Agenda

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Jun 1

02:30 PM - 02:55 PM

Description

From 2005 onwards, Forklift University has been at the forefront of training people in Powered Industrial Trucks (PITs). They do both OSHA-compliant training and issue OSHA certificates.

The brain retains more information from real-life experiences. The millennial generation requires training that captivates and teaches in a more visual manner. So, Forklift University needed a captivating solution for Gen Z while being user-friendly and adaptive for Gen Y to the boomers.

Also, when it comes to PITs training, safety is of utmost importance, followed by cost. They needed a solution that would enable their users to learn the dos and don’ts of forklift driving in a reasonably realistic warehouse setting.

Travancore Analytics (TA) has been a critical player in the extended reality domain. When Forklift University approached TA with the problem, TA suggested a combination of Metaverse and VR to achieve the intended needs. TA created a realistic warehouse and sit-down forklift using 3D software. The same was incorporated into a complex, yet user-friendly application developed using Unity. The application works in conjunction with HTC VIVE Pro 2, a VR head-mounted device. The combination allows the user to drive a virtual forklift in a virtual
environment and undertake training curated with OSHA guidelines in mind. With various training modules of varying degrees of difficulty and functionality, Forklift University can provide its users with close-to real-life forklift training with complete safety. With VR technology, we can create multiple PITs training software under various environments that replicate real-life challenges and incorporate several features that, in turn, develop more in-depth training software.

Speakers

President , Forklift University
VP - Engineering , Travancore Analytics
Jun 1

02:30 PM - 02:55 PM

Description

From 2005 onwards, Forklift University has been at the forefront of training people in Powered Industrial Trucks (PITs). They do both OSHA-compliant training and issue OSHA certificates.

The brain retains more information from real-life experiences. The millennial generation requires training that captivates and teaches in a more visual manner. So, Forklift University needed a captivating solution for Gen Z while being user-friendly and adaptive for Gen Y to the boomers.

Also, when it comes to PITs training, safety is of utmost importance, followed by cost. They needed a solution that would enable their users to learn the dos and don’ts of forklift driving in a reasonably realistic warehouse setting.

Travancore Analytics (TA) has been a critical player in the extended reality domain. When Forklift University approached TA with the problem, TA suggested a combination of Metaverse and VR to achieve the intended needs. TA created a realistic warehouse and sit-down forklift using 3D software. The same was incorporated into a complex, yet user-friendly application developed using Unity. The application works in conjunction with HTC VIVE Pro 2, a VR head-mounted device. The combination allows the user to drive a virtual forklift in a virtual
environment and undertake training curated with OSHA guidelines in mind. With various training modules of varying degrees of difficulty and functionality, Forklift University can provide its users with close-to real-life forklift training with complete safety. With VR technology, we can create multiple PITs training software under various environments that replicate real-life challenges and incorporate several features that, in turn, develop more in-depth training software.

Speakers

President , Forklift University
VP - Engineering , Travancore Analytics
Jun 1

02:30 PM - 02:55 PM

Description

Ericsson Digital Human enables the next generation of connected, human experiences.

Make language universal with EDH AI video dubbing (Dub Sync). Dub Sync leverages the power of AI to seamlessly dub video of any speaker with audio in any language, bridging the gap better than ever between audiences across the world. Imagine a new world of possibilities for virtual conferencing, live events and content localization. Dub Sync is the first in a family of products purposed with enhancing the connections of today with the technologies of tomorrow.

Speakers

Head of Research - Ericsson Digital Human , Ericsson
VP, Strategic Partners and Ecosystem , Ericsson
Jun 1

02:30 PM - 02:55 PM

Description

Ericsson Digital Human enables the next generation of connected, human experiences.

Make language universal with EDH AI video dubbing (Dub Sync). Dub Sync leverages the power of AI to seamlessly dub video of any speaker with audio in any language, bridging the gap better than ever between audiences across the world. Imagine a new world of possibilities for virtual conferencing, live events and content localization. Dub Sync is the first in a family of products purposed with enhancing the connections of today with the technologies of tomorrow.

