12:40 PM - 01:40 PM
Learn how to develop WebAR experiences using the 8th Wall platform in this technical walk-through. The 8th Wall team will lead a live tutorial on how to develop interactive WebAR/VR experiences that run everywhere using 8th Wall’s AR Engine and Cloud Editor platform. Introduced in 2018, 8th Wall’s AR Engine supports both image tracking and world tracking (at the same time!), and runs entirely in javascript in mobile browsers. After a year of commercial WebAR developer feedback, the purpose-built Cloud Editor was released for professional WebAR development and deployment. Come prepared for a deep dive into the tools and tech that power today’s commercial WebAR experiences!
12:40 PM - 01:40 PM
Learn how to develop WebAR experiences using the 8th Wall platform in this technical walk-through. The 8th Wall team will lead a live tutorial on how to develop interactive WebAR/VR experiences that run everywhere using 8th Wall’s AR Engine and Cloud Editor platform. Introduced in 2018, 8th Wall’s AR Engine supports both image tracking and world tracking (at the same time!), and runs entirely in javascript in mobile browsers. After a year of commercial WebAR developer feedback, the purpose-built Cloud Editor was released for professional WebAR development and deployment. Come prepared for a deep dive into the tools and tech that power today’s commercial WebAR experiences!
01:00 PM - 01:20 PM
Spatial computing will transform how we understand data. Roger Kenny is a data viz expert from The Wall Street Journal who has been exploring spatial computing since 2015. In this talk he will share some of what he has learned.
01:00 PM - 01:20 PM
Spatial computing will transform how we understand data. Roger Kenny is a data viz expert from The Wall Street Journal who has been exploring spatial computing since 2015. In this talk he will share some of what he has learned.
01:00 PM - 02:00 PM
Transfer your consciousness ,via a virtual avatar, into ENGAGE where you will join Chris Madsen, Steven Sato and fellow AWE peers for an immersive interactive journey into ENGAGE to experience first-hand how virtual reality is being used for collaboration, training, education, communication, events and more! Space is limited.
ENGAGE is an education and corporate training platform in virtual reality. It empowers educators and companies to host meetings, presentations, classes and events with people across the world. Using the platform, virtual reality training and experiences can be created in minutes. The tools are very easy to use and require no technical expertise. You can choose to host your virtual reality sessions live, or record and save them for others to experience later. A wide variety of effective and immersive virtual experiences can be created with an extensive library of virtual objects, effects and virtual locations available on the platform.
Space is limited to 50 people for one hour each day from May 26-29 at 1pm PST.
Details to sign up for this virtual event are on the ENGAGE event calendar.
IMPORTANT: The AWE conference password is 'vr'
Day 3: https://app.engagevr.io/events/ZnMdA/share
The livestream can be found at: https://engagevr.io/awe-conference/
01:00 PM - 02:00 PM
Transfer your consciousness ,via a virtual avatar, into ENGAGE where you will join Chris Madsen, Steven Sato and fellow AWE peers for an immersive interactive journey into ENGAGE to experience first-hand how virtual reality is being used for collaboration, training, education, communication, events and more! Space is limited.
ENGAGE is an education and corporate training platform in virtual reality. It empowers educators and companies to host meetings, presentations, classes and events with people across the world. Using the platform, virtual reality training and experiences can be created in minutes. The tools are very easy to use and require no technical expertise. You can choose to host your virtual reality sessions live, or record and save them for others to experience later. A wide variety of effective and immersive virtual experiences can be created with an extensive library of virtual objects, effects and virtual locations available on the platform.
Space is limited to 50 people for one hour each day from May 26-29 at 1pm PST.
Details to sign up for this virtual event are on the ENGAGE event calendar.
IMPORTANT: The AWE conference password is 'vr'
Day 3: https://app.engagevr.io/events/ZnMdA/share
The livestream can be found at: https://engagevr.io/awe-conference/
01:20 PM - 01:40 PM
New and emerging technologies are revolutionizing the way end-users interact with their environment, and reshaping organizational training. How can we leverage these new technologies to help individuals learn and practice the various skills associated to their current roles in a real world environment? Augment Reality (AR) and Virtual Reality (VR) provide a range of possible solutions. So, where do you begin? How do you encourage adoption, spark innovation, and accelerate integration of an AR/VR solution? What do I need to know?
Discuss the various forms of virtual reality currently available for training and development
Review various uses cases for AR/VR, and see it in action
Discuss how to request and integrate AR/VR within your organization address the business challenges and roadblocks to adoption
01:20 PM - 01:40 PM
New and emerging technologies are revolutionizing the way end-users interact with their environment, and reshaping organizational training. How can we leverage these new technologies to help individuals learn and practice the various skills associated to their current roles in a real world environment? Augment Reality (AR) and Virtual Reality (VR) provide a range of possible solutions. So, where do you begin? How do you encourage adoption, spark innovation, and accelerate integration of an AR/VR solution? What do I need to know?
Discuss the various forms of virtual reality currently available for training and development
Review various uses cases for AR/VR, and see it in action
Discuss how to request and integrate AR/VR within your organization address the business challenges and roadblocks to adoption
01:40 PM - 02:00 PM
In this talk, you’ll learn how top global 2000 companies are using VR training at scale to generate significant ROI and savings for their bottom line. You’ll learn how to integrate VR into existing training programs, set your baselines metrics, break down a plan to scale, and quantify training results, a process that has been traditionally extremely hard to measure.
