond, including white light. This removes the need for ‘RGB’ sub-pixels made from different material systems, and no further colour conversion/filtering or complex stacking architectures are required. DPT enables colour uniformity, eliminates complex fabrication processes, simplifies system design to deliver high-performance microLED displays and optical solutions, offers the most advanced approach to full-colour microLED displays, and brings these advantages to the whole display industry.

Speakers

CEO , Porotech
Jun 2

10:40 AM - 11:05 AM

Description

The DPT pixel is a single microLED emitter whose emission wavelength can be tuned all the way from red to blue and beyond, including white light. This removes the need for ‘RGB’ sub-pixels made from different material systems, and no further colour conversion/filtering or complex stacking architectures are required. DPT enables colour uniformity, eliminates complex fabrication processes, simplifies system design to deliver high-performance microLED displays and optical solutions, offers the most advanced approach to full-colour microLED displays, and brings these advantages to the whole display industry.

Speakers

CEO , Porotech
Jun 2

11:00 AM - 11:25 AM

Description

Theft, hacks, and phishing scams have been an issue since Web2 first existed. The problem is exacerbated in Web3 because there are so many additional vulnerabilities with smart contracts and digital wallets. The main difference between Web3 and Web2 personal security? In Web3, it only takes a single click to lose everything you own.

As businesses from gaming and entertainment industries to enterprise and DeFi platforms actively explore Web3 payment processes and currency options, the question becomes – who is responsible for protecting the user’s assets? Is it the individual or the brand? Spoiler Alert: both are. Individuals need to be savvy about the risks and businesses and brands should innovate responsibility, making built-in security frameworks a priority. Brittany Mier y Teran, Head of Business Development for Harpie, hopes to bridge the gap, sharing best practices and strategies for how brands and individuals can make safer decisions while trading, gaming, and interacting in the digital age. This talk will discuss the most common risk factors for personal asset security in Web3 – from social engineering and payload app scams to website hijacking and phishing to simple human error and social media misinformation.

Speakers

Head of Business Development , Harpie
Jun 2

11:00 AM - 11:25 AM

Description

Theft, hacks, and phishing scams have been an issue since Web2 first existed. The problem is exacerbated in Web3 because there are so many additional vulnerabilities with smart contracts and digital wallets. The main difference between Web3 and Web2 personal security? In Web3, it only takes a single click to lose everything you own.

As businesses from gaming and entertainment industries to enterprise and DeFi platforms actively explore Web3 payment processes and currency options, the question becomes – who is responsible for protecting the user’s assets? Is it the individual or the brand? Spoiler Alert: both are. Individuals need to be savvy about the risks and businesses and brands should innovate responsibility, making built-in security frameworks a priority. Brittany Mier y Teran, Head of Business Development for Harpie, hopes to bridge the gap, sharing best practices and strategies for how brands and individuals can make safer decisions while trading, gaming, and interacting in the digital age. This talk will discuss the most common risk factors for personal asset security in Web3 – from social engineering and payload app scams to website hijacking and phishing to simple human error and social media misinformation.

Speakers

Head of Business Development , Harpie
Jun 2

11:00 AM - 11:25 AM

Description

Luisa Paes from ARVORE Immersive Experiences brings an overall look on how the studio works narrative in their award-winning XR projects. We'll have an ample look on where to start and what to know about the segment, including practical solutions brought in their games Yuki (both VR and MR) and Pixel Ripped. If you want to know more about the link between narrative design and XR, look no further!

Speakers

Narrative Designer , ARVORE Immersive Experiences
Jun 2

11:00 AM - 11:25 AM

Description

Luisa Paes from ARVORE Immersive Experiences brings an overall look on how the studio works narrative in their award-winning XR projects. We'll have an ample look on where to start and what to know about the segment, including practical solutions brought in their games Yuki (both VR and MR) and Pixel Ripped. If you want to know more about the link between narrative design and XR, look no further!

