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Using XR Impact Games for Ocean Health Education

Oct 25

15:15 - 15:40

Description

This session will discuss different ways how Ocean Health Education with XR projects especially with Impact Games works from concept to actual usage and implementation.

Based on the VR Game 'The Great Ocean' and other XR projects producer Michael Geidel will present how working with scientists and non-governmental organizations (NGOs) made a difference creating the project for different target groups and usages. Speakers from e.g. partner NGOs like Galapagos based NGO Mare Nostrum, Whales & Dolphin Conservation NGO, and Save the MED NGO will both discuss how gaming and XR made a difference to their communication and success to reach and make an impact with their communities and how they shaped the game at the same time with their feedback. Vienna based producer Amilux' expertise to involve 360° interactive films will help understand how different visuals and XR media can support each other in the work to have an impact on people for Ocean conservation work.

Speakers

Producer , Actrio Studio
Digital Partnerships Mgr , Whale and Dolphin Conservation

Related Sessions

Oct 24

10:05 - 10:30

Description

The web-based augmented reality game, launched on the occasion of the 300th anniversary of the Belvedere Museum, takes children and families on a thrilling adventure through the Baroque palace gardens. The grounds of the Belvedere were once home to a menagerie – one of Europe's earliest zoos - where Prince Eugene gathered animals from around the world. Six of these animals are now the protagonists of the new Fantastic Palastics game: Roco the Lion, Neo the Lemur, Rena the Gazelle, Pop the Sheep, Dada the Ostrich, and Flux the Porcupine. The Fantastic Palastics game brings the history of this World Heritage Site to life with AR technology by Niantic 8th Wall. The game was developed in collaboration with The Brand Father and Orb Amsterdam and powered by Niantic 8th Wall. Wolfgang Bergmann (CFO Belvedere) and Doruk Eker (Orb) will talk about the development and learnings of this innovative project.

Come to the Belvedere Gardens and play the game while you are in Vienna: www.belvedere.at/game

Speakers

Partner , Orb Amsterdam
CFO , Belvedere Museum Vienna
Oct 24

10:05 - 10:30

Description

The web-based augmented reality game, launched on the occasion of the 300th anniversary of the Belvedere Museum, takes children and families on a thrilling adventure through the Baroque palace gardens. The grounds of the Belvedere were once home to a menagerie – one of Europe's earliest zoos - where Prince Eugene gathered animals from around the world. Six of these animals are now the protagonists of the new Fantastic Palastics game: Roco the Lion, Neo the Lemur, Rena the Gazelle, Pop the Sheep, Dada the Ostrich, and Flux the Porcupine. The Fantastic Palastics game brings the history of this World Heritage Site to life with AR technology by Niantic 8th Wall. The game was developed in collaboration with The Brand Father and Orb Amsterdam and powered by Niantic 8th Wall. Wolfgang Bergmann (CFO Belvedere) and Doruk Eker (Orb) will talk about the development and learnings of this innovative project.

Come to the Belvedere Gardens and play the game while you are in Vienna: www.belvedere.at/game

Speakers

Partner , Orb Amsterdam
CFO , Belvedere Museum Vienna
Oct 24

10:35 - 11:00

Description

As the hotly awaited Wallace and Gromit VR experience ‘The Grand Getaway’ is gearing up for release, discover how the production team transformed this lovable duo from onscreen heroes into embodied characters in an immersive world.

Hear from the producers about the challenges of translating a famous IP to a new medium, and how to balance story and play when crafting a world-class VR experience rooted in heart and humour.

Like the adventure itself, expect to be surprised and delighted - and we’ll share a definitive answer to, ‘was it created in clay?’ See you in the rocket…

Speakers

Co-Founder & CEO , No Ghost
Senior Producer , Aardman Animations
Oct 24

10:35 - 11:00

Description

As the hotly awaited Wallace and Gromit VR experience ‘The Grand Getaway’ is gearing up for release, discover how the production team transformed this lovable duo from onscreen heroes into embodied characters in an immersive world.

Hear from the producers about the challenges of translating a famous IP to a new medium, and how to balance story and play when crafting a world-class VR experience rooted in heart and humour.

Like the adventure itself, expect to be surprised and delighted - and we’ll share a definitive answer to, ‘was it created in clay?’ See you in the rocket…

Speakers

Co-Founder & CEO , No Ghost
Senior Producer , Aardman Animations
Oct 24

11:00 - 11:40

Description

Vienna is a place with a rich past. The development and creation of music, theater and science was omnipresent over centuries, Now there is a great demand to bring topics which deal with this past into a contemporary environment and of course tools of new media like VR, AR, AI are used. How are these projects started and how do they get funding? And what are the specifics of XE scene in Vienna compared with the United States?

Speakers

Producer of Cinematic Virtual Reality , Amilux