Agenda

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Description

The term “metaverse” has become the latest corporate buzzword, but how will virtual reality truly integrate into our professional lives?

To answer this question, think back to the late 90s: commercial internet access shrunk the world and established a new playing field for companies to facilitate team interaction, marketing, and product distribution.

Today, executives have a similar opportunity to transform their business’ operations and engage with customers in an immersive environment via the metaverse.

Opening up endless possibilities for communication, collaboration, morale and workplace culture, VR enables coworkers to catch up, watch a presentation, and brainstorm in an array of immersive settings without ever leaving home.

Join Andrew Hawken, CEO and Co-Founder of Mesmerise, and Leslie Marshall, Chief Marketing Officer at Mesmerise, as they discuss how companies can embrace VR for enhanced hybrid work environments. They'll also address the practicality of the medium and current tech limitations.

Speakers

Head of Customer Solutions , Mesmerise
Chief Marketing Officer , Mesmerise

Description

The term “metaverse” has become the latest corporate buzzword, but how will virtual reality truly integrate into our professional lives?

To answer this question, think back to the late 90s: commercial internet access shrunk the world and established a new playing field for companies to facilitate team interaction, marketing, and product distribution.

Today, executives have a similar opportunity to transform their business’ operations and engage with customers in an immersive environment via the metaverse.

Opening up endless possibilities for communication, collaboration, morale and workplace culture, VR enables coworkers to catch up, watch a presentation, and brainstorm in an array of immersive settings without ever leaving home.

Join Andrew Hawken, CEO and Co-Founder of Mesmerise, and Leslie Marshall, Chief Marketing Officer at Mesmerise, as they discuss how companies can embrace VR for enhanced hybrid work environments. They'll also address the practicality of the medium and current tech limitations.

Speakers

Head of Customer Solutions , Mesmerise
Chief Marketing Officer , Mesmerise

Description

The Gateway to the Future is an AR project that aims to "enrich cultural heritage through the power of technology". It consists of two AR experiences centered around the Wasserschloss - an iconic UNESCO World Heritage Site located in Hamburg. HONOR partnered with ARLOOPA to bring the concept to life and tasked two visual artists - Yunuene and Timo Helgert, to creatively transform the Wasserschloss using AR.

Yunuene's "Sailing Through Time" project takes viewers on a journey through the port city of Hamburg's marine logistics history.

You can enjoy both experiences for free using the ARLOOPA app. Users lucky enough to be in Hamburg can use AR from the Poggenmühlen-Brücke bridge on the side of the Wasserschloss landmark as a vantage point. Everybody else can just use a flat surface to project the entire visual ensemble on a flat surface.

We can see how the metaverse is colliding with physical reality.

Speakers

Artist , Creator
Chief Wizard , ARLOOPA

Description

The Gateway to the Future is an AR project that aims to "enrich cultural heritage through the power of technology". It consists of two AR experiences centered around the Wasserschloss - an iconic UNESCO World Heritage Site located in Hamburg. HONOR partnered with ARLOOPA to bring the concept to life and tasked two visual artists - Yunuene and Timo Helgert, to creatively transform the Wasserschloss using AR.

Yunuene's "Sailing Through Time" project takes viewers on a journey through the port city of Hamburg's marine logistics history.

You can enjoy both experiences for free using the ARLOOPA app. Users lucky enough to be in Hamburg can use AR from the Poggenmühlen-Brücke bridge on the side of the Wasserschloss landmark as a vantage point. Everybody else can just use a flat surface to project the entire visual ensemble on a flat surface.

We can see how the metaverse is colliding with physical reality.

Speakers

Artist , Creator
Chief Wizard , ARLOOPA
Jun 2

11:10 AM - 11:35 AM

Description

Join us for a presentation of a new metaverse social platform where people can gather, communicate, and express themselves digitally.

