Agenda

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Oct 20

10:15 - 10:50

Description

Join us for this healthy debate as we roll up our sleeves to discuss how to envision and build a human-centered future towards a democratised, interoperable, multi-layered reality across worlds, platforms and industries. What are the 4.0 tools, techniques and teams needed for this convergence into Life 3.0, and how do take ownership and responsibility to make these new worlds a better place, for you and for me and the entire metahuman race*?

*robots and cyborgs included

Speakers

Managing Director , Open AR Cloud Europe
Emerging Technology Advisor , Cobalt Stars
CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD
Oct 20

10:15 - 10:50

Description

Join us for this healthy debate as we roll up our sleeves to discuss how to envision and build a human-centered future towards a democratised, interoperable, multi-layered reality across worlds, platforms and industries. What are the 4.0 tools, techniques and teams needed for this convergence into Life 3.0, and how do take ownership and responsibility to make these new worlds a better place, for you and for me and the entire metahuman race*?

*robots and cyborgs included

Speakers

Managing Director , Open AR Cloud Europe
Emerging Technology Advisor , Cobalt Stars
CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD
Oct 20

10:55 - 11:20

Description

Harassment has been a consistent feature of networked gaming for at least 30 years, and the potential for damage has only increased with the popularity of social virtual worlds in VR. Beginning in 2016, stories of verbal and physical harassment in Social VR have periodically entered the news cycle, casting the VR platforms as negligent and instigating calls for ever more solutions. These solutions have ranged from user-controlled wearables or features connected to avatars to direct platform moderation, as well as finally community driven efforts.

However, implementing tools to combat abuse requires a balancing act on multiple fronts:
- protecting users from abuse through facilitating meaningful UX design to support social experience;
- keeping social platforms active in moderation and subjecting users to mass surveillance;
- attracting new users by making social VR appealing and warning them about the potential dangers.

Speakers

Product Manager , VEDX Solutions
Founder , UPWorlds
Oct 20

10:55 - 11:20

Description

Harassment has been a consistent feature of networked gaming for at least 30 years, and the potential for damage has only increased with the popularity of social virtual worlds in VR. Beginning in 2016, stories of verbal and physical harassment in Social VR have periodically entered the news cycle, casting the VR platforms as negligent and instigating calls for ever more solutions. These solutions have ranged from user-controlled wearables or features connected to avatars to direct platform moderation, as well as finally community driven efforts.

However, implementing tools to combat abuse requires a balancing act on multiple fronts:
- protecting users from abuse through facilitating meaningful UX design to support social experience;
- keeping social platforms active in moderation and subjecting users to mass surveillance;
- attracting new users by making social VR appealing and warning them about the potential dangers.

Speakers

Product Manager , VEDX Solutions
Founder , UPWorlds
Oct 20

13:05 - 13:55

Description

The Metaverse has pushed human creativity, interaction and expression past the realms of 20th century technology which boxed digital social interactions and content in 2D. Now, 3D self-representation can build experiences in which embodiment, presence and agency are enhancing human interaction in real-time. Meanwhile, avatars offer new ways for people to meet, create and collaborate in virtual environments – be that in the workplace or for entertainment.
Yet, for the Metaverse to truly come to life, hardware, software, and content need to rise in harmony with the infrastructure and architecture that support it. The defining products and experiences will come from collaborations and partnerships built on different technologies, disciplines, companies and experiences.
Pearly Chen and fellow panellists will explore how the ecosystem can come together to build spaces in which we can all create, express ideas and interact in this new world. Unpacking the latest in immersive technologies, panellists will address ways we can regain natural interactions in virtual worlds and unlock use cases that past generations of technology could not achieve. Authenticity will be at the heart of this discussion, with panellists sharing insights on why this must come first for us all, as the Metaverse pushes the boundaries of content and interaction.

Speakers

VP Business Dev. , HTC Vive
CXO & Co-Founder , IMVERSE
CEO & Chief Futurist , Signal and Cipher
Head of Business , ShapesXR
Oct 20

13:05 - 13:55

Description

The Metaverse has pushed human creativity, interaction and expression past the realms of 20th century technology which boxed digital social interactions and content in 2D. Now, 3D self-representation can build experiences in which embodiment, presence and agency are enhancing human interaction in real-time. Meanwhile, avatars offer new ways for people to meet, create and collaborate in virtual environments – be that in the workplace or for entertainment.
Yet, for the Metaverse to truly come to life, hardware, software, and content need to rise in harmony with the infrastructure and architecture that support it. The defining products and experiences will come from collaborations and partnerships built on different technologies, disciplines, companies and experiences.
Pearly Chen and fellow panellists will explore how the ecosystem can come together to build spaces in which we can all create, express ideas and interact in this new world. Unpacking the latest in immersive technologies, panellists will address ways we can regain natural interactions in virtual worlds and unlock use cases that past generations of technology could not achieve. Authenticity will be at the heart of this discussion, with panellists sharing insights on why this must come first for us all, as the Metaverse pushes the boundaries of content and interaction.

