Agenda

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May 27

08:00 AM - 08:20 AM

Description

The latest race in build-once deploy everywhere frameworks is happening around the world of XR. Several frameworks promise to support both AR and VR experiences. The current leading frameworks are MRTK, XRTK and the Unity XR SDK.
In this talk, I will address the three most common questions that developers are asking about these frameworks:
Which XR framework should you choose?
What are the differences?
Why do you even need a framework?
Is this a case where eventually one framework will rule them all? Or will we continue to see the proliferation of more and more specialized frameworks?

Speakers

Senior XR Consultant , Project Archer
May 27

08:00 AM - 08:20 AM

Description

The latest race in build-once deploy everywhere frameworks is happening around the world of XR. Several frameworks promise to support both AR and VR experiences. The current leading frameworks are MRTK, XRTK and the Unity XR SDK.
In this talk, I will address the three most common questions that developers are asking about these frameworks:
Which XR framework should you choose?
What are the differences?
Why do you even need a framework?
Is this a case where eventually one framework will rule them all? Or will we continue to see the proliferation of more and more specialized frameworks?

Speakers

Senior XR Consultant , Project Archer
May 27

08:20 AM - 08:40 AM

Description

In this talk we introduce Universal AR - a brand new set of SDKs from Zappar that let you build AR content for the web (or native apps) using the creative tool or platform of your choice. The SDKs support face tracking, image tracking and instant world tracking and are available for ThreeJS and A-Frame (in addition to a pure JavaScript library) and Unity (supporting WebGL build as well as native). Be sure to tune in as we'll be building some content live with ThreeJS and A-Frame!

Speakers

Co-founder & CTO , Zappar
May 27

08:20 AM - 08:40 AM

Description

In this talk we introduce Universal AR - a brand new set of SDKs from Zappar that let you build AR content for the web (or native apps) using the creative tool or platform of your choice. The SDKs support face tracking, image tracking and instant world tracking and are available for ThreeJS and A-Frame (in addition to a pure JavaScript library) and Unity (supporting WebGL build as well as native). Be sure to tune in as we'll be building some content live with ThreeJS and A-Frame!

Speakers

Co-founder & CTO , Zappar
May 27

08:40 AM - 09:00 AM

Description

In this session, Will Humphrey, Studio Director at Sugar Creative (a Co-Owner of Fictioneers), will walk through how the features of Unity’s Mixed and Augmented Reality Studio (MARS) have underpinned the development of both Dr. Seuss’s ABC AR and Wallace & Gromit: The Big Fix Up, including how the new toolkit has affected their overall workflow.

Speakers

Creative Director , Sugar Creative
May 27

08:40 AM - 09:00 AM

Description

In this session, Will Humphrey, Studio Director at Sugar Creative (a Co-Owner of Fictioneers), will walk through how the features of Unity’s Mixed and Augmented Reality Studio (MARS) have underpinned the development of both Dr. Seuss’s ABC AR and Wallace & Gromit: The Big Fix Up, including how the new toolkit has affected their overall workflow.

Speakers

Creative Director , Sugar Creative
May 27

09:00 AM - 09:20 AM

Description

When AR and MR devices are released the race for the best immersive content showcase is on - how else should you convince clients and customers to invest in this new technology? This talk aims to outline best practices on how to create a mixed reality platform that actually sells. You will learn how our diverse team of XR developers designed, prototyped, iterated, tested and finally released the immersive collaborative MR platform for interior design that helps brands and customers alike to "test drive" their home make-over.

Speakers

Head of Immersive Development , Island Labs GmbH
May 27

09:00 AM - 09:20 AM

Description

When AR and MR devices are released the race for the best immersive content showcase is on - how else should you convince clients and customers to invest in this new technology? This talk aims to outline best practices on how to create a mixed reality platform that actually sells. You will learn how our diverse team of XR developers designed, prototyped, iterated, tested and finally released the immersive collaborative MR platform for interior design that helps brands and customers alike to "test drive" their home make-over.

Speakers

Head of Immersive Development , Island Labs GmbH
May 27

09:20 AM - 09:40 AM

Description

Having overseen the development of prototypes for over 200 concepts, Bernard has learned a lot about the best practices for rapid prototyping with game technology. A recurring pursuit while prototyping for VR is to find a way of interaction that feels 'natural' - as opposed to 'realistic'. By using more intuitive ways of interaction, this can be taken to a new level in VR. Bernard will talk about what he and his team have learned over the years, and will show how these best practices apply to VR projects using a few related project cases.

Speakers

Founder , PreviewLabs
May 27

09:20 AM - 09:40 AM

Description

Having overseen the development of prototypes for over 200 concepts, Bernard has learned a lot about the best practices for rapid prototyping with game technology. A recurring pursuit while prototyping for VR is to find a way of interaction that feels 'natural' - as opposed to 'realistic'. By using more intuitive ways of interaction, this can be taken to a new level in VR. Bernard will talk about what he and his team have learned over the years, and will show how these best practices apply to VR projects using a few related project cases.

