Agenda

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Jun 3

02:05 PM - 02:30 PM

Description

There are no WIMPS (Windows Icons Mice Pointers Solo play) in the Metaverse. Instead, we all want to feel like Neo in The Matrix and think WHOAS. Rather than frame our content in windows and endless scrolling feeds we need to design Worlds for people to explore. Instead of clicking on button icons with mice, give people caves full of treasure they can interact with using Hands and Objects. Give people Avatars and Social collaborative play. Let’s not carry forward vestigial pancake monitor design practices to 3D worlds. Let’s not make the same mistakes we made in Web 2 when building Web 3. Whether you are building for Enterprise, Brands, or Games people need Metaverse native UX design. Join us for a deep dive into 12 new design principles for building the people centric Metaverse.

Speakers

President , Xeodesign Inc
Jun 3

02:05 PM - 02:30 PM

Description

There are no WIMPS (Windows Icons Mice Pointers Solo play) in the Metaverse. Instead, we all want to feel like Neo in The Matrix and think WHOAS. Rather than frame our content in windows and endless scrolling feeds we need to design Worlds for people to explore. Instead of clicking on button icons with mice, give people caves full of treasure they can interact with using Hands and Objects. Give people Avatars and Social collaborative play. Let’s not carry forward vestigial pancake monitor design practices to 3D worlds. Let’s not make the same mistakes we made in Web 2 when building Web 3. Whether you are building for Enterprise, Brands, or Games people need Metaverse native UX design. Join us for a deep dive into 12 new design principles for building the people centric Metaverse.

Speakers

President , Xeodesign Inc
Jun 3

02:05 PM - 02:30 PM

Description

Learn how to use Unity’s XR Interaction Toolkit to build AR/VR applications with a common set of inputs that work across different platforms. Get a hands-on look at how to get started with a sample project, and find out what’s new in version 2.0, including some upcoming 2.1 features.

Speakers

Senior Technical Product Manager , Unity Technologies
Manager, XR Input & Interactions , Unity Technologies
Jun 3

02:05 PM - 02:30 PM

Description

Learn how to use Unity’s XR Interaction Toolkit to build AR/VR applications with a common set of inputs that work across different platforms. Get a hands-on look at how to get started with a sample project, and find out what’s new in version 2.0, including some upcoming 2.1 features.

Speakers

Senior Technical Product Manager , Unity Technologies
Manager, XR Input & Interactions , Unity Technologies
Jun 3

02:05 PM - 03:00 PM

Description

We all know that harassment is an issue in XR, but why does this happen and what can we do about it? Join our panel of experts, who have extensive experience working with the targets of abuse and designing the policies and systems to address it. You'll leave this talk with concrete suggestions about how companies, designers, and XR users can encourage positive user behaviors to create safer digital worlds with space for everyone.

Speakers

Reporter , CNET
Reality Labs Policy Manager , Meta
Counsel , Atlantic Council
Research Director , The Extended Mind
Jun 3

02:05 PM - 03:00 PM

Description

We all know that harassment is an issue in XR, but why does this happen and what can we do about it? Join our panel of experts, who have extensive experience working with the targets of abuse and designing the policies and systems to address it. You'll leave this talk with concrete suggestions about how companies, designers, and XR users can encourage positive user behaviors to create safer digital worlds with space for everyone.

Speakers

Reporter , CNET
Reality Labs Policy Manager , Meta
Counsel , Atlantic Council
Research Director , The Extended Mind
Jun 3

02:05 PM - 03:00 PM

Description

Using Resolve's VR software, Meta’s data center design and construction teams use Quest 2 for cross functional collaborative feedback sessions of the General Contractor's Master Construction Model. This enables data center end users, like facilities operations, culinary, and security teams, to provide valuable feedback early in the design and construction process. This type of virtual collaboration has saved Meta substantial time and money by identifying issues before construction and optimizing for a safer, more efficient, and sustainable final data center build.