Speakers

Head of Research - Ericsson Digital Human , Ericsson
VP, Strategic Partners and Ecosystem , Ericsson
Jun 1

02:30 PM - 02:55 PM

Description

Enterprises face common challenges with XR, from overcoming the uncertainty of Metaverse hype to understanding how to start and scale XR implementation and the best products to get you there. Slalom and PIXO VR have partnered to help enterprises cut through the noise and confusion in the XR market. Come learn how we are combining the best XR strategists with the best XR platform and products, plus elite customer care all along the way, to help enterprises run successful XR programs.

Speakers

CEO, Founder , PIXO VR, Corp
Senior Director, Slalom Strategy + Innovation , Slalom
Jun 1

02:30 PM - 02:55 PM

Description

Enterprises face common challenges with XR, from overcoming the uncertainty of Metaverse hype to understanding how to start and scale XR implementation and the best products to get you there. Slalom and PIXO VR have partnered to help enterprises cut through the noise and confusion in the XR market. Come learn how we are combining the best XR strategists with the best XR platform and products, plus elite customer care all along the way, to help enterprises run successful XR programs.

Speakers

CEO, Founder , PIXO VR, Corp
Senior Director, Slalom Strategy + Innovation , Slalom
Jun 1

02:30 PM - 03:15 PM

Description

John Gaeta is the legendary creator best known for his Academy Award-winning work on the original Matrix Trilogy and creator of Bullet Time. John, now Chief Creative Officer of Inworld AI will talk alongside Chief Product Officer and Inworld Co-Founder Kylan Gibbs about their incredible new concept demo. Called ‘Origins’, the demo allows players to take on the role of a detective in a sci-fi world. Using your mic, you’re tasked with questioning witnesses, uncovering the narrative, and cracking the case. All of the NPCs use generative AI to create dynamic conversations, meaning you can ask them whatever you like, and the NPCs will react accordingly - whilst staying in character. John and Kylan will give you an insight into this fascinating new technology, set to revolutionize games and immersive media

Speakers

CPO , Inworld AI
CCO , Inworld AI
Consultant, Columnist, Author, Adjunct , Forbes
Jun 1

02:30 PM - 03:15 PM

Description

John Gaeta is the legendary creator best known for his Academy Award-winning work on the original Matrix Trilogy and creator of Bullet Time. John, now Chief Creative Officer of Inworld AI will talk alongside Chief Product Officer and Inworld Co-Founder Kylan Gibbs about their incredible new concept demo. Called ‘Origins’, the demo allows players to take on the role of a detective in a sci-fi world. Using your mic, you’re tasked with questioning witnesses, uncovering the narrative, and cracking the case. All of the NPCs use generative AI to create dynamic conversations, meaning you can ask them whatever you like, and the NPCs will react accordingly - whilst staying in character. John and Kylan will give you an insight into this fascinating new technology, set to revolutionize games and immersive media

Speakers

CPO , Inworld AI
CCO , Inworld AI
Consultant, Columnist, Author, Adjunct , Forbes

Description

E-commerce is the beachhead of the metaverse. Virtual try-on, AR and 3D room design tools, and a rising marketplace for purely digital items are changing both how people shop and what they shop for. Built for interoperability and optimized for web-based applications, the glTF standard remains the best transmission solution for multi-platform e-commerce assets – but to meet the challenges of the open metaverse, it must evolve. The open glTF standard, the “JPEG of 3D,” was built to meet the need for interoperability, and it is evolving to address the next generation of e-commerce use cases.

In this session, members of the asset creation and retail communities will discuss the gaps between the built-in capabilities and attributes of the most common 3D asset format, and current and emerging e-commerce requirements. We’ll examine use cases and discuss the challenges of current approaches. Finally, we’ll explore new extensions under development for glTF, including interactivity, behaviors, and the ability to assemble multiple assets into a single scene. Our panelists will share demonstrations of the kinds of experiences retailers will soon be able to offer cross-platform. You’ll leave inspired, with new ideas for your e-commerce platform and strategies to implement them using cost-efficient, interoperable standards-based assets.

