09:00 - 09:25
Ori Inbar, CEO and Co-Founder of AWE, will welcome attendees to the 13th annual AWE EU 2022 event with a fresh premise: XR makes dreams a reality!
He will kick off with how XR helped achieve his own personal dreams and proceed with covering how XR has been helping businesses deliver on their goals, people realize lifelong ambitions, and most crucially - fight the biggest threats facing humanity in the next decade.
Since 2010, AWE has been showcasing how XR can make dreams come true and AWE EU will continue with that tradition and help aspiring XR professionals fulfill more of their dreams while making a positive impact around the world with AR, VR and the Metaverse.
15:55 - 16:20
João Blümel, the Metaverse Mentalist, promises to read your mind at his one-of-a-kind show.
Come witness the world’s first show to fuse VR, AR and Mind-Reading into a single performance.
13:55 - 14:20
There is an enormous buzz around the metaverse with tales of fully virtual spaces mimicking real life and extending it via games or online collaboration. Taking a closer look though, the metaverse does not seem to offer much for businesses from the industrial space. It is so far leaving out people that are already solving real-world problems across industries and processes. TeamViewer strongly believes in a continuous convergence between the physical world and technology in general. So, it is way beyond time to leap into the “industrial metaverse” and redefine frontline work in the 21st century – with the help of AR solutions and the power of AI.
10:00 - 10:25
Everyone will wear AR glasses on their faces by 2030. Just centimeters from our optic nerve, computers have never been closer to our brains. This changes both content creation and consumption.
These immersive technologies could create a more empathetic, educated and empowering future. But they could also promote inequality and fake news.
Yusuf Omar, Co-CEO of SEEN, has been wearing cameras on his face for over a decade. His team has overlaid journalism stories on cities from Boston to Cape Town. Everyone loves a good story, especially if they can be a part of that story. And that’s what immersive storytelling does. On your face.
09:40 - 10:05
With new technologies come new opportunities & challenges. This is no different for emerging technologies, 5G is one of the basic requirements to make the most of its many applications. Without a stable and solid data connection, 5G preferably, we are lost. Unlike other continents, Europe is not as connected as one might think. In large parts of Europe, people do not even have a stable Internet connection, let alone 5G technology.
What does this mean for the European market, for overall accessibility, its workforce, education, the XR ecosystem, hardware and software development? All domains that work with these emerging technologies, or even depend on them today and going forward.
Does Europe, its population, the European XR ecosystem really experience the difference with other continents/places where 5G is embedded and not only in the industry, in companies but even among the general public as well?
What are the consequences from the lack of accessibility? How are industries, businesses dealing with this lack daily? Unknown is unloved by the public, but how much are we falling behind in Europe because of that? Do we still have the ability to compete on a global scale?
A topic that - in today's world - is more relevant than ever, or at least should be!? Our panel members share their insights, each from their own experience and expertise. We're opening the discussion in the hope to inspire the people needed to defend Europe's position, to defend its interests on the world stage.
15:00 - 15:50
AR glasses continue to become more compelling on a larger scale as we see thinner lenses, more powerful processors, interactive software, and increasing interest. Experts in specialty fields like architecture and medicine have pushed forward the desire for AR technology while we're also seeing increased interest from average consumers who want to know more about this technology.
With that in mind, we're already heading in the right direction so how do we capture the momentum and help AR glasses go mainstream?
11:05 - 11:55
In the race to build the Metaverse, there are a plethora of ways in which content makers, technophiles, brands and consumers are rising to the challenge. For Nexus Studios the north star is creating story-driven experiences with emotional depth, while AR giant Niantic has been developing the tools and pathways to enable XR mass-adoption, and The Mill has long been exploring what it means to interact in real time with virtual worlds. Our overlapping learnings show that there are some crucial ingredients needed to accomplishing meaning. Join Deborah Casswell, Jen Haugan, Sarah Burslem and Samira Abdelmalek in conversation as they reveal the projects and practices that explore the promise of a long-lasting and purposeful Metaverse.
10:35 - 11:00
Jussi will be speaking about the Dispelix DPX Selva product line and how defractive waveguide technology has answers to the needs of world wide leaders looking to launch amazing solutions leveraging our AR single layer , full color lightweight waveguide. There will be an update on customer requirements to a discussion on mass manufacturing. Jussi will discuss both LED and LBS AR waveguide solutions and the benefits of each technology.
10:10 - 10:30
VR is not an empathy machine, it’s a conversation engine.
When it comes to issues of race, VR is not about trying to fix a problem or relive trauma, it’s about creating a safe space for everyone to practise self-discovery and talking about challenging subjects with others.
“Let’s Talk About Race” is a series of three VR training modules on microaggressions, bias and privilege developed by George Brown College (Toronto, Canada) in collaboration with London-based soft skills VR provider Bodyswaps.
In this talk, GBC’s Project Leader Michael Avis is joined by Bodyswaps’ CEO Christophe Mallet to discuss what they’ve learned about educator/technologist collaboration, the do’s and don’ts of trying to scale VR deployment in large education institutions, and dig into some of the results they gathered from 2000+ learners.
