10:55 - 11:20
An exploration into the state of the art of digital humans and their use in the industries. We will explore how artificial intelligence can improve empathy in humans to digital human interaction, with technical examples of natural languages processing and computer vision technologies integrations.
10:55 - 11:20
An exploration into the state of the art of digital humans and their use in the industries. We will explore how artificial intelligence can improve empathy in humans to digital human interaction, with technical examples of natural languages processing and computer vision technologies integrations.
11:00 - 13:00
We encourage you to enjoy one of the many amazing restaurants located around the area of the Lisbon Exhibition and Congress Centre.
11:00 - 13:00
We encourage you to enjoy one of the many amazing restaurants located around the area of the Lisbon Exhibition and Congress Centre.
11:05 - 11:30
Education is one of the few areas of our lives that the digital revolution hasn't yet significantly improved. There's also a massive and expanding experience gap between children's education and consumer life.
Oxford University Press and InceptionXR are overcoming barriers and increasing accessibility to education through XR tech. During this session, Little Oxford, the team will share details of their new product that will increase accessibility to educational materials.
11:05 - 11:30
Education is one of the few areas of our lives that the digital revolution hasn't yet significantly improved. There's also a massive and expanding experience gap between children's education and consumer life.
Oxford University Press and InceptionXR are overcoming barriers and increasing accessibility to education through XR tech. During this session, Little Oxford, the team will share details of their new product that will increase accessibility to educational materials.
11:05 - 11:55
In the race to build the Metaverse, there are a plethora of ways in which content makers, technophiles, brands and consumers are rising to the challenge. For Nexus Studios the north star is creating story-driven experiences with emotional depth, while AR giant Niantic has been developing the tools and pathways to enable XR mass-adoption, and The Mill has long been exploring what it means to interact in real time with virtual worlds. Our overlapping learnings show that there are some crucial ingredients needed to accomplishing meaning. Join Deborah Casswell, Jen Haugan, Sarah Burslem and Samira Abdelmalek in conversation as they reveal the projects and practices that explore the promise of a long-lasting and purposeful Metaverse.
11:05 - 11:55
In the race to build the Metaverse, there are a plethora of ways in which content makers, technophiles, brands and consumers are rising to the challenge. For Nexus Studios the north star is creating story-driven experiences with emotional depth, while AR giant Niantic has been developing the tools and pathways to enable XR mass-adoption, and The Mill has long been exploring what it means to interact in real time with virtual worlds. Our overlapping learnings show that there are some crucial ingredients needed to accomplishing meaning. Join Deborah Casswell, Jen Haugan, Sarah Burslem and Samira Abdelmalek in conversation as they reveal the projects and practices that explore the promise of a long-lasting and purposeful Metaverse.
11:30 - 11:55
What exactly should we do about all that Digital Fashion/WEB3/Metaverse buzz? Most brands don't understand the value but want to do something because of the FOMO. We need to dispel the fog and explain 1) how these technologies can be applied in a simple language and 2) how to not just create a project but also connect it to the receiving of predictable results.
Join us as Dmitry Kornilov addresses:
- analysis of significant changes in consumer persona
- overlaying of audience behavior and technical opportunities
- finding viable Digital Fashion and Metaverse use-cases starting from virtual try-on and ending with in-game integrations
- integration of Digital Fashion and Metaverse projects into a cross-platform communication ecosystem, from online to offline
- analysis of Digital Fashion and Metaverse projects and connecting them to revenue growth
11:30 - 11:55
What exactly should we do about all that Digital Fashion/WEB3/Metaverse buzz? Most brands don't understand the value but want to do something because of the FOMO. We need to dispel the fog and explain 1) how these technologies can be applied in a simple language and 2) how to not just create a project but also connect it to the receiving of predictable results.
Join us as Dmitry Kornilov addresses:
- analysis of significant changes in consumer persona
- overlaying of audience behavior and technical opportunities
- finding viable Digital Fashion and Metaverse use-cases starting from virtual try-on and ending with in-game integrations
- integration of Digital Fashion and Metaverse projects into a cross-platform communication ecosystem, from online to offline
- analysis of Digital Fashion and Metaverse projects and connecting them to revenue growth
11:35 - 12:25
Emerging tech can offer powerful learning experiences that inspire people to delve deeper through active engagement rather than passively looking at displays. AR encourages visitors to participate and make connections with the information presented to them, which has benefits in education and marketing as well as overall impact and retention.
Join this panel of experts for a discussion about the benefits of AR as an impactful teaching tool.
11:35 - 12:25
Emerging tech can offer powerful learning experiences that inspire people to delve deeper through active engagement rather than passively looking at displays. AR encourages visitors to participate and make connections with the information presented to them, which has benefits in education and marketing as well as overall impact and retention.
Join this panel of experts for a discussion about the benefits of AR as an impactful teaching tool.
12:15 - 13:15
Join us for a presentation as founders of Korean Start-Ups share pitches of their companies. See the future of immersive tech!
12:20 - Ken Kim, 3i
12:25 - Alexis Choo, NP Inc.