Speakers

CEO , Seerslab
Corporate Development Manager , Seerslab
Jun 2

11:10 AM - 11:35 AM

Description

Join us for a presentation of a new metaverse social platform where people can gather, communicate, and express themselves digitally.

Speakers

CEO , Seerslab
Corporate Development Manager , Seerslab
Jun 2

11:30 AM - 11:55 AM

Description

Immersive technology is rapidly evolving, and AR/VR developers must collectively update our design standards. When innovative XR developers create new interactive functionality, those features become adopted across the industry as XR Design Standards. As technology for hand-tracking improves, we will continue to see an evolution of gesture controls and tools.
This session will offer a deep-dive into some of the best interactive features found in XR games and utility experiences. From the "lasso grab" feature in Half Life: Alyx, to the amazing suite of gesture controls in Hand Physics Lab, we will explore best practices for building and maintaining modular tools for designing interactive XR experiences.

Speakers

CEO , Chicken Waffle
Jun 2

11:30 AM - 11:55 AM

Description

Immersive technology is rapidly evolving, and AR/VR developers must collectively update our design standards. When innovative XR developers create new interactive functionality, those features become adopted across the industry as XR Design Standards. As technology for hand-tracking improves, we will continue to see an evolution of gesture controls and tools.
This session will offer a deep-dive into some of the best interactive features found in XR games and utility experiences. From the "lasso grab" feature in Half Life: Alyx, to the amazing suite of gesture controls in Hand Physics Lab, we will explore best practices for building and maintaining modular tools for designing interactive XR experiences.

Speakers

CEO , Chicken Waffle
Jun 2

11:35 AM - 12:30 PM

Description

Coming Soon!

Speakers

CEO and Chief Scientist , Unanimous AI
President , Rethink Next
Chief Strategy Officer & Co-Founder , Subtext
CEO / Co-Founder , WaveAI
Founder , Virtual Events Group
Jun 2

11:35 AM - 12:30 PM

Description

Coming Soon!

Speakers

CEO and Chief Scientist , Unanimous AI
President , Rethink Next
Chief Strategy Officer & Co-Founder , Subtext
CEO / Co-Founder , WaveAI
Founder , Virtual Events Group
Jun 2

11:40 AM - 12:05 AM

Description

When is something remotely similar to a 'metaverse' going to actually happen, and when it does, what needs to happen to make it a positive experience for humans and maybe other sentient beings too. Philip looks back on 20 years of Second Life to talk about what is likely to happen next.

Speakers

Founder , Linden Lab
Jun 2

11:40 AM - 12:05 AM

Description

When is something remotely similar to a 'metaverse' going to actually happen, and when it does, what needs to happen to make it a positive experience for humans and maybe other sentient beings too. Philip looks back on 20 years of Second Life to talk about what is likely to happen next.

Speakers

Founder , Linden Lab
Jun 2

11:40 AM - 12:05 PM

Description

The advent of advanced technology and machinery has put workers in a variety of industries at risk of unemployment. In order to solve this problem, we will explain a human assist-based XR solution that helps overcome physical limitations (memory, cognition, vision, etc.) as a human being and coexist with technology, focusing on cases. And I will suggest the direction that XR technology should go forward.

Speakers

Associate , MetaVu
Jun 2

11:40 AM - 12:05 PM

Description

The advent of advanced technology and machinery has put workers in a variety of industries at risk of unemployment. In order to solve this problem, we will explain a human assist-based XR solution that helps overcome physical limitations (memory, cognition, vision, etc.) as a human being and coexist with technology, focusing on cases. And I will suggest the direction that XR technology should go forward.

Speakers

Associate , MetaVu

Description

Drawing on a rich institutional history of teaching, scholarship, and innovation, students and faculty of Shenandoah University are recreating the drama of the Constitutional Convention in an experiential learning opportunity for inclusive audiences. The Shenandoah Center for Immersive Learning (SCiL) collaborates with constitutional scholars and teachers to develop a multi-component, immersive experience in the debates at the Constitutional Convention of 1787.

