15:35 - 16:25
Why it is so important to keep the AR community alive, well and prosperous? Considering the future of how we're going to experience and interact online, envisioning the Web 3.0 as an XR-based Metaverse, we don't want our future built by one or two companies, but rather a global community of conscious individuals!
14:00 - 14:25
For XR creators, creating content has been difficult and expensive. XR creators have had to rely on DSLRs or even professional 3D devices. Now with Pivo, XR creators can make content easily, 1/5 the cost! Using Pivo, we would like to bring XR content to the mainstream, by democratizing the tools & hardware!
16:30 - 16:55
K-pop has become a truly global phenomenon, and last 2 years of the pandemic, K-pop has jumped into the metaverse, a shared virtual world, creating another way to connect to their fans in digital world and XR was the best solution of creating virtual space.
Session will explain how XR solutions have been adopted in K-pop and how it expanded its usage through out the K-culture.
10:15 - 10:50
Join us for this healthy debate as we roll up our sleeves to discuss how to envision and build a human-centered future towards a democratised, interoperable, multi-layered reality across worlds, platforms and industries. What are the 4.0 tools, techniques and teams needed for this convergence into Life 3.0, and how do take ownership and responsibility to make these new worlds a better place, for you and for me and the entire metahuman race*?
*robots and cyborgs included
14:55 - 15:20
Pilot Results: What Happens when you give an under-resourced public school VR headsets and train them how to create their own customized “edu-tainment” based curriculum in VR
15:25 - 15:50
Join Philippe Bornstein of The Lucid Dreams Company & Pauline Dumora of Les Beaux Arts as they discuss how to create an artistic journey using geolocated AR experiences based on Snapchat, Instagram and webAR. Featuring content from Digital Art Month Paris.
17:00 - 17:25
Whether you're an individual creator or a business looking to increase your online presence through social media, join these amazing creators for a fireside chat about creating AR tools that will help you build a greater presence in social AR.
13:05 - 13:55
The Metaverse has pushed human creativity, interaction and expression past the realms of 20th century technology which boxed digital social interactions and content in 2D. Now, 3D self-representation can build experiences in which embodiment, presence and agency are enhancing human interaction in real-time. Meanwhile, avatars offer new ways for people to meet, create and collaborate in virtual environments – be that in the workplace or for entertainment.
Yet, for the Metaverse to truly come to life, hardware, software, and content need to rise in harmony with the infrastructure and architecture that support it. The defining products and experiences will come from collaborations and partnerships built on different technologies, disciplines, companies and experiences.
Pearly Chen and fellow panellists will explore how the ecosystem can come together to build spaces in which we can all create, express ideas and interact in this new world. Unpacking the latest in immersive technologies, panellists will address ways we can regain natural interactions in virtual worlds and unlock use cases that past generations of technology could not achieve. Authenticity will be at the heart of this discussion, with panellists sharing insights on why this must come first for us all, as the Metaverse pushes the boundaries of content and interaction.
17:30 - 17:55
With the acceleration and convergence of emerging technologies: Metaverse, blockchain, AI, super computers , 5G infrastructure all coming together in an ever faster pace, we are about to experience the age of the superhumans, where technology expands human abilities beyond what we can even imagine today.
14:20 - 14:45
Mapping and adapting immersive content to the real world for home use, gaming, education, or productivity can improve business performance in various industries. Cyril Tuschi and Sarah Vallon will walk the audience through potential use cases and solutions of creator tools. Discussion will include how to improve current workflows, how to save time and money, and how to create a variety of scalable business opportunities.
15:35 - 16:25
Why it is so important to keep the AR community alive, well and prosperous? Considering the future of how we're going to experience and interact online, envisioning the Web 3.0 as an XR-based Metaverse, we don't want our future built by one or two companies, but rather a global community of conscious individuals!
14:00 - 14:25
For XR creators, creating content has been difficult and expensive. XR creators have had to rely on DSLRs or even professional 3D devices. Now with Pivo, XR creators can make content easily, 1/5 the cost! Using Pivo, we would like to bring XR content to the mainstream, by democratizing the tools & hardware!
16:30 - 16:55
K-pop has become a truly global phenomenon, and last 2 years of the pandemic, K-pop has jumped into the metaverse, a shared virtual world, creating another way to connect to their fans in digital world and XR was the best solution of creating virtual space.
Session will explain how XR solutions have been adopted in K-pop and how it expanded its usage through out the K-culture.
10:15 - 10:50
Join us for this healthy debate as we roll up our sleeves to discuss how to envision and build a human-centered future towards a democratised, interoperable, multi-layered reality across worlds, platforms and industries. What are the 4.0 tools, techniques and teams needed for this convergence into Life 3.0, and how do take ownership and responsibility to make these new worlds a better place, for you and for me and the entire metahuman race*?
*robots and cyborgs included
14:55 - 15:20
Pilot Results: What Happens when you give an under-resourced public school VR headsets and train them how to create their own customized “edu-tainment” based curriculum in VR
15:25 - 15:50
Join Philippe Bornstein of The Lucid Dreams Company & Pauline Dumora of Les Beaux Arts as they discuss how to create an artistic journey using geolocated AR experiences based on Snapchat, Instagram and webAR. Featuring content from Digital Art Month Paris.
17:00 - 17:25
Whether you're an individual creator or a business looking to increase your online presence through social media, join these amazing creators for a fireside chat about creating AR tools that will help you build a greater presence in social AR.
13:05 - 13:55
The Metaverse has pushed human creativity, interaction and expression past the realms of 20th century technology which boxed digital social interactions and content in 2D. Now, 3D self-representation can build experiences in which embodiment, presence and agency are enhancing human interaction in real-time. Meanwhile, avatars offer new ways for people to meet, create and collaborate in virtual environments – be that in the workplace or for entertainment.
Yet, for the Metaverse to truly come to life, hardware, software, and content need to rise in harmony with the infrastructure and architecture that support it. The defining products and experiences will come from collaborations and partnerships built on different technologies, disciplines, companies and experiences.
Pearly Chen and fellow panellists will explore how the ecosystem can come together to build spaces in which we can all create, express ideas and interact in this new world. Unpacking the latest in immersive technologies, panellists will address ways we can regain natural interactions in virtual worlds and unlock use cases that past generations of technology could not achieve. Authenticity will be at the heart of this discussion, with panellists sharing insights on why this must come first for us all, as the Metaverse pushes the boundaries of content and interaction.
17:30 - 17:55
With the acceleration and convergence of emerging technologies: Metaverse, blockchain, AI, super computers , 5G infrastructure all coming together in an ever faster pace, we are about to experience the age of the superhumans, where technology expands human abilities beyond what we can even imagine today.
14:20 - 14:45
Mapping and adapting immersive content to the real world for home use, gaming, education, or productivity can improve business performance in various industries. Cyril Tuschi and Sarah Vallon will walk the audience through potential use cases and solutions of creator tools. Discussion will include how to improve current workflows, how to save time and money, and how to create a variety of scalable business opportunities.