Speakers

Founder , PreviewLabs
May 27

09:40 AM - 10:00 AM

Description

After 4 years in development, MetaVRse is revealing their new web-based 3D/XR rendering engine and online editor. Learn how to create 3D and XR experiences in under an hour in this workshop.

Speakers

Co-Founder & COO , MetaVRse
May 27

09:40 AM - 10:00 AM

Description

After 4 years in development, MetaVRse is revealing their new web-based 3D/XR rendering engine and online editor. Learn how to create 3D and XR experiences in under an hour in this workshop.

Speakers

Co-Founder & COO , MetaVRse
May 27

10:20 AM - 10:30 AM

May 27

10:20 AM - 10:30 AM

May 27

10:30 AM - 10:50 AM

Description

COVID 19 has exposed the lack of investment in frontline worker technology making manufacturing and service companies struggle to maintain operational readiness in the face of social distancing, travel restrictions, and an uncertain workforce. AI-based Connected Worker platforms provide the capabilities to address these challenges while providing the foundation for long term digital transformation of manufacturing and service workers. Listen to serial entrepreneur (ThingWorx, Lighthammer, Wonderware) Russ Fadel describe his vision for the future connected worker.

Speakers

Co-Founder and CEO , Augmentir
May 27

10:30 AM - 10:50 AM

Description

COVID 19 has exposed the lack of investment in frontline worker technology making manufacturing and service companies struggle to maintain operational readiness in the face of social distancing, travel restrictions, and an uncertain workforce. AI-based Connected Worker platforms provide the capabilities to address these challenges while providing the foundation for long term digital transformation of manufacturing and service workers. Listen to serial entrepreneur (ThingWorx, Lighthammer, Wonderware) Russ Fadel describe his vision for the future connected worker.

Speakers

Co-Founder and CEO , Augmentir
May 27

10:50 AM - 11:10 AM

Description

Too often, data that can improve worker productivity is lost because it is not delivered to the right person, at the right time, in the right way. This challenge becomes more acute as the amount of data and the speed of operations increase, placing increased stress on the worker. With a heads up display, businesses have the opportunity to provide information right in the worker's line of sight in simple, easy to understand, efficient ways that reduces stress while improving productivity, efficiency, and safety. In this session, Six15 Technologies will showcase how they are solving the data problem for essential workers from the military to the warehouse, and how HUD’s make their simpler and safer.

Speakers

CEO , Six15 Technologies
May 27

10:50 AM - 11:10 AM

Description

Too often, data that can improve worker productivity is lost because it is not delivered to the right person, at the right time, in the right way. This challenge becomes more acute as the amount of data and the speed of operations increase, placing increased stress on the worker. With a heads up display, businesses have the opportunity to provide information right in the worker's line of sight in simple, easy to understand, efficient ways that reduces stress while improving productivity, efficiency, and safety. In this session, Six15 Technologies will showcase how they are solving the data problem for essential workers from the military to the warehouse, and how HUD’s make their simpler and safer.

Speakers

CEO , Six15 Technologies
May 27

11:10 AM - 11:30 AM

Description

Join Brian Vogelsang, Senior Director and XR Product Management of Qualcomm Technologies inc. and Raffaella Camera, Global Head of Innovation & Strategy at Accenture Extended Reality as they present a case study around event planning in the hotel industry. The Accenture XR Event Planner is an immersive, collaborative and interactive augmented reality (AR) and virtual reality (VR) solution piloted in partnership with Qualcomm, Intercontinental Hotel Group (IHG) and InterContinental Los Angeles Downtown. The XR Event Planner solution extends the digital consumer journey to include mobile, mobile AR, AR glasses and VR headsets—enabling event planners, buyers and hotel sales staff to visualize, customize and move through event spaces remotely and collaborate throughout the process. Focus group feedback and market analysis shows hotels could shorten the sales cycle, improve brand affinity and connection with clients and increase revenue up to 8 percent in the $330 billion annual US meetings and events industry.

Speakers

Sr. Director, Product Management , Qualcomm
Head of Brands , Epic Games - Unreal Engine
May 27

11:10 AM - 11:30 AM

Description

Join Brian Vogelsang, Senior Director and XR Product Management of Qualcomm Technologies inc. and Raffaella Camera, Global Head of Innovation & Strategy at Accenture Extended Reality as they present a case study around event planning in the hotel industry. The Accenture XR Event Planner is an immersive, collaborative and interactive augmented reality (AR) and virtual reality (VR) solution piloted in partnership with Qualcomm, Intercontinental Hotel Group (IHG) and InterContinental Los Angeles Downtown. The XR Event Planner solution extends the digital consumer journey to include mobile, mobile AR, AR glasses and VR headsets—enabling event planners, buyers and hotel sales staff to visualize, customize and move through event spaces remotely and collaborate throughout the process. Focus group feedback and market analysis shows hotels could shorten the sales cycle, improve brand affinity and connection with clients and increase revenue up to 8 percent in the $330 billion annual US meetings and events industry.

Speakers

Sr. Director, Product Management , Qualcomm
Head of Brands , Epic Games - Unreal Engine