10:35 - 11:00
This talk will help you to understand the key benefits of using VR for training, and the main factors you need to be aware of when considering implementing VR training.
Overview:
- Learn how companies use VR gamification to drive engagement with employees
- Understand how VR training can address the issue of equipment scarcity
- And how companies use VR to take the risk out of Health & Safety training.
We will share our learnings across the following topics:
- How do you identify the right use case and business case for VR training?
- Understanding the 3 key uses of VR for training: 1. Knowledge 2. Skills and 3. Behaviour
- What are the key steps you need to take to effectively (and profitably) use VR in your enterprise?
- How can you best scale the integration across a large enterprise safely and securely?
- What makes for a successful implementation, including metrics and ROI?
10:05 - 10:30
The pandemic forced us into a global experiment where the entire world had to figure out how to gain access to learning without classrooms, labs, travel, or field trips. We quickly realized that although you can bring access to education online and deliver knowledge, we needed to unlock curiosity, creativity, and connection to truly engage with learning. And so we were faced with a challenge - one whose solutions were rooted in interactive 3D visualizations and simulated environments where we could join with others in digital spaces with a sense of presence. And slowly, the potential affordances of the metaverse became clear as one of the most intriguing ways to increase access to education and transform the way we learn. The future of learning will push the boundaries of the traditional hybrid model for learning to a “tribrid” model where we will seamlessly move between in-person, online, and immersive experiences for a more curious and connected world. This talk will explore how Meta and its partners are building an ecosystem for learning in the metaverse that will help train the next generation of metaverse creators, fund high quality content to transform the way we learn, and increase access to learning through immersive tech, donations and research.
10:05 - 10:30
The pandemic forced us into a global experiment where the entire world had to figure out how to gain access to learning without classrooms, labs, travel, or field trips. We quickly realized that although you can bring access to education online and deliver knowledge, we needed to unlock curiosity, creativity, and connection to truly engage with learning. And so we were faced with a challenge - one whose solutions were rooted in interactive 3D visualizations and simulated environments where we could join with others in digital spaces with a sense of presence. And slowly, the potential affordances of the metaverse became clear as one of the most intriguing ways to increase access to education and transform the way we learn. The future of learning will push the boundaries of the traditional hybrid model for learning to a “tribrid” model where we will seamlessly move between in-person, online, and immersive experiences for a more curious and connected world. This talk will explore how Meta and its partners are building an ecosystem for learning in the metaverse that will help train the next generation of metaverse creators, fund high quality content to transform the way we learn, and increase access to learning through immersive tech, donations and research.
11:05 - 11:30
Education is one of the few areas of our lives that the digital revolution hasn't yet significantly improved. There's also a massive and expanding experience gap between children's education and consumer life.
Oxford University Press and InceptionXR are overcoming barriers and increasing accessibility to education through XR tech. During this session, Little Oxford, the team will share details of their new product that will increase accessibility to educational materials.
11:05 - 11:30
Education is one of the few areas of our lives that the digital revolution hasn't yet significantly improved. There's also a massive and expanding experience gap between children's education and consumer life.
Oxford University Press and InceptionXR are overcoming barriers and increasing accessibility to education through XR tech. During this session, Little Oxford, the team will share details of their new product that will increase accessibility to educational materials.
11:35 - 12:25
Emerging tech can offer powerful learning experiences that inspire people to delve deeper through active engagement rather than passively looking at displays. AR encourages visitors to participate and make connections with the information presented to them, which has benefits in education and marketing as well as overall impact and retention.
Join this panel of experts for a discussion about the benefits of AR as an impactful teaching tool.