This reconstruction in virtual reality focuses on the debate over how to elect the chief executive, or president. Employing 3D scanning and motion capture technologies, and in collaboration with the National Parks Services and the National Constitution Center, this work resulted with a high fidelity recreation of Independence Hall's assembly room and avatars of the founders. The experience itself immerses participants in the 1787 time and place to acquaint them with principles, procedures, drama, and learning moments of this occasion. This is delivered in five levels of increasingly interactive scenarios that take the participant from a basic understanding of the Constitution into a dynamic, real-time debate engaging the key goals and challenges facing the founders of the United States.

In this panel or presentation, the project principals aim to discuss the approaches used to create such an environment, debut a short demo of it on stage, and open a discussion with audience members about the utility of such a platform for education and pedagogy.

Speakers

Associate Professor of AR/VR , Shenandoah University
EVP & Chief Immersive Officer , AccessVR
Professor of History , Shenandoah University
Associate Professor of History , James Madison University

Description

Drawing on a rich institutional history of teaching, scholarship, and innovation, students and faculty of Shenandoah University are recreating the drama of the Constitutional Convention in an experiential learning opportunity for inclusive audiences. The Shenandoah Center for Immersive Learning (SCiL) collaborates with constitutional scholars and teachers to develop a multi-component, immersive experience in the debates at the Constitutional Convention of 1787.

This reconstruction in virtual reality focuses on the debate over how to elect the chief executive, or president. Employing 3D scanning and motion capture technologies, and in collaboration with the National Parks Services and the National Constitution Center, this work resulted with a high fidelity recreation of Independence Hall's assembly room and avatars of the founders. The experience itself immerses participants in the 1787 time and place to acquaint them with principles, procedures, drama, and learning moments of this occasion. This is delivered in five levels of increasingly interactive scenarios that take the participant from a basic understanding of the Constitution into a dynamic, real-time debate engaging the key goals and challenges facing the founders of the United States.

In this panel or presentation, the project principals aim to discuss the approaches used to create such an environment, debut a short demo of it on stage, and open a discussion with audience members about the utility of such a platform for education and pedagogy.

Speakers

Associate Professor of AR/VR , Shenandoah University
EVP & Chief Immersive Officer , AccessVR
Professor of History , Shenandoah University
Associate Professor of History , James Madison University
Jun 2

11:45 AM - 12:40 PM

Description

Extended reality (XR) environments are made possible by multiple sensors and technical processes acting in concert to process a diverse array of data about the user and their surrounding environment. These data flows power the functions that enable immersive experiences, but can raise privacy and data protection concerns for both users and bystanders. In this presentation, we will analyze:

1. What these data flows look like and identity where privacy issues may emerge, such as how applications of artificial intelligence (AI), including generative AI, can contribute to these challenges by enabling manipulation and inferences about sensitive user information; and

2. Draw attention to how existing and future privacy and data protection laws may interact with XR technologies.

To help the audience understand these privacy issues, we will make use of a new FPF infographic that visualizes the kinds of sensors, data types, data processing, and transfers that can enable use cases that XR may support.

Speakers

Counsel , Atlantic Council
Policy Counsel , Future of Privacy Forum
Jun 2

11:45 AM - 12:40 PM

Description

Extended reality (XR) environments are made possible by multiple sensors and technical processes acting in concert to process a diverse array of data about the user and their surrounding environment. These data flows power the functions that enable immersive experiences, but can raise privacy and data protection concerns for both users and bystanders. In this presentation, we will analyze:

1. What these data flows look like and identity where privacy issues may emerge, such as how applications of artificial intelligence (AI), including generative AI, can contribute to these challenges by enabling manipulation and inferences about sensitive user information; and

2. Draw attention to how existing and future privacy and data protection laws may interact with XR technologies.

To help the audience understand these privacy issues, we will make use of a new FPF infographic that visualizes the kinds of sensors, data types, data processing, and transfers that can enable use cases that XR may support.

