Agenda

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May 29

02:30 PM - 02:50 PM

Description

Research has already shown that Virtual and Augmented Reality could be effective in several healthcare domains like patient engagement, medical training, and even telemedicine. But what if we could use Mixed Reality to augment a surgeon's performance -- enhance their eyesight, make them more efficient, and enable them to work flawlessly?
The typical operating room contains several million dollars in computer-aided surgery (CAS) equipment, yet surgeons often avoid these systems due to their complexity, lack of precision, and radiation exposure. Surgeons have to take their eyes off patients and squint at 2D navigation displays, a distraction that slows them down and puts patients at risk. One minute in the operating room now costs nearly $1000, while revisions to spinal fusion surgeries alone cost $1 billion a year. Disruptive innovation happens slowly in the medical device industry, and in this era of spiraling costs hospitals urgently need new solutions to augment and scale surgical capabilities.

At AWE 2020, Proprio CEO and Co-founder Gabriel Jones will discuss how computer vision, robotics, machine learning, and immersive interfaces are converging to transform one of the most complex professions, and how inter-disciplinary teams of game designers and robotics engineers are solving hard problems in healthcare.

Speakers

Co-Founder, CEO , Proprio
May 29

02:30 PM - 02:50 PM

Description

Research has already shown that Virtual and Augmented Reality could be effective in several healthcare domains like patient engagement, medical training, and even telemedicine. But what if we could use Mixed Reality to augment a surgeon's performance -- enhance their eyesight, make them more efficient, and enable them to work flawlessly?
The typical operating room contains several million dollars in computer-aided surgery (CAS) equipment, yet surgeons often avoid these systems due to their complexity, lack of precision, and radiation exposure. Surgeons have to take their eyes off patients and squint at 2D navigation displays, a distraction that slows them down and puts patients at risk. One minute in the operating room now costs nearly $1000, while revisions to spinal fusion surgeries alone cost $1 billion a year. Disruptive innovation happens slowly in the medical device industry, and in this era of spiraling costs hospitals urgently need new solutions to augment and scale surgical capabilities.

At AWE 2020, Proprio CEO and Co-founder Gabriel Jones will discuss how computer vision, robotics, machine learning, and immersive interfaces are converging to transform one of the most complex professions, and how inter-disciplinary teams of game designers and robotics engineers are solving hard problems in healthcare.

Speakers

Co-Founder, CEO , Proprio
May 29

02:30 PM - 03:10 PM

Description

A focused panel discussion amongst artists and technologists working at the intersection of XR and the performing arts on opportunities, challenges and the future for integrations.

Speakers

Executive and Artistic Director , Opera on Tap
Co-Founder , OperaMap
Director , UC San Diego Sonic Arts Research and Development
Independent XR Producer , Virtual Reality Ireland
VR, AR, XR Musical Compositions , Composer
POV and storytelling in XR performing arts projects , Theatrical writer and Librettist
May 29

02:30 PM - 03:10 PM

Description

A focused panel discussion amongst artists and technologists working at the intersection of XR and the performing arts on opportunities, challenges and the future for integrations.

Speakers

Executive and Artistic Director , Opera on Tap
Co-Founder , OperaMap
Director , UC San Diego Sonic Arts Research and Development
Independent XR Producer , Virtual Reality Ireland
VR, AR, XR Musical Compositions , Composer
POV and storytelling in XR performing arts projects , Theatrical writer and Librettist
May 29

02:50 PM - 03:10 PM

Description

There are more than 900 published studies on the therapeutic use cases of virtual and augmented reality. In this session, two XR technologists will present the results of three-peer reviewed journals looking at the impact of AR and VR on brain patterns associated with positivity, calm, and other mood states.

Speakers

Chief Operating Officer (COO) , Healium by StoryUP Studios
CEO , Healium by StoryUP Studios
May 29

02:50 PM - 03:10 PM

Description

There are more than 900 published studies on the therapeutic use cases of virtual and augmented reality. In this session, two XR technologists will present the results of three-peer reviewed journals looking at the impact of AR and VR on brain patterns associated with positivity, calm, and other mood states.

Speakers

Chief Operating Officer (COO) , Healium by StoryUP Studios
CEO , Healium by StoryUP Studios
May 29

03:00 PM - 04:00 PM

Description

Playing some bouncy tech house with some throwback vibes!

Join the VR experience here: https://account.altvr.com/events/1475661139621708187

AltspaceVR Minimum Specs and Supported devices:
https://help.altvr.com/hc/en-us/articles/115003538414-Minimum-System-Specifications

Speakers

DJ/Artist/XR Event Producer , Virtualsports
May 29

03:00 PM - 04:00 PM

Description

Playing some bouncy tech house with some throwback vibes!

Join the VR experience here: https://account.altvr.com/events/1475661139621708187

AltspaceVR Minimum Specs and Supported devices:
https://help.altvr.com/hc/en-us/articles/115003538414-Minimum-System-Specifications

Speakers

DJ/Artist/XR Event Producer , Virtualsports
May 29

03:10 PM - 03:30 PM

Description

AR promises to make all the world – including work – a stage for immersive experiences. And with the arrival of COVID-19, a massive accelerant for AR to catalyze “jobs of the now” awaits. And after the virus, the role of “AR Journey Builder” may be one of the hottest jobs of 2025. But sometimes today, it can feel like the world is divided into “believers” and “non-believers”. So which view is the right view? What’s on the horizon? What’s the real reality of augmented reality, and how will it affect the future of work? We partnered with Oxford Economics and Berkeley’s Haas School of Business to capture lessons learned from industry practitioners. In short, AR is happening fast, it’s happening now, and timing is everything.

Speakers

Vice President, Center for the Future of Work , Cognizant Technology Solutions
May 29

03:10 PM - 03:30 PM

Description

AR promises to make all the world – including work – a stage for immersive experiences. And with the arrival of COVID-19, a massive accelerant for AR to catalyze “jobs of the now” awaits. And after the virus, the role of “AR Journey Builder” may be one of the hottest jobs of 2025. But sometimes today, it can feel like the world is divided into “believers” and “non-believers”. So which view is the right view? What’s on the horizon? What’s the real reality of augmented reality, and how will it affect the future of work? We partnered with Oxford Economics and Berkeley’s Haas School of Business to capture lessons learned from industry practitioners. In short, AR is happening fast, it’s happening now, and timing is everything.

Speakers

Vice President, Center for the Future of Work , Cognizant Technology Solutions
May 29

03:30 PM - 03:50 PM

Description

In this talk, we show how facial expressions and heart rate can be used as an input. We discuss how they allow us to personalise user experience and how combined with VR, they can help tackle health issues such as facial palsy, but also autism or mental health.


Emteq has a unique approach to help people with Facial Palsy, with tailored therapy for home and clinics. We integrated an array of sensors in all-in-one VR headsets. EMG sensors give real-time feedback about muscle activity, showing patients movements that are invisible in a mirror. PPG sensors give additional feedback on relaxation level. Using an iterative user-centred design approach, we developed a VR application for facial rehabilitation.

Speakers

Project Manager , Emteq
May 29

03:30 PM - 03:50 PM

Description

In this talk, we show how facial expressions and heart rate can be used as an input. We discuss how they allow us to personalise user experience and how combined with VR, they can help tackle health issues such as facial palsy, but also autism or mental health.


Emteq has a unique approach to help people with Facial Palsy, with tailored therapy for home and clinics. We integrated an array of sensors in all-in-one VR headsets. EMG sensors give real-time feedback about muscle activity, showing patients movements that are invisible in a mirror. PPG sensors give additional feedback on relaxation level. Using an iterative user-centred design approach, we developed a VR application for facial rehabilitation.

Speakers

Project Manager , Emteq
May 29

04:00 PM - 05:00 PM

Description

Team Glue is hosting open hours & demos throughout the AWE Online 2020 conference. We are happy to invite you to participate in our virtual gatherings in Glue. You can jump in briefly or stay longer to meet with fellow AWE participants and Glue team members.

Request access to Glue AWE 2020 Open Hours & Demos here: https://online.awexr.com/organizations/RHNRxYfACocu7xTHY

Learn more about Glue at www.glue.work

May 29

04:00 PM - 05:00 PM

Description

Team Glue is hosting open hours & demos throughout the AWE Online 2020 conference. We are happy to invite you to participate in our virtual gatherings in Glue. You can jump in briefly or stay longer to meet with fellow AWE participants and Glue team members.

Request access to Glue AWE 2020 Open Hours & Demos here: https://online.awexr.com/organizations/RHNRxYfACocu7xTHY

Learn more about Glue at www.glue.work