14:20 - 14:45
Mapping and adapting immersive content to the real world for home use, gaming, education, or productivity can improve business performance in various industries. Cyril Tuschi and Sarah Vallon will walk the audience through potential use cases and solutions of creator tools. Discussion will include how to improve current workflows, how to save time and money, and how to create a variety of scalable business opportunities.
14:20 - 14:45
Mapping and adapting immersive content to the real world for home use, gaming, education, or productivity can improve business performance in various industries. Cyril Tuschi and Sarah Vallon will walk the audience through potential use cases and solutions of creator tools. Discussion will include how to improve current workflows, how to save time and money, and how to create a variety of scalable business opportunities.
14:55 - 15:20
Pilot Results: What Happens when you give an under-resourced public school VR headsets and train them how to create their own customized “edu-tainment” based curriculum in VR
14:55 - 15:20
Pilot Results: What Happens when you give an under-resourced public school VR headsets and train them how to create their own customized “edu-tainment” based curriculum in VR
15:25 - 15:50
Join Philippe Bornstein of The Lucid Dreams Company & Pauline Dumora of Les Beaux Arts as they discuss how to create an artistic journey using geolocated AR experiences based on Snapchat, Instagram and webAR. Featuring content from Digital Art Month Paris.
15:25 - 15:50
Join Philippe Bornstein of The Lucid Dreams Company & Pauline Dumora of Les Beaux Arts as they discuss how to create an artistic journey using geolocated AR experiences based on Snapchat, Instagram and webAR. Featuring content from Digital Art Month Paris.