Speakers

Counsel , Atlantic Council
Policy Counsel , Future of Privacy Forum
Jun 2

12:05 PM - 12:30 PM

Description

Industrial AR has a large history, pilling up few “top” but also lots of “flop” cases, to everyone's frustration. While for a long time the industry focused on AR-assisted maintenance or of procedure-like guidance use cases, it turned out, that companies are not struggling to incorporate XR-enabling technologies, but instead struggle rolling-out pilots as solutions. There is no doubt about the solution’s benefit, but because of manual efforts and challenges in data preparation and information authoring, the ROI is far too often not there.

AR-based quality inspection has turned to be different. Data needed for the use case is close, if not similar, to already existing 3D/CAD data from engineering, eliminating the need for further preparation other than tracking of objects in order to augment this data onto its corresponding object. AR, specifically, is _the_ enabler technology to find deviation quicker and more immediately. No other principle enables such immediate way to compare a manufactured item to its CAD specification. As such, it is the perfect match of technology, effort and output.
Turning tablets into inspection tools with AR, mobile devices are leaner compared to existing 3D scanning and metrology boxes (which produce similar results but need far more time for preparation and conduction) and more flexible, as small or even very large parts can be verified for quality in real time and directly on location, wherever parts are produced or stored.

In our talk we present use cases from automotive as well as mechanical engineering and welding industries, including agricultural manufacturer Krone and Slavia Production Systems (a “hidden champion“ from Eastern Europe, who’s a major automotive supplier), who were able to quickly integrate AR into their production and have since been successfully using it in everyday operations.

We illustrate how, with AR, SMEs and corporates can use their CAD data together with mobile devices to transform their current quality assurance and production processes. With a few steps, they gain from increased inspection throughput as well as a digitalized inspection plans, while reducing costs and time for quality assurance. What's more, ensuring high quality standards, companies will automatically become cleaner, save on material transportation and money by avoiding scrap and rework. What else but a "killer case" could AR be with that kind of ROI?

Speakers

CEO & Founder , Visometry
Jun 2

12:05 PM - 12:30 PM

Description

Industrial AR has a large history, pilling up few “top” but also lots of “flop” cases, to everyone's frustration. While for a long time the industry focused on AR-assisted maintenance or of procedure-like guidance use cases, it turned out, that companies are not struggling to incorporate XR-enabling technologies, but instead struggle rolling-out pilots as solutions. There is no doubt about the solution’s benefit, but because of manual efforts and challenges in data preparation and information authoring, the ROI is far too often not there.

AR-based quality inspection has turned to be different. Data needed for the use case is close, if not similar, to already existing 3D/CAD data from engineering, eliminating the need for further preparation other than tracking of objects in order to augment this data onto its corresponding object. AR, specifically, is _the_ enabler technology to find deviation quicker and more immediately. No other principle enables such immediate way to compare a manufactured item to its CAD specification. As such, it is the perfect match of technology, effort and output.
Turning tablets into inspection tools with AR, mobile devices are leaner compared to existing 3D scanning and metrology boxes (which produce similar results but need far more time for preparation and conduction) and more flexible, as small or even very large parts can be verified for quality in real time and directly on location, wherever parts are produced or stored.

In our talk we present use cases from automotive as well as mechanical engineering and welding industries, including agricultural manufacturer Krone and Slavia Production Systems (a “hidden champion“ from Eastern Europe, who’s a major automotive supplier), who were able to quickly integrate AR into their production and have since been successfully using it in everyday operations.

We illustrate how, with AR, SMEs and corporates can use their CAD data together with mobile devices to transform their current quality assurance and production processes. With a few steps, they gain from increased inspection throughput as well as a digitalized inspection plans, while reducing costs and time for quality assurance. What's more, ensuring high quality standards, companies will automatically become cleaner, save on material transportation and money by avoiding scrap and rework. What else but a "killer case" could AR be with that kind of ROI?

Speakers

CEO & Founder , Visometry