12:30 - Dominica Lee, P&C Solution
12:35 - JinSong Roh, MetaVu Co., Ltd.
12:40 - ByeongSu Kim, Neogames
12:45 - Dahye Choi, Brandi
12:50 - Jaehun Kim, Ejune System
12:55 - Hobin Chen, Haegin
13:00 - Danny Cho, Marvrus
13:05 - Jurang Kim, Woonjin Thinkbig
12:15 - 13:15
Join us for a presentation as founders of Korean Start-Ups share pitches of their companies. See the future of immersive tech!
12:20 - Ken Kim, 3i
12:25 - Alexis Choo, NP Inc.
12:30 - Dominica Lee, P&C Solution
12:35 - JinSong Roh, MetaVu Co., Ltd.
12:40 - ByeongSu Kim, Neogames
12:45 - Dahye Choi, Brandi
12:50 - Jaehun Kim, Ejune System
12:55 - Hobin Chen, Haegin
13:00 - Danny Cho, Marvrus
13:05 - Jurang Kim, Woonjin Thinkbig
12:30 - 13:20
Who will own love in the Metaverse? How will we make love in the Metaverse? Will anyone want to?
This panel explores how life in the Metaverse will impact the perception of self, the emotional and mental wellbeing, and the interpersonal relationships of the users. How do we serve physical needs in a world that by definition lacks all physicality?
What interactions - and how many degrees of suspension of disbelief - are possible? What kind of sensory input is required to achieve sensual immersion? What will be the role of avatars, haptic technologies, motion tracking, and spatial audio, to facilitate emotional connectedness in this environment? How can creators make sure users don't end up in sex dungeons, unless they really want to? What about true love, romance, feelings, and intimacy? Can virtual love thrive in the real world?
This panel puts the metaverse hype in perspective, and imagines how the convergence of physical and digital could enhance people's affective bandwidth in digital environments to create a more sustainable and inclusive experience.
12:30 - 13:20
Who will own love in the Metaverse? How will we make love in the Metaverse? Will anyone want to?
This panel explores how life in the Metaverse will impact the perception of self, the emotional and mental wellbeing, and the interpersonal relationships of the users. How do we serve physical needs in a world that by definition lacks all physicality?
What interactions - and how many degrees of suspension of disbelief - are possible? What kind of sensory input is required to achieve sensual immersion? What will be the role of avatars, haptic technologies, motion tracking, and spatial audio, to facilitate emotional connectedness in this environment? How can creators make sure users don't end up in sex dungeons, unless they really want to? What about true love, romance, feelings, and intimacy? Can virtual love thrive in the real world?
This panel puts the metaverse hype in perspective, and imagines how the convergence of physical and digital could enhance people's affective bandwidth in digital environments to create a more sustainable and inclusive experience.
12:55 - 13:45
The many facets of identity across digital and physical space come together in entirely new ways in mixed reality, and especially in new metaverse implementations. How can developers, policy makers and platforms work to strike a balance between privacy, safety and inclusion, and what unique issues does the metaverse present in this space? A panel of representatives from across the industry address this complex and important topic.
12:55 - 13:45
The many facets of identity across digital and physical space come together in entirely new ways in mixed reality, and especially in new metaverse implementations. How can developers, policy makers and platforms work to strike a balance between privacy, safety and inclusion, and what unique issues does the metaverse present in this space? A panel of representatives from across the industry address this complex and important topic.
13:00 - 13:25
XR4EUROPE is a Pan-European association that federates all the XR professionals, organisations and initiatives to support the development of, promote and represent XR innovation, industry and creativity from Europe.
This European Not-For-Profit Association was created in May 2021, and is the result of the XR4ALL project supported by the European Commission’s H2020 programme which ran from December 2018 to August 2021. The founding members are former XR4ALL consortium members and European territorial clusters.
The aim of XR4Europe is to contribute to the development of XR in Europe. It is important to note that there are many private and public initiatives in Europe for the development of XR. These initiatives are positive, but the fragmentation of these supports does not allow sufficient resources to be mobilised for major structuring projects, whether in terms of technology, equipment or content.
In addition to providing appropriate services to its members, XR4Europe wants to contribute to reducing this fragmentation and to become an interlocutor of the sector with user companies and public authorities.
13:00 - 13:25
XR4EUROPE is a Pan-European association that federates all the XR professionals, organisations and initiatives to support the development of, promote and represent XR innovation, industry and creativity from Europe.
This European Not-For-Profit Association was created in May 2021, and is the result of the XR4ALL project supported by the European Commission’s H2020 programme which ran from December 2018 to August 2021. The founding members are former XR4ALL consortium members and European territorial clusters.
The aim of XR4Europe is to contribute to the development of XR in Europe. It is important to note that there are many private and public initiatives in Europe for the development of XR. These initiatives are positive, but the fragmentation of these supports does not allow sufficient resources to be mobilised for major structuring projects, whether in terms of technology, equipment or content.
In addition to providing appropriate services to its members, XR4Europe wants to contribute to reducing this fragmentation and to become an interlocutor of the sector with user companies and public authorities.