Speakers

Data Center Mechanical Engineer , Meta
CEO & Cofounder , Resolve
Technical Program Developer , Meta
Program Manager Business Operations , Meta
Senior Integrated Construction Manager , Mortenson
Jun 3

02:05 PM - 03:00 PM

Description

Using Resolve's VR software, Meta’s data center design and construction teams use Quest 2 for cross functional collaborative feedback sessions of the General Contractor's Master Construction Model. This enables data center end users, like facilities operations, culinary, and security teams, to provide valuable feedback early in the design and construction process. This type of virtual collaboration has saved Meta substantial time and money by identifying issues before construction and optimizing for a safer, more efficient, and sustainable final data center build.

Speakers

Data Center Mechanical Engineer , Meta
CEO & Cofounder , Resolve
Technical Program Developer , Meta
Program Manager Business Operations , Meta
Senior Integrated Construction Manager , Mortenson
Jun 3

02:15 PM - 03:05 PM

Description

How might we best use XR to power the next generation of healthcare innovation? During this fireside chat with Rebecca Rough, PHD (Defense Health Agency), Col. E. Mark Shusterman, MD (AFWERX), and Maj. Gen. (ret) Josef Schmid III, MD (NASA / Air Force) they will share more about best practices and key considerations around nascent AR/VR technologies enabling remote healthcare solutions, training, and knowledge sharing. 

Speakers

Innovation Design Strategist , Defense Health Agency
Senior Medical Advisor , AFVentures
CEO & President , Aexa Aerospace
Head of Engagements , AFVentures
NASA Flight Surgeon & Major General (retired) , NASA
Jun 3

02:15 PM - 03:05 PM

Description

How might we best use XR to power the next generation of healthcare innovation? During this fireside chat with Rebecca Rough, PHD (Defense Health Agency), Col. E. Mark Shusterman, MD (AFWERX), and Maj. Gen. (ret) Josef Schmid III, MD (NASA / Air Force) they will share more about best practices and key considerations around nascent AR/VR technologies enabling remote healthcare solutions, training, and knowledge sharing. 

Speakers

Innovation Design Strategist , Defense Health Agency
Senior Medical Advisor , AFVentures
CEO & President , Aexa Aerospace
Head of Engagements , AFVentures
NASA Flight Surgeon & Major General (retired) , NASA
Jun 3

02:35 PM - 03:00 PM

Description

Athena examines the correlation between the states of being outlined in Matthew Ball's 7 core attributes of the metaverse and the state of doing in the 10 Principles of Burning Man. Many XR company leaders talk about the need to responsibly and consciously build the metaverse. Athena outlines how our communal effort will create a foundational fabric for creative collaboration the metaverse.

Speakers

CEO , Big Rock Creative
Jun 3

02:35 PM - 03:00 PM

Description

Athena examines the correlation between the states of being outlined in Matthew Ball's 7 core attributes of the metaverse and the state of doing in the 10 Principles of Burning Man. Many XR company leaders talk about the need to responsibly and consciously build the metaverse. Athena outlines how our communal effort will create a foundational fabric for creative collaboration the metaverse.

Speakers

CEO , Big Rock Creative
Jun 3

02:35 PM - 03:00 PM

Description

Products to support hybrid workplace communication,
collaboration and co-presence are driving the adoption of Extended Reality (XR) and immersive technologies. In this session, Ashley Coffey will share themes from PEAT’s “Inclusive XR in the Workplace” white paper, and share resources from community efforts to make XR and immersive technologies accessible to people with disabilities. Meryl Evans will share her lived experience, perspectives, and practices that can be used to help ensure that immersive collaboration technologies are designed with disability inclusion in mind.

Speakers

Emerging Technologies Lead, Partnership on Employment & Accessible Technology (PEAT) , PEAT
Accessibility & Marketing Consultant , XR Access
Jun 3

02:35 PM - 03:00 PM

Description

Products to support hybrid workplace communication,
collaboration and co-presence are driving the adoption of Extended Reality (XR) and immersive technologies. In this session, Ashley Coffey will share themes from PEAT’s “Inclusive XR in the Workplace” white paper, and share resources from community efforts to make XR and immersive technologies accessible to people with disabilities. Meryl Evans will share her lived experience, perspectives, and practices that can be used to help ensure that immersive collaboration technologies are designed with disability inclusion in mind.