Speakers

CEO , ALL3D
Vice Chair of 3D Commerce , Khronos Group
CEO, Co-Founder , VNTANA
VP - 3D Platform , Avataar

Description

E-commerce is the beachhead of the metaverse. Virtual try-on, AR and 3D room design tools, and a rising marketplace for purely digital items are changing both how people shop and what they shop for. Built for interoperability and optimized for web-based applications, the glTF standard remains the best transmission solution for multi-platform e-commerce assets – but to meet the challenges of the open metaverse, it must evolve. The open glTF standard, the “JPEG of 3D,” was built to meet the need for interoperability, and it is evolving to address the next generation of e-commerce use cases.

In this session, members of the asset creation and retail communities will discuss the gaps between the built-in capabilities and attributes of the most common 3D asset format, and current and emerging e-commerce requirements. We’ll examine use cases and discuss the challenges of current approaches. Finally, we’ll explore new extensions under development for glTF, including interactivity, behaviors, and the ability to assemble multiple assets into a single scene. Our panelists will share demonstrations of the kinds of experiences retailers will soon be able to offer cross-platform. You’ll leave inspired, with new ideas for your e-commerce platform and strategies to implement them using cost-efficient, interoperable standards-based assets.

Speakers

CEO , ALL3D
Vice Chair of 3D Commerce , Khronos Group
CEO, Co-Founder , VNTANA
VP - 3D Platform , Avataar
Jun 1

02:30 PM - 03:25 PM

Description

XR is at the heart of industry, education, health, and social networks. The development of immersive technology will only be successful if it is created by a diverse workforce, empowered to create an XR that represents that experience of all people. As our world is transformed by the prospect of XR, employment opportunities abound for people of all levels of education and experience.

**XR Impact**

Speakers

GM, Digital Inclusion & Community Engagement , Microsoft
Assoc. Dir., Metaverse Continuum Business Group , Accenture
CEO , XR Association
VP of Social Impact , Unity
Jun 1

02:30 PM - 03:25 PM

Description

XR is at the heart of industry, education, health, and social networks. The development of immersive technology will only be successful if it is created by a diverse workforce, empowered to create an XR that represents that experience of all people. As our world is transformed by the prospect of XR, employment opportunities abound for people of all levels of education and experience.

**XR Impact**

Speakers

GM, Digital Inclusion & Community Engagement , Microsoft
Assoc. Dir., Metaverse Continuum Business Group , Accenture
CEO , XR Association
VP of Social Impact , Unity

Description

In the multisensory virtual experience, the interplay of sight, sound, and touch simulation can enhance our sense of immersion, embodiment, and delight. How far away are we from achieving that? How can we integrate visual, audio, and haptic interfaces to create more compelling experiences? How can we use these tools today to facilitate genuine connection and communication – and what advances do we want to watch out for?

Our panelists will share learnings and observations from their research and development work to exceed the expectations of customers who want new, tactile experiences and unique personal environments. Join us to explore how multisensory experiences might affect the ways in which we create our real (and virtual) spaces.

Speakers

Director of Marketing , HaptX
Enterprise XR Program Manager , Creator
Founder, Chief Scientist , All These Worlds, LLC
CEO & Co-Founder , Ultraleap
Sr. Creative Technologist , Lowe's

Description

In the multisensory virtual experience, the interplay of sight, sound, and touch simulation can enhance our sense of immersion, embodiment, and delight. How far away are we from achieving that? How can we integrate visual, audio, and haptic interfaces to create more compelling experiences? How can we use these tools today to facilitate genuine connection and communication – and what advances do we want to watch out for?

Our panelists will share learnings and observations from their research and development work to exceed the expectations of customers who want new, tactile experiences and unique personal environments. Join us to explore how multisensory experiences might affect the ways in which we create our real (and virtual) spaces.

