Agenda

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Oct 20

15:35 - 16:25

Description

Why it is so important to keep the AR community alive, well and prosperous? Considering the future of how we're going to experience and interact online, envisioning the Web 3.0 as an XR-based Metaverse, we don't want our future built by one or two companies, but rather a global community of conscious individuals!

Speakers

Founder , LOCVS SOLVS
Digital & Social Media Artist • XR Creator • Director , Partizan
Founder & Creative Director , videOrbit Studio
Co-Founder & Partnerships Manager , Lenslist
Oct 20

15:35 - 16:25

Description

Why it is so important to keep the AR community alive, well and prosperous? Considering the future of how we're going to experience and interact online, envisioning the Web 3.0 as an XR-based Metaverse, we don't want our future built by one or two companies, but rather a global community of conscious individuals!

Speakers

Founder , LOCVS SOLVS
Digital & Social Media Artist • XR Creator • Director , Partizan
Founder & Creative Director , videOrbit Studio
Co-Founder & Partnerships Manager , Lenslist
Oct 20

16:05 - 16:30

Description

Established remote-assistance solutions allow remote experts to set annotations and highlights directly within the on-site user’s field of view. However, there is no shared realm of experience where both users can interact as if they were physically standing next to each other.

This talk presents an ongoing research project that aims to solve this problem by capturing and streaming the on-site user’s real 3D-environment (including persons) to create a shared sense of space. The remote expert, who uses a VR-HMD, is able to move freely within the live 3D reconstruction, whereas the on-site user is able to see him using an AR-HMD. The result is an intuitive and natural collaboration experience that solves the shortcomings of current solutions.

Speakers

Researcher , Fraunhofer IGD
Oct 20

16:05 - 16:30

Description

Established remote-assistance solutions allow remote experts to set annotations and highlights directly within the on-site user’s field of view. However, there is no shared realm of experience where both users can interact as if they were physically standing next to each other.

This talk presents an ongoing research project that aims to solve this problem by capturing and streaming the on-site user’s real 3D-environment (including persons) to create a shared sense of space. The remote expert, who uses a VR-HMD, is able to move freely within the live 3D reconstruction, whereas the on-site user is able to see him using an AR-HMD. The result is an intuitive and natural collaboration experience that solves the shortcomings of current solutions.

Speakers

Researcher , Fraunhofer IGD
Oct 20

16:05 - 16:30

Description

Virtual Manufacturing is the exercise of reproducing the physical behavior of a machine or a plant virtually, through software simulation applied to the Digital Twin. This allows engineers to integrate both mechanical design data and control software, meaning a machine can be tested entirely in the virtual world even before its construction and assembly, thus reducing the development and construction time drastically.

We needed a tool to do these activities that was totally customizable in order to integrate all the dynamics and benefits of virtualization. For this reason we developed a new software based on Unreal Engine that brings virtual manufacturing to an entire new business level.

Key benefits are:

- Development more flexible
- Photo-Realistic 3D graphics
- Advanced Human-computer interaction
- Ability to simulate a greater amount of objects
- +800% in logic calculation performance.

In Addition , our idea is to use the virtual model on the same platform to provide support for all business functions.

Speakers

CAD-PLM Manager , IMA
Business Developer , Applied
Digital Training Solutions Product Manager , IMA
Oct 20

16:05 - 16:30

Description

Virtual Manufacturing is the exercise of reproducing the physical behavior of a machine or a plant virtually, through software simulation applied to the Digital Twin. This allows engineers to integrate both mechanical design data and control software, meaning a machine can be tested entirely in the virtual world even before its construction and assembly, thus reducing the development and construction time drastically.

We needed a tool to do these activities that was totally customizable in order to integrate all the dynamics and benefits of virtualization. For this reason we developed a new software based on Unreal Engine that brings virtual manufacturing to an entire new business level.