17:00 - 17:50
The world's largest tech companies are spending billions to create metaverse platforms based on the real world. These visual maps, nerfed out digital cities and resulting mixed reality interactions will deliver real utility and magic to our daily lives. We'll talk about who's doing what, why and how; efforts to create open realities; identify killer apps, opportunities and obstacles ahead; plus share tips, tools & tricks to build better realities. Session continues in the bar afterwards to debate finer points of if we're living in a simulation.
12:55 - 13:45
The many facets of identity across digital and physical space come together in entirely new ways in mixed reality, and especially in new metaverse implementations. How can developers, policy makers and platforms work to strike a balance between privacy, safety and inclusion, and what unique issues does the metaverse present in this space? A panel of representatives from across the industry address this complex and important topic.
16:05 - 16:55
Virtual fashion has created new ways for brands, designers, and consumers to create and experience fashion. With Augmented Reality, NFT’s, and wearables in Metaverse worlds like Decentraland, Sandbox, Roblox, and Fortnite, audiences are able to experience fashion in new and immersive ways.
This panel discussion will share insights on the latest possibilities and trends within the virtual fashion industry space and how this relates to web3 and augmented reality, creating new ways for consumers to express themselves.
12:30 - 13:20
Join this expert panel as they discuss:
- Access to immersive experiences
- Technology evolution & use cases of new technology integration within immersive experiences
- Impact of web3 & tokenomics on immersive experiences
- Prospects of immersive experiences
09:30 - 09:55
Join Oliver Wohler, Head of PICO Enterprise EMEA, and Alize Amrani, Enterprise Marketing Manager EMEA as they introduce PICO's newest offering for global businesses.
14:30 - 14:55
Our model of the world doesn't match the reality of the world. This is why we often find the future mystifying, we struggle unnecessarily, and are continually surprised when disruption occurs.
And most importantly: No deep tech, Metaverse or other innovation will lead to a thriving future until we bring these two into alignment.
What if we learned to see the world differently?
In this inspiring and paradigm-shifting talk, Innovation Architect and Near Futurist Neil Redding shares how seeing the world through the lens of connected ecosystems is the critical unlock — for sustainable business growth into the emerging future, for solving Humanity's greatest challenges, and for building the new immersive worlds of our most visionary dreams.
14:25 - 14:50
The Metaverse is only a small subset of the overall digital realm and all the hype is clouding the real opportunity to rethink how we do everything. We have incredible technology at our fingertips, but we are just scratching the surface of its capabilities.
By changing the way we think about innovation, and leading with a proactive mindset, we can simulate entirely new constructs for products, services and business processes. Beyond that, we can think of individual technologies as ingredients in our overall recipe for change.
This change is coming either way. We can either sit back and watch it all unfold or we can become the driving force behind it. Which side do you prefer to be on?
13:25 - 13:50
META’s ARfusion™ combines precision cast lens fabrication tools and functional metasurfaces, to provide AR wearable developers with a platform for seamlessly integrating these nanostructures into thin lightweight prescription glasses. These embedded technologies can include waveguides, microdisplays, holographic filters, liquid crystal/electrochromic foils, antifogging and eyeglow suppression films, antennas, and eye trackers. Each platform employs a massively parallel patterning scheme, designed to be scalable to large areas of either rigid substrate materials and rolls of flexible films. The ARfusion™ platform enables scalable and versatile fabrication processes for manufacturing AR glasses of any size and shape in large volumes, providing a significant cost advantage over current methods.
13:50 - 14:20
This session continues a discussion that started on awe.live that features examples of incredible use-cases emerging for how “immersive and experiential” technologies are providing new capabilities to help build education, awareness, and empathy around the major challenges facing humanity.
Highlights will include three specific initiatives driving SDGs (Sustainable Development Goals), positive impact and how XR will help create a “Metaverse for Good.” Marcus Shingles, CEO of Exponential Destiny (a 501c3 non-profit that is primarily led by youth from under-served communities) and Dace Campbell, XR thought leader, will also share two global prize competitions: AWE’s "XR Prize Challenge: Fight Climate Change Challenge" and ExpoD’s “Metaverse for SDG Global Prize & VR Competition,” recently launched with the support of the UN’s ITU agency. Both competitions will give the entire AWE community an opportunity to participate and get involved!
10:30 - 10:55
The Metaverse, the final frontier.
These are the voyages of many creators on a mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.
09:00 - 09:25
Ori Inbar, CEO and Co-Founder of AWE, will welcome attendees to the 13th annual AWE EU 2022 event with a fresh premise: XR makes dreams a reality!
He will kick off with how XR helped achieve his own personal dreams and proceed with covering how XR has been helping businesses deliver on their goals, people realize lifelong ambitions, and most crucially - fight the biggest threats facing humanity in the next decade.
Since 2010, AWE has been showcasing how XR can make dreams come true and AWE EU will continue with that tradition and help aspiring XR professionals fulfill more of their dreams while making a positive impact around the world with AR, VR and the Metaverse.