Speakers

Emerging Technologies Lead, Partnership on Employment & Accessible Technology (PEAT) , PEAT
Accessibility & Marketing Consultant , XR Access
Jun 3

02:35 PM - 03:00 PM

Description

As we work to integrate XR tech into Meta’s culture, we're thinking about how VR can make well-being part of our work day to alleviate stress and boost productivity. The immersive, fun, and effective nature of VR can motivate people to adopt and maintain healthy behaviors, helping to form positive habits. We’ll start with an overview of how the rising popularity of fitness and well-being applications in the Quest store inspired our journey. From there, we’ll discuss how our XR Hub group is partnering with Meta’s HR organization (Life@) to explore a vision for the future. From including the Quest 2 as part of the Wellness Reimbursement program, to exploring the use of VR apps to improve everyday well-being, we’ll share the encouraging results of our pilot programs.

Speakers

Enterprise XR Program Manager , Creator
Director, Life@ Health and Well-being, GBA , Meta
Jun 3

02:35 PM - 03:00 PM

Description

As we work to integrate XR tech into Meta’s culture, we're thinking about how VR can make well-being part of our work day to alleviate stress and boost productivity. The immersive, fun, and effective nature of VR can motivate people to adopt and maintain healthy behaviors, helping to form positive habits. We’ll start with an overview of how the rising popularity of fitness and well-being applications in the Quest store inspired our journey. From there, we’ll discuss how our XR Hub group is partnering with Meta’s HR organization (Life@) to explore a vision for the future. From including the Quest 2 as part of the Wellness Reimbursement program, to exploring the use of VR apps to improve everyday well-being, we’ll share the encouraging results of our pilot programs.

Speakers

Enterprise XR Program Manager , Creator
Director, Life@ Health and Well-being, GBA , Meta
Jun 3

02:35 PM - 03:00 PM

Description

Ray tracing techniques improve graphics rendering qualities dramatically in recent years. In the coming few years, mobile chipsets will also support hardware accelerated ray tracing, which will bring a more visually believable virtual environment with realistic lighting and shadowing effects. It will become a major technique used in mobile gaming, augmented and virtual reality devices.

OPPO, collaborated with partners, began developing its ray tracing technology early in 2018 and had initially adopted a hybrid rendering method to gradually introduce ray tracing to existing mobile devices. This talk will introduce the short history of mobile ray tracing, forecast its trends in mobile devices and explore the potential applications.

Speakers

Sr. Director , OPPO
Jun 3

02:35 PM - 03:00 PM

Description

Ray tracing techniques improve graphics rendering qualities dramatically in recent years. In the coming few years, mobile chipsets will also support hardware accelerated ray tracing, which will bring a more visually believable virtual environment with realistic lighting and shadowing effects. It will become a major technique used in mobile gaming, augmented and virtual reality devices.

OPPO, collaborated with partners, began developing its ray tracing technology early in 2018 and had initially adopted a hybrid rendering method to gradually introduce ray tracing to existing mobile devices. This talk will introduce the short history of mobile ray tracing, forecast its trends in mobile devices and explore the potential applications.

Speakers

Sr. Director , OPPO

Description

Story is the most powerful agent for change that we have as a society, and the potential for impact becomes even more evident as we witness the intersection of art and technology.

Join creators, producers, and thought leaders for an engaging conversation around how they approach a project with an impactful mindset. What are the best practices for this type of creation, distribution, and production? How can content and stories made within the XR industry continue or expand these trends?

Speakers

Creative Strategist & Impact Producer , Games for Change
Co-Founder , Crux
CEO , TARGO
Head of Product Marketing and Business Development , Scatter
Professor/Founder , USC JOVRNALISM

Description

Story is the most powerful agent for change that we have as a society, and the potential for impact becomes even more evident as we witness the intersection of art and technology.

Join creators, producers, and thought leaders for an engaging conversation around how they approach a project with an impactful mindset. What are the best practices for this type of creation, distribution, and production? How can content and stories made within the XR industry continue or expand these trends?

Speakers

Creative Strategist & Impact Producer , Games for Change
Co-Founder , Crux
CEO , TARGO
Head of Product Marketing and Business Development , Scatter
Professor/Founder , USC JOVRNALISM