If you’re curious about immersive technology, this session will give you the knowledge for systematically implementing virtual reality training in your organization and what you can expect from the technology in the future.
01:40 PM - 02:00 PM
In this talk, you’ll learn how top global 2000 companies are using VR training at scale to generate significant ROI and savings for their bottom line. You’ll learn how to integrate VR into existing training programs, set your baselines metrics, break down a plan to scale, and quantify training results, a process that has been traditionally extremely hard to measure.
If you’re curious about immersive technology, this session will give you the knowledge for systematically implementing virtual reality training in your organization and what you can expect from the technology in the future.
01:40 PM - 02:40 PM
From automotive design labs to construction sites, professional designers from around the world are using Augmented Reality to bring ideas to life. The NVIDIA CloudXR SDK is an essential suite of tools and APIs for telecommunications providers, original device manufacturers (ODMs) and independent software vendors delivering 5G AR content. Join Greg Jones, Senior Manager of Global Business Development for XR and Product Manager of CloudXR at NVIDIA, to discover how the CloudXR SDK enables wireless streaming of OpenVR applications to 5G-connected devices. In this developer tutorial, Dr. Jones will explain how the CloudXR SDK provides expanded access to the most advanced computer graphics through NVIDIA RTX Server with virtual GPU technology, enabling developers to design for scalability and performance.
01:40 PM - 02:40 PM
From automotive design labs to construction sites, professional designers from around the world are using Augmented Reality to bring ideas to life. The NVIDIA CloudXR SDK is an essential suite of tools and APIs for telecommunications providers, original device manufacturers (ODMs) and independent software vendors delivering 5G AR content. Join Greg Jones, Senior Manager of Global Business Development for XR and Product Manager of CloudXR at NVIDIA, to discover how the CloudXR SDK enables wireless streaming of OpenVR applications to 5G-connected devices. In this developer tutorial, Dr. Jones will explain how the CloudXR SDK provides expanded access to the most advanced computer graphics through NVIDIA RTX Server with virtual GPU technology, enabling developers to design for scalability and performance.
02:00 PM - 03:00 PM
The web straddles national boundaries. It is the place where the "great conversation" takes place; the conversation about how we as world citizens work and grow together. But it is hard today to even tip somebody a dollar across international boundaries for work that you like. It is also hard to see what the best content is - based on how much attention a given person has gotten in real-world terms other than by upvotes which can be faked. In this new world, a world that is increasingly online, using a web that is increasingly more vibrant, richer and engaging, we need ways to signal to each other clearly - with true signals - that cannot be forged, that show real indications of interest. What we think of as the future web is more than just pretty graphics - it is an intersection of three key requirements: 1) better tools 2) identity and 3) money. For us to have the beautiful hyper futures we imagine; with immersive 3d graphics, where content creators who want to make money go to the web first rather than walled gardens - we need to fix all three of these.
To join, click here closer to the event: https://hubs.mozilla.com/pGdWEYo/hubs-at-awe-online
02:00 PM - 03:00 PM
The web straddles national boundaries. It is the place where the "great conversation" takes place; the conversation about how we as world citizens work and grow together. But it is hard today to even tip somebody a dollar across international boundaries for work that you like. It is also hard to see what the best content is - based on how much attention a given person has gotten in real-world terms other than by upvotes which can be faked. In this new world, a world that is increasingly online, using a web that is increasingly more vibrant, richer and engaging, we need ways to signal to each other clearly - with true signals - that cannot be forged, that show real indications of interest. What we think of as the future web is more than just pretty graphics - it is an intersection of three key requirements: 1) better tools 2) identity and 3) money. For us to have the beautiful hyper futures we imagine; with immersive 3d graphics, where content creators who want to make money go to the web first rather than walled gardens - we need to fix all three of these.
To join, click here closer to the event: https://hubs.mozilla.com/pGdWEYo/hubs-at-awe-online
02:10 PM - 02:30 PM
Storytelling is as old as time itself. As humans, we have used stories for centuries to build collective knowledge, adapt, and to learn. With each new technology the way we experience stories, educate, and learning evolves. Now we are in the time of XR.
We have lived the early years of XR technology dissemination and today we can begin to collectively reflect and share our knowledge on what is and is not working, what creates the most impact in XR for users, and how best to improve these experiences.
In this session, two experts with very different backgrounds compare notes and share their experiences from the cognitive science perspective and the simulation technologies perspective. This is the beginning of a conversation establishing guidelines to augment learning by living memorable virtual experiences.
02:10 PM - 02:30 PM
Storytelling is as old as time itself. As humans, we have used stories for centuries to build collective knowledge, adapt, and to learn. With each new technology the way we experience stories, educate, and learning evolves. Now we are in the time of XR.
We have lived the early years of XR technology dissemination and today we can begin to collectively reflect and share our knowledge on what is and is not working, what creates the most impact in XR for users, and how best to improve these experiences.
In this session, two experts with very different backgrounds compare notes and share their experiences from the cognitive science perspective and the simulation technologies perspective. This is the beginning of a conversation establishing guidelines to augment learning by living memorable virtual experiences.