Key benefits are:

- Development more flexible
- Photo-Realistic 3D graphics
- Advanced Human-computer interaction
- Ability to simulate a greater amount of objects
- +800% in logic calculation performance.

In Addition , our idea is to use the virtual model on the same platform to provide support for all business functions.

Speakers

CAD-PLM Manager , IMA
Business Developer , Applied
Digital Training Solutions Product Manager , IMA
Oct 20

16:05 - 16:30

Description

For the past several months, DALL·E, a web-based image creation tool from OpenAI and MidJourney (both using gpt-3) have emerged as a topic of discussion for creatives. Both DALLE and MidJourney generate 2D artifacts. In her current research, Jasmine Roberts has expanded gpt-3 to create and modify 3D assets for use in augmented and virtual reality.
This is an effort to spark discussion of how we might set a course for better XR + AI model interactions. This talk is intended for those considering or in the process of implementing 3D generation systems. The principles given in this talk should lead to the development of more human-friendly tools and processes and mitigate fears surrounding displacement of creators. The audience will come away with some useful techniques to incorporate language models into their XR experiences.

Speakers

Research Engineer , Microsoft Research
Oct 20

16:05 - 16:30

Description

For the past several months, DALL·E, a web-based image creation tool from OpenAI and MidJourney (both using gpt-3) have emerged as a topic of discussion for creatives. Both DALLE and MidJourney generate 2D artifacts. In her current research, Jasmine Roberts has expanded gpt-3 to create and modify 3D assets for use in augmented and virtual reality.
This is an effort to spark discussion of how we might set a course for better XR + AI model interactions. This talk is intended for those considering or in the process of implementing 3D generation systems. The principles given in this talk should lead to the development of more human-friendly tools and processes and mitigate fears surrounding displacement of creators. The audience will come away with some useful techniques to incorporate language models into their XR experiences.

Speakers

Research Engineer , Microsoft Research
Oct 20

16:05 - 16:55

Description

Virtual fashion has created new ways for brands, designers, and consumers to create and experience fashion. With Augmented Reality, NFT’s, and wearables in Metaverse worlds like Decentraland, Sandbox, Roblox, and Fortnite, audiences are able to experience fashion in new and immersive ways.
This panel discussion will share insights on the latest possibilities and trends within the virtual fashion industry space and how this relates to web3 and augmented reality, creating new ways for consumers to express themselves.

Speakers

Head of Programming , AWE XR
Founder, Chief Executive , Global Digital Fashion Awards
Co-Founder , Ready Player Me
Product Lead , The Fabricant
Creative Technologist , Beyond
Oct 20

16:05 - 16:55

Description

Virtual fashion has created new ways for brands, designers, and consumers to create and experience fashion. With Augmented Reality, NFT’s, and wearables in Metaverse worlds like Decentraland, Sandbox, Roblox, and Fortnite, audiences are able to experience fashion in new and immersive ways.
This panel discussion will share insights on the latest possibilities and trends within the virtual fashion industry space and how this relates to web3 and augmented reality, creating new ways for consumers to express themselves.

Speakers

Head of Programming , AWE XR
Founder, Chief Executive , Global Digital Fashion Awards
Co-Founder , Ready Player Me
Product Lead , The Fabricant
Creative Technologist , Beyond
Oct 20

16:30 - 16:55

Description

K-pop has become a truly global phenomenon, and last 2 years of the pandemic, K-pop has jumped into the metaverse, a shared virtual world, creating another way to connect to their fans in digital world and XR was the best solution of creating virtual space.

Session will explain how XR solutions have been adopted in K-pop and how it expanded its usage through out the K-culture.

Speakers

Creative Director , NP Inc.
Oct 20

16:30 - 16:55

Description

K-pop has become a truly global phenomenon, and last 2 years of the pandemic, K-pop has jumped into the metaverse, a shared virtual world, creating another way to connect to their fans in digital world and XR was the best solution of creating virtual space.

Session will explain how XR solutions have been adopted in K-pop and how it expanded its usage through out the K-culture.

