Highlighting the best use cases, hottest companies, and most important topics for the next year in XR with a focus on social impact.
Track chairs:
Day 1: Veronica Orvalho & Rupert Breheny
Day 2: Tumelo Setlaba & Rupert Breheny
Featuring sessions from companies including:
Featuring case studies of the different XR applications being used across all industry verticals to help improve safety, security, training, efficiency, reduce errors, and increase the bottom-line.
Track chairs:
Day 1: Ali Hantal & Alfredo Moressi
》Sponsored by Pico《
Day 2: Joana Alemão
Featuring sessions from companies including:
Showcasing the ways businesses and educational institutions are deploying XR to improve training, education, and meetings for employees and students.
Featuring sessions from companies including:
Track chair:
Day 2: Kimberly Hieftje
Featuring sessions from companies including:
Exploring the topic of XR impact on society as well as more specific concerns of privacy, safety and security in XR and the metaverse. Focusing on how we can use VR for good, steps users can take to protect themselves and how companies can protect their users.
Track chair:
Days 1 & 2: Daniel Dyboski-Bryant
Featuring sessions from companies including:
Exploring the ways brands are leveraging XR for increased engagement, sales, and personalization in both E-commerce and brick-and-mortar operations.
Track chair:
Day 2: Päivi Laakso-Kuivalainen
Featuring sessions from companies including:
Helping XR entrepreneurs get to the next level with pitching opportunities, mentoring from investors and advice on best practices and legal topics.
*Start-up Pitch Competition Finalists will be announced in October.
Track chairs:
Day 2: Mariia Tintul & Andrey Lunev
Featuring sessions from companies including:
Examining use cases, best practices, UX design considerations and the ways creators can monetize their content.
Track chairs:
Day 1: Michael Scherotter & Christian Brown
Day 2: Pedro Cormann
Featuring sessions from companies including:
Featuring the work of developers across different platforms, highlighting the use cases, capabilities and shortcomings of today’s SDKs, as well as tutorials on the best platforms for building XR applications.
Track chairs:
Day 1: Caro Salazar & Gabriela Barbosa
Day 2: Richard Lewis
Featuring sessions from companies including:
Demonstrating the myriad ways XR is being used to improve physical and mental health and wellness.
Track chair:
Day 2: Bob Fine
Featuring sessions from companies including:
Showcasing how next-gen gaming, film and television, sports and location-based attractions are leveraging XR in both the digital and physical domains.
Track chair:
Day 2: Simeone Scaramozzino
Featuring sessions from companies including:
A comprehensive look at the technologies that are enabling the spatial computing ecosystem to mature. Topics will include: AR cloud, 5G, AI, computer vision, SLAM, motion capture, display technology, semi-conductors, optics, Audio, projection mapping, and also artificial intelligence in XR, avatars, virtual beings, holograms and the current and future generations of digitally-created “humans”.
Track chairs:
Day 1: Jennifer Reneker & Vanessa Carpenter
Featuring sessions from companies including: