Agenda

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Description

With the upcoming next-gen consumer VR headsets integrated with eye tracking, XR games are expecting huge opportunities of optimizing gamers' experience in many areas like interaction, UI, avatar, visual and graphics. Tobii and Starcade Arcade will share their experience in how to make Starblazer, a space RTS game, more intuitive and immersive, pitfalls to avoid in development and new features to expect.

Speakers

CEO & Founder , Starcade Arcade
Senior Director of Sales and Business Development , Tobii

Description

With the upcoming next-gen consumer VR headsets integrated with eye tracking, XR games are expecting huge opportunities of optimizing gamers' experience in many areas like interaction, UI, avatar, visual and graphics. Tobii and Starcade Arcade will share their experience in how to make Starblazer, a space RTS game, more intuitive and immersive, pitfalls to avoid in development and new features to expect.

Speakers

CEO & Founder , Starcade Arcade
Senior Director of Sales and Business Development , Tobii

Description

Discover how brands can use Unity to build and publish real-time 3D experiences that engage their consumers on multiple platforms, whether it’s a web-based 3D product configurator or an immersive VR experience, and guide shoppers along their purchase journey. Thanks to headless integration with Salesforce Commerce Cloud, shoppers can then make their final purchase without leaving their immersive experience. See how Unity and Salesforce are evolving the e-commerce experience.

Speakers

Senior Product Manager, Global Commerce Cloud , salesforce.com
Senior Business Strategy Manager , Unity Technologies

Description

Discover how brands can use Unity to build and publish real-time 3D experiences that engage their consumers on multiple platforms, whether it’s a web-based 3D product configurator or an immersive VR experience, and guide shoppers along their purchase journey. Thanks to headless integration with Salesforce Commerce Cloud, shoppers can then make their final purchase without leaving their immersive experience. See how Unity and Salesforce are evolving the e-commerce experience.

Speakers

Senior Product Manager, Global Commerce Cloud , salesforce.com
Senior Business Strategy Manager , Unity Technologies

Description

Businesses have boarded the XR bandwagon in the areas of marketing/user experience as well as employee onboarding and training, largely using asynchronous simulations or immersive experiences. Early XR adoption in university courses seems to be either from a technical skill building perspective or from an angle of exploring the possibilities of immersive technologies.

Synchronous learning in VR is largely overlooked at present, yet has many untouted benefits such as the ability to recreate the magic of community, shared knowledge, and belonging, which in-person training and education offered learners for decades. Learning in VR synchronously can be a meaningful way of enhancing immersive technology adoption in academia and industry.

This panel will discuss the various dimensions of integrating VR as the post-Zoom frontier in education and corporate training.

Speakers

Customer Success Manager , VR/AR Association
Head of Learning Experiences & Client Services , Edstutia
CEO , Spatial Ape
Founding Faculty , Edstutia

Description

Businesses have boarded the XR bandwagon in the areas of marketing/user experience as well as employee onboarding and training, largely using asynchronous simulations or immersive experiences. Early XR adoption in university courses seems to be either from a technical skill building perspective or from an angle of exploring the possibilities of immersive technologies.

Synchronous learning in VR is largely overlooked at present, yet has many untouted benefits such as the ability to recreate the magic of community, shared knowledge, and belonging, which in-person training and education offered learners for decades. Learning in VR synchronously can be a meaningful way of enhancing immersive technology adoption in academia and industry.

This panel will discuss the various dimensions of integrating VR as the post-Zoom frontier in education and corporate training.

Speakers

Customer Success Manager , VR/AR Association
Head of Learning Experiences & Client Services , Edstutia
CEO , Spatial Ape
Founding Faculty , Edstutia
Jun 2

01:00 PM - 01:55 PM

Description

The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are. This presentation illustrates our new reality in real-time by embracing immersive technologies, and telling the story of a day in the life of Sophia as she traverses the Metaverse to create meaningful memories with her friends and family and creates hyper-connective pathways to excel in her career from anywhere in the world.

“MetaTr@versal: A Day in the Life” is an innovative live stage play that demonstrates the power of an embodied internet in service of humanity while illustrating the value of interoperability and open standards. This event will feature a cast of industry talent (and some surprises) as the people Sophia encounters in a day in her life. The audience will experience the show through the point of view of Sophia and come out with a vision for how they, too, can embrace the wonders of the Metaverse.

Speakers

CEO/Founder , HRVSTS
Founder and CEO , HRVSTS
Founder, Chief Scientist , All These Worlds, LLC
Immersive Learning Consultant , MetaVRse
Creator , The Polys - WebXR Awards
Co-founder / CEO , Mixx Reality
Co-Founder & COO , MetaVRse
Advisor , Dulce Dotcom
Co-Founder , MetaVRse
CEO , Realitycraft
Advisor , Dulce Dotcom
Co-Founder , Cause + Christi: Immersive XR Design
President , Khronos Group
Founder , GatherVerse
Podcast Host & DC Chapter VP , VR/AR Association
Co-Creator , Cause + Christi: Immersive XR Design
Co-Founder , xrmasiso
Sr. Dir., XR & Metaverse , Deutsche Telekom AG
Founder , Virtual World Society
Jun 2

01:00 PM - 01:55 PM

Description

The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are. This presentation illustrates our new reality in real-time by embracing immersive technologies, and telling the story of a day in the life of Sophia as she traverses the Metaverse to create meaningful memories with her friends and family and creates hyper-connective pathways to excel in her career from anywhere in the world.

“MetaTr@versal: A Day in the Life” is an innovative live stage play that demonstrates the power of an embodied internet in service of humanity while illustrating the value of interoperability and open standards. This event will feature a cast of industry talent (and some surprises) as the people Sophia encounters in a day in her life. The audience will experience the show through the point of view of Sophia and come out with a vision for how they, too, can embrace the wonders of the Metaverse.

Speakers

CEO/Founder , HRVSTS
Founder and CEO , HRVSTS
Founder, Chief Scientist , All These Worlds, LLC
Immersive Learning Consultant , MetaVRse
Creator , The Polys - WebXR Awards
Co-founder / CEO , Mixx Reality
Co-Founder & COO , MetaVRse
Advisor , Dulce Dotcom
Co-Founder , MetaVRse
CEO , Realitycraft
Advisor , Dulce Dotcom
Co-Founder , Cause + Christi: Immersive XR Design
President , Khronos Group
Founder , GatherVerse
Podcast Host & DC Chapter VP , VR/AR Association
Co-Creator , Cause + Christi: Immersive XR Design
Co-Founder , xrmasiso
Sr. Dir., XR & Metaverse , Deutsche Telekom AG
Founder , Virtual World Society
Jun 2

01:30 PM - 01:55 PM

Description

iQ3Connect and LG NOVA (LG) will present key aspects of joint applications and services for enterprises in the Metaverse. With the goal to drive real-world business transformation, the presentation will discuss challenges and solutions that enable enterprises to create, deliver and consume complex XR applications at scale in the Enterprise Metaverse.

Speakers

CEO , iQ3Connect
Director, Strategy + Operations , LG Nova
Jun 2

01:30 PM - 01:55 PM

Description

iQ3Connect and LG NOVA (LG) will present key aspects of joint applications and services for enterprises in the Metaverse. With the goal to drive real-world business transformation, the presentation will discuss challenges and solutions that enable enterprises to create, deliver and consume complex XR applications at scale in the Enterprise Metaverse.

Speakers

CEO , iQ3Connect
Director, Strategy + Operations , LG Nova
Jun 2

01:30 PM - 01:55 PM

Description

Digital identities will determine where, how, and to whom people appear in the metaverse. In these immersive, embodied spaces, avatars will add a new layer of representation and self-expression to our understanding of digital identity. As we work together to build the future metaverse, it will be critical to define and understand people’s expectations around representation, identity, and expression across both 2D and immersive surfaces. This session will explore our approach to tackling hard questions around identity, representation, and self-expression as we work to build the metaverse responsibly.

Speakers

Reality Labs Policy Manager , Meta
Jun 2

01:30 PM - 01:55 PM

Description

Digital identities will determine where, how, and to whom people appear in the metaverse. In these immersive, embodied spaces, avatars will add a new layer of representation and self-expression to our understanding of digital identity. As we work together to build the future metaverse, it will be critical to define and understand people’s expectations around representation, identity, and expression across both 2D and immersive surfaces. This session will explore our approach to tackling hard questions around identity, representation, and self-expression as we work to build the metaverse responsibly.

Speakers

Reality Labs Policy Manager , Meta
Jun 2

01:30 PM - 01:55 PM

Description

Building digital twins of our environments is a key enabler for XR technology. In this session, we will cover a few works, which have recently been developed at InnoPeak Technology, on 3D reconstruction (building digital twins) from monocular images. We first present MonoIndoor, a self-supervised framework for training depth neural networks in indoor environments, and consolidate a set of good practices for self-supervised depth estimation. We then introduce GeoRefine, a self-supervised online depth refinement system for accurate dense mapping. Finally, we talk about PlaneMVS, a novel end-to-end method that reconstructs semantic 3D planes using multi-view stereo.

Speakers

Director , OPPO
Jun 2

01:30 PM - 01:55 PM

Description

Building digital twins of our environments is a key enabler for XR technology. In this session, we will cover a few works, which have recently been developed at InnoPeak Technology, on 3D reconstruction (building digital twins) from monocular images. We first present MonoIndoor, a self-supervised framework for training depth neural networks in indoor environments, and consolidate a set of good practices for self-supervised depth estimation. We then introduce GeoRefine, a self-supervised online depth refinement system for accurate dense mapping. Finally, we talk about PlaneMVS, a novel end-to-end method that reconstructs semantic 3D planes using multi-view stereo.

Speakers

Director , OPPO

Description

Still consumer behavior continues to change, e-commerce continues to grow and virtualization gains traction. What is the future of our malls, stores, and for that matter all Consumer Environments?

Are consumers ready for completely virtual immersive realities, events, and shopping?

What will become of a massive commercial real estate market that contributes $33Trillion to the US economy alone?

While we are dreaming of a long-term virtual meta-reality the near-term mixed reality future is being created inside of the Built Environment.

In this session, Jeremy Bergstein, Vice President of Customer Experience at Resonai, will discuss the future of malls, retail, and consumer venues, and why our the near-term meta-reality will likely be created in our Built World.

Speakers

VP of Global Experience , Resonai

Description

Still consumer behavior continues to change, e-commerce continues to grow and virtualization gains traction. What is the future of our malls, stores, and for that matter all Consumer Environments?

Are consumers ready for completely virtual immersive realities, events, and shopping?

What will become of a massive commercial real estate market that contributes $33Trillion to the US economy alone?

While we are dreaming of a long-term virtual meta-reality the near-term mixed reality future is being created inside of the Built Environment.

In this session, Jeremy Bergstein, Vice President of Customer Experience at Resonai, will discuss the future of malls, retail, and consumer venues, and why our the near-term meta-reality will likely be created in our Built World.

Speakers

VP of Global Experience , Resonai

Description

Join a conversation with Executives from Roblox, Meta, Microsoft/AltspaceVR, and Baobab Studios who will discuss their visions for the metaverse and what they're looking for. This panel will be moderated by Maureen Fan, CEO & Founder of Baobab Studios.

Speakers

Game Producer , Meta
Content Acquisition Manager , Roblox
Head of Engagement , Microsoft Mesh
CEO & Co-Founder , Baobab Studios

Description

Join a conversation with Executives from Roblox, Meta, Microsoft/AltspaceVR, and Baobab Studios who will discuss their visions for the metaverse and what they're looking for. This panel will be moderated by Maureen Fan, CEO & Founder of Baobab Studios.

Speakers

Game Producer , Meta
Content Acquisition Manager , Roblox
Head of Engagement , Microsoft Mesh
CEO & Co-Founder , Baobab Studios

Description

Companies are often intimidated by implementing VR Training due to the challenges of scaling it. Join PIXO and its panel to discuss how enterprises have overcome these challenges, including:

• Getting buy-in from IT and other stakeholders
• Compliance and security
• Hardware acquisition
• Unique use cases
• How to blend VR with traditional training methods
• LMS Integration
• Identifying relevant content and deploying it remotely
• Cost/ROI

Speakers

Learning & Development, Digital Learning , Chick-fil-A
CEO, Founder , PIXO VR, Corp
Learning & Development, Digital Learning , Chick-fil-A
Content Portfolio Director , PIXO VR, Corp

Description

Companies are often intimidated by implementing VR Training due to the challenges of scaling it. Join PIXO and its panel to discuss how enterprises have overcome these challenges, including:

• Getting buy-in from IT and other stakeholders
• Compliance and security
• Hardware acquisition
• Unique use cases
• How to blend VR with traditional training methods
• LMS Integration
• Identifying relevant content and deploying it remotely
• Cost/ROI

Speakers

Learning & Development, Digital Learning , Chick-fil-A
CEO, Founder , PIXO VR, Corp
Learning & Development, Digital Learning , Chick-fil-A
Content Portfolio Director , PIXO VR, Corp