Speakers

VP Business Dev. , HTC Vive
CXO & Co-Founder , IMVERSE
CEO & Chief Futurist , Signal and Cipher
Head of Business , ShapesXR
Oct 20

14:00 - 14:25

Description

For XR creators, creating content has been difficult and expensive. XR creators have had to rely on DSLRs or even professional 3D devices. Now with Pivo, XR creators can make content easily, 1/5 the cost! Using Pivo, we would like to bring XR content to the mainstream, by democratizing the tools & hardware!

Speakers

CEO , 3i
Oct 20

14:00 - 14:25

Description

For XR creators, creating content has been difficult and expensive. XR creators have had to rely on DSLRs or even professional 3D devices. Now with Pivo, XR creators can make content easily, 1/5 the cost! Using Pivo, we would like to bring XR content to the mainstream, by democratizing the tools & hardware!

Speakers

CEO , 3i
Oct 20

15:35 - 16:25

Description

Why it is so important to keep the AR community alive, well and prosperous? Considering the future of how we're going to experience and interact online, envisioning the Web 3.0 as an XR-based Metaverse, we don't want our future built by one or two companies, but rather a global community of conscious individuals!

Speakers

Founder , LOCVS SOLVS
Digital & Social Media Artist • XR Creator • Director , Partizan
Founder & Creative Director , videOrbit Studio
Co-Founder & Partnerships Manager , Lenslist
Oct 20

15:35 - 16:25

Description

Why it is so important to keep the AR community alive, well and prosperous? Considering the future of how we're going to experience and interact online, envisioning the Web 3.0 as an XR-based Metaverse, we don't want our future built by one or two companies, but rather a global community of conscious individuals!

Speakers

Founder , LOCVS SOLVS
Digital & Social Media Artist • XR Creator • Director , Partizan
Founder & Creative Director , videOrbit Studio
Co-Founder & Partnerships Manager , Lenslist
Oct 20

16:30 - 16:55

Description

K-pop has become a truly global phenomenon, and last 2 years of the pandemic, K-pop has jumped into the metaverse, a shared virtual world, creating another way to connect to their fans in digital world and XR was the best solution of creating virtual space.

Session will explain how XR solutions have been adopted in K-pop and how it expanded its usage through out the K-culture.

Speakers

Creative Director , NP Inc.
Oct 20

16:30 - 16:55

Description

K-pop has become a truly global phenomenon, and last 2 years of the pandemic, K-pop has jumped into the metaverse, a shared virtual world, creating another way to connect to their fans in digital world and XR was the best solution of creating virtual space.

Session will explain how XR solutions have been adopted in K-pop and how it expanded its usage through out the K-culture.

Speakers

Creative Director , NP Inc.
Oct 20

17:00 - 17:25

Description

Whether you're an individual creator or a business looking to increase your online presence through social media, join these amazing creators for a fireside chat about creating AR tools that will help you build a  greater presence in social AR.

Speakers

Founder , LOCVS SOLVS
Social AR Developer, Influencer and Designer , White Glove Media
Founder & Creative Director , videOrbit Studio
Oct 20

17:00 - 17:25

Description

Whether you're an individual creator or a business looking to increase your online presence through social media, join these amazing creators for a fireside chat about creating AR tools that will help you build a  greater presence in social AR.

Speakers

Founder , LOCVS SOLVS
Social AR Developer, Influencer and Designer , White Glove Media
Founder & Creative Director , videOrbit Studio
Oct 20

17:30 - 17:55

Description

With the acceleration and convergence of emerging technologies: Metaverse, blockchain, AI, super computers , 5G infrastructure all coming together in an ever faster pace, we are about to experience the age of the superhumans, where technology expands human abilities beyond what we can even imagine today.

Speakers

CEO & Founder , Immersionn
Oct 20

17:30 - 17:55

Description

With the acceleration and convergence of emerging technologies: Metaverse, blockchain, AI, super computers , 5G infrastructure all coming together in an ever faster pace, we are about to experience the age of the superhumans, where technology expands human abilities beyond what we can even imagine today.

Speakers

CEO & Founder , Immersionn