16:35 - 17:00
The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences. A volumetric video consists of a sequence of frames, where each frame is a static 3D representation of a real-world object or scene capture at a different point in time.
However, such contents can consume significant bandwidth. Compression of volumetric video is required to obtain data rates and files sizes that are economically viable in the industry. Standardization is required to ensure interoperability. The Visual Volumetric Video-based Coding (V3C) standard defines a generic mechanism for coding volumetric video and can be used by applications targeting different types of volumetric content, such as point clouds, immersive video with depth or transparency of visual volumetric frames.
The Moving Picture Experts Group (MPEG) has specified two applications that utilize V3C: Video-based Point Cloud Compression (V-PCC), and MPEG Immersive Video (MIV). This presentation provides an overview of the generic concepts of these technologies associated with the MPEG V3C system part for an efficient volumetric video-based media streaming in applications such as telelearning and XR experiences.
16:35 - 17:00
The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences. A volumetric video consists of a sequence of frames, where each frame is a static 3D representation of a real-world object or scene capture at a different point in time.
However, such contents can consume significant bandwidth. Compression of volumetric video is required to obtain data rates and files sizes that are economically viable in the industry. Standardization is required to ensure interoperability. The Visual Volumetric Video-based Coding (V3C) standard defines a generic mechanism for coding volumetric video and can be used by applications targeting different types of volumetric content, such as point clouds, immersive video with depth or transparency of visual volumetric frames.
The Moving Picture Experts Group (MPEG) has specified two applications that utilize V3C: Video-based Point Cloud Compression (V-PCC), and MPEG Immersive Video (MIV). This presentation provides an overview of the generic concepts of these technologies associated with the MPEG V3C system part for an efficient volumetric video-based media streaming in applications such as telelearning and XR experiences.
17:05 - 17:30
The technology that brought us Deepfakes is permanently reshaping the way we create content of all kinds - from movies and music to apps and websites. The idea of applying algorithms to manipulate or generate media isn't new, but several advances in computer science have brought the technology out of the halls of academia and into the hands of anyone and everyone with a desire to create. In this session, we'll explore how synthetic media and computational design are inspiring all sorts of machine-assisted creativity, how it's changing the overall creative process, and see examples of how this will bring about an explosion of immersive content that will shape the metaverse.
17:05 - 17:30
The technology that brought us Deepfakes is permanently reshaping the way we create content of all kinds - from movies and music to apps and websites. The idea of applying algorithms to manipulate or generate media isn't new, but several advances in computer science have brought the technology out of the halls of academia and into the hands of anyone and everyone with a desire to create. In this session, we'll explore how synthetic media and computational design are inspiring all sorts of machine-assisted creativity, how it's changing the overall creative process, and see examples of how this will bring about an explosion of immersive content that will shape the metaverse.