Speakers

Creative Director , NP Inc.
Oct 20

16:35 - 17:00

Description

The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences. A volumetric video consists of a sequence of frames, where each frame is a static 3D representation of a real-world object or scene capture at a different point in time.

However, such contents can consume significant bandwidth. Compression of volumetric video is required to obtain data rates and files sizes that are economically viable in the industry. Standardization is required to ensure interoperability. The Visual Volumetric Video-based Coding (V3C) standard defines a generic mechanism for coding volumetric video and can be used by applications targeting different types of volumetric content, such as point clouds, immersive video with depth or transparency of visual volumetric frames.

The Moving Picture Experts Group (MPEG) has specified two applications that utilize V3C: Video-based Point Cloud Compression (V-PCC), and MPEG Immersive Video (MIV). This presentation provides an overview of the generic concepts of these technologies associated with the MPEG V3C system part for an efficient volumetric video-based media streaming in applications such as telelearning and XR experiences.

Speakers

Video Solutions Group Director , InterDigital
Oct 20

16:35 - 17:00

Description

The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences. A volumetric video consists of a sequence of frames, where each frame is a static 3D representation of a real-world object or scene capture at a different point in time.

However, such contents can consume significant bandwidth. Compression of volumetric video is required to obtain data rates and files sizes that are economically viable in the industry. Standardization is required to ensure interoperability. The Visual Volumetric Video-based Coding (V3C) standard defines a generic mechanism for coding volumetric video and can be used by applications targeting different types of volumetric content, such as point clouds, immersive video with depth or transparency of visual volumetric frames.

The Moving Picture Experts Group (MPEG) has specified two applications that utilize V3C: Video-based Point Cloud Compression (V-PCC), and MPEG Immersive Video (MIV). This presentation provides an overview of the generic concepts of these technologies associated with the MPEG V3C system part for an efficient volumetric video-based media streaming in applications such as telelearning and XR experiences.

Speakers

Video Solutions Group Director , InterDigital
Oct 20

16:35 - 17:00

Description

Technology and creativity opened new opportunities in the past few years and after a quick overview, attendees will discover more about use cases in the field of simulation and how they add value to different areas of product development and user experiences. Lukas and Jan will discuss what to expect in the near future and share their view on the business side of XR solutions.

Speakers

Founder , AdvisXR
CEO , NXRT
Oct 20

16:35 - 17:00

Description

Technology and creativity opened new opportunities in the past few years and after a quick overview, attendees will discover more about use cases in the field of simulation and how they add value to different areas of product development and user experiences. Lukas and Jan will discuss what to expect in the near future and share their view on the business side of XR solutions.

Speakers

Founder , AdvisXR
CEO , NXRT
Oct 20

16:35 - 17:00

Description

Web 2.5 - Value today and ready for the Metaverse future.

Speakers

XR & Metaverse Innovation Lead , Deutsche Telekom AG
SVP , UneeQ
Oct 20

16:35 - 17:00

Description

Web 2.5 - Value today and ready for the Metaverse future.

Speakers

XR & Metaverse Innovation Lead , Deutsche Telekom AG
SVP , UneeQ
Oct 20

17:00 - 17:25

Description

Whether you're an individual creator or a business looking to increase your online presence through social media, join these amazing creators for a fireside chat about creating AR tools that will help you build a  greater presence in social AR.

Speakers

Founder , LOCVS SOLVS
Social AR Developer, Influencer and Designer , White Glove Media
Founder & Creative Director , videOrbit Studio
Oct 20

17:00 - 17:25

Description

Whether you're an individual creator or a business looking to increase your online presence through social media, join these amazing creators for a fireside chat about creating AR tools that will help you build a  greater presence in social AR.

Speakers

Founder , LOCVS SOLVS
Social AR Developer, Influencer and Designer , White Glove Media
Founder & Creative Director , videOrbit Studio