11:50 AM - 12:10 PM
Stan Larroque will introduce and demo the Lynx R1, a new kind of standalone device for Mixed Reality.
11:50 AM - 12:10 PM
Stan Larroque will introduce and demo the Lynx R1, a new kind of standalone device for Mixed Reality.
11:50 AM - 12:10 PM
To enable ubiquitous spatial AR (AR Cloud) a refreshing and accurately localizing Digital Twin is needed. It is not an easy task to create a localizing Digital Twin let alone to use your standard mobile phone(s) to do it. This talk is elaborating the process of creating a City Scale Digital Twin in Helsinki, Finland. Also covered is the tools available, skills needed and how to move the next level.
11:50 AM - 12:10 PM
To enable ubiquitous spatial AR (AR Cloud) a refreshing and accurately localizing Digital Twin is needed. It is not an easy task to create a localizing Digital Twin let alone to use your standard mobile phone(s) to do it. This talk is elaborating the process of creating a City Scale Digital Twin in Helsinki, Finland. Also covered is the tools available, skills needed and how to move the next level.
12:10 PM - 12:30 PM
Immersive, interactive projection environments are XR experiences that bridge the physical and digital worlds. Domes, panoramas, globes, and projection-mapped spaces provide a social, collaborative way to experience 360° content, solving some of the practical challenges of deploying XR at scale. In these group experiences audiences can collaborate and connect - whether with data, with brands, or with one another.
Drawing on more than a decade of The Elumenati’s projects with clients from NASA and NOAA to Dreamworks and Deloitte, this talk looks at XR use cases across entertainment, enterprise and education. In location-based entertainment, immersion and interactivity enable social interaction IRL, and bring a fun factor that draws crowds and builds lasting memories. Leveraging these technologies in live brand activations is a crucial element in building CX, creating the engagement that is key to experiential marketing strategies. And a rapidly evolving toolset for content creation enables cross-disciplinary connections in education and design, from research labs to executive briefing centers, and from virtual production to civil engineering. We’ll discuss best practices and lessons learned in implementing immersive XR across these verticals, and brainstorm ways to stay connected in a post-corona future.
12:10 PM - 12:30 PM
Immersive, interactive projection environments are XR experiences that bridge the physical and digital worlds. Domes, panoramas, globes, and projection-mapped spaces provide a social, collaborative way to experience 360° content, solving some of the practical challenges of deploying XR at scale. In these group experiences audiences can collaborate and connect - whether with data, with brands, or with one another.
Drawing on more than a decade of The Elumenati’s projects with clients from NASA and NOAA to Dreamworks and Deloitte, this talk looks at XR use cases across entertainment, enterprise and education. In location-based entertainment, immersion and interactivity enable social interaction IRL, and bring a fun factor that draws crowds and builds lasting memories. Leveraging these technologies in live brand activations is a crucial element in building CX, creating the engagement that is key to experiential marketing strategies. And a rapidly evolving toolset for content creation enables cross-disciplinary connections in education and design, from research labs to executive briefing centers, and from virtual production to civil engineering. We’ll discuss best practices and lessons learned in implementing immersive XR across these verticals, and brainstorm ways to stay connected in a post-corona future.
12:20 PM - 12:40 PM
Augmented Reality has proven to show value within many critical enterprise verticals including manufacturing, architecture, engineering, construction, energy and utilities. Given the world’s current pandemic situation where there are travel restrictions and the increased need for remote work, remote assistance, training and reskilling of a workforce, it is now more important than ever for companies to have enterprise ready, easy to deploy digital solutions. Lenovo will discuss the current global situation and how customers are deploying solutions like remote assistance, guided workflows, and remote collaboration to improve productivity, reduce errors, and decrease service resolution times. Lenovo will announce a new ThinkReality solution that makes it easier than ever for enterprises to deploy these solutions at scale.
12:20 PM - 12:40 PM
Augmented Reality has proven to show value within many critical enterprise verticals including manufacturing, architecture, engineering, construction, energy and utilities. Given the world’s current pandemic situation where there are travel restrictions and the increased need for remote work, remote assistance, training and reskilling of a workforce, it is now more important than ever for companies to have enterprise ready, easy to deploy digital solutions. Lenovo will discuss the current global situation and how customers are deploying solutions like remote assistance, guided workflows, and remote collaboration to improve productivity, reduce errors, and decrease service resolution times. Lenovo will announce a new ThinkReality solution that makes it easier than ever for enterprises to deploy these solutions at scale.
12:30 PM - 12:50 PM
Post CoVid-19, Location Based Entertainment and Attractions face particular challenges to help guests get comfortable with having fun together in theme parks again. Join Terry Sanderson of Dreamcraft Attractions to explore these challenges and see why 2019’s ‘Midnight Ride’ VR attraction is well positioned to handle re-opening while maintaining high levels of guest hygiene and throughput due to it’s unique design, layout and features.
12:30 PM - 12:50 PM
Post CoVid-19, Location Based Entertainment and Attractions face particular challenges to help guests get comfortable with having fun together in theme parks again. Join Terry Sanderson of Dreamcraft Attractions to explore these challenges and see why 2019’s ‘Midnight Ride’ VR attraction is well positioned to handle re-opening while maintaining high levels of guest hygiene and throughput due to it’s unique design, layout and features.
12:30 PM - 05:00 PM
12:30-1:30pm PDT – Space Popular Keynote https://meetings.ringcentral.com/j/1494465252;
1:30-2:30pm PDT – Expanded Practice https://meetings.ringcentral.com/j/1492031855;
4-5pm PDT – Revealing Hidden Worlds with AR https://meetings.ringcentral.com/j/1487122291
Use code 'awe2'.
12:30 PM - 05:00 PM
12:30-1:30pm PDT – Space Popular Keynote https://meetings.ringcentral.com/j/1494465252;
1:30-2:30pm PDT – Expanded Practice https://meetings.ringcentral.com/j/1492031855;
4-5pm PDT – Revealing Hidden Worlds with AR https://meetings.ringcentral.com/j/1487122291
Use code 'awe2'.