Speakers

Narrative Designer , ARVORE Immersive Experiences
Jun 2

11:00 AM - 11:30 AM

Description

On their own, text-based LLM interfaces like ChatGPT can’t deliver exchanges that are akin to one person chatting with another person in the real world. They lack a face, a personality, and a physical presence with which to connect. But very soon, we won’t just be interacting with LLMs through a text prompt.The AIs that we will chat with will have a physical form. Will that form be built of real-world holograms or physical robots? Just as iPhones were the “container” for the mobile revolution, the race between holograms and emotional robots as the “containers” for the conversational AI revolution is heating up. This talk will touch on the early commercial examples of each.

Speakers

Chief Executive Officer , Looking Glass
Jun 2

11:00 AM - 11:30 AM

Description

On their own, text-based LLM interfaces like ChatGPT can’t deliver exchanges that are akin to one person chatting with another person in the real world. They lack a face, a personality, and a physical presence with which to connect. But very soon, we won’t just be interacting with LLMs through a text prompt.The AIs that we will chat with will have a physical form. Will that form be built of real-world holograms or physical robots? Just as iPhones were the “container” for the mobile revolution, the race between holograms and emotional robots as the “containers” for the conversational AI revolution is heating up. This talk will touch on the early commercial examples of each.

Speakers

Chief Executive Officer , Looking Glass
Jun 2

11:00 AM - 11:35 AM

Description

Join the "Grandfather of Virtual Reality" and Virtual World Society founder Tom Furness + China President at HTC and VWS board member Alvin Graylin as we discuss the next stage of the XR industry's growth. Sharing their thoughts on the views and learnings from key industry leaders of the VWS' "XR Round Table", find out where Tom's untethered optimism and Alvin's seasoned global business experience intersect.

Moderated by Linda Ricci, this promises to be a lively and action-provoking session featuring leading thinkers in the space.

Speakers

Business / Emerging Tech Strategy Consultant , Consultant
Executive Director , Virtual World Society
Founder & Chairman , Virtual World Society
Global VP of Corporate Development , HTC
Jun 2

11:00 AM - 11:35 AM

Description

Join the "Grandfather of Virtual Reality" and Virtual World Society founder Tom Furness + China President at HTC and VWS board member Alvin Graylin as we discuss the next stage of the XR industry's growth. Sharing their thoughts on the views and learnings from key industry leaders of the VWS' "XR Round Table", find out where Tom's untethered optimism and Alvin's seasoned global business experience intersect.

Moderated by Linda Ricci, this promises to be a lively and action-provoking session featuring leading thinkers in the space.

Speakers

Business / Emerging Tech Strategy Consultant , Consultant
Executive Director , Virtual World Society
Founder & Chairman , Virtual World Society
Global VP of Corporate Development , HTC
Jun 2

11:00 AM - 01:00 PM

Description

Outlets located throughout the Convention Center & Hyatt. Food available for purchase.

Jun 2

11:00 AM - 01:00 PM

Description

Outlets located throughout the Convention Center & Hyatt. Food available for purchase.

Jun 2

11:05 AM - 12:00 PM

Description

Join us for a thought-provoking discussion on the importance of building experiences to support, engage and enable the inclusion of all people. This diverse panel of expert stakeholders will delve into the challenges and opportunities of creating inclusive and accessible XR technology for all focusing on enterprise environments. With insights and best practices, this panel will share solutions, use cases and advances where XR has enabled and served communities, and will provide a glimpse into the future of accessibility.

Speakers

Head of Community and Outreach , XR Access
CEO , Big Rock Creative
Accessibility Product Manager II , Owlchemy Labs Inc
Accessibility Research Lead , Meta
Senior VP of Research and Best Practices , XR Association
Jun 2

11:05 AM - 12:00 PM

Description

Join us for a thought-provoking discussion on the importance of building experiences to support, engage and enable the inclusion of all people. This diverse panel of expert stakeholders will delve into the challenges and opportunities of creating inclusive and accessible XR technology for all focusing on enterprise environments. With insights and best practices, this panel will share solutions, use cases and advances where XR has enabled and served communities, and will provide a glimpse into the future of accessibility.

Speakers

Head of Community and Outreach , XR Access
CEO , Big Rock Creative
Accessibility Product Manager II , Owlchemy Labs Inc
Accessibility Research Lead , Meta
Senior VP of Research and Best Practices , XR Association