Speakers

Director of Marketing , HaptX
Enterprise XR Program Manager , Creator
Founder, Chief Scientist , All These Worlds, LLC
CEO & Co-Founder , Ultraleap
Sr. Creative Technologist , Lowe's
Jun 1

03:00 PM - 03:25 PM

Description

After over a decade searching for mixed reality smart glasses capable of enhancing his low vision, legally blind Chris McNally walked into the Paris offices of Lynx with his blind cane and sighted guide, and met founder Stan Larroque.

After putting on the Lynx R1, Chris’ world was transformed making it possible for him to see tables, chairs and other obstacles in the room and the expressions on people’s faces during conversations - all impossible moments before. Was it magic? No, just the right combination of technology capabilities to meet the needs of Chris’ low vision.

However, this is just the tip of the iceberg, as advancements in smart glasses hardware, software and MR/AR/XR technologies, along with advancing AI and more, will create incredible opportunities for people with low vision.

Speakers

Co-Founder , iMcNally
CEO , LYNX
Jun 1

03:00 PM - 03:25 PM

Description

After over a decade searching for mixed reality smart glasses capable of enhancing his low vision, legally blind Chris McNally walked into the Paris offices of Lynx with his blind cane and sighted guide, and met founder Stan Larroque.

After putting on the Lynx R1, Chris’ world was transformed making it possible for him to see tables, chairs and other obstacles in the room and the expressions on people’s faces during conversations - all impossible moments before. Was it magic? No, just the right combination of technology capabilities to meet the needs of Chris’ low vision.

However, this is just the tip of the iceberg, as advancements in smart glasses hardware, software and MR/AR/XR technologies, along with advancing AI and more, will create incredible opportunities for people with low vision.

Speakers

Co-Founder , iMcNally
CEO , LYNX
Jun 1

03:00 PM - 03:25 PM

Description

In this thought provoking talk we follow the story of John Henry, a character known for his incredible strength and stamina, as he competes against a steam drill powered by artificial intelligence in a high-stakes race to build AI powered XR applications, platforms and even reshape society.

Together we probe critical questions on AI generation of art, music, code, and more.

1. How do these AI tools affect XR creation?
2. What new kinds of applications and services do AI tools unlock?
3. How does AI support new opportunities to scale?
4. What are new kinds of AI enabled business models?
5. What concerns should we have about the rapid deployment of AI to change society?

ChatGPT, Midjourney, Stable Diffusion, DALL-E, Copilot, Lensa, and 3D XR Asset Creation are just the beginning.

Will AI eat our reality?

Join us as we consider the age-old question of what happens when technology surpasses humanity's abilities in the race to build a new XR reality and how it fundamentally changes our existing one.

Speakers

President , Xeodesign Inc
Jun 1

03:00 PM - 03:25 PM

Description

In this thought provoking talk we follow the story of John Henry, a character known for his incredible strength and stamina, as he competes against a steam drill powered by artificial intelligence in a high-stakes race to build AI powered XR applications, platforms and even reshape society.

Together we probe critical questions on AI generation of art, music, code, and more.

1. How do these AI tools affect XR creation?
2. What new kinds of applications and services do AI tools unlock?
3. How does AI support new opportunities to scale?
4. What are new kinds of AI enabled business models?
5. What concerns should we have about the rapid deployment of AI to change society?

ChatGPT, Midjourney, Stable Diffusion, DALL-E, Copilot, Lensa, and 3D XR Asset Creation are just the beginning.

Will AI eat our reality?

Join us as we consider the age-old question of what happens when technology surpasses humanity's abilities in the race to build a new XR reality and how it fundamentally changes our existing one.

Speakers

President , Xeodesign Inc
Jun 1

03:00 PM - 03:25 PM

Description

Discover real engagement practices and strategies in XR experience design that put human connection first.

In an age where we work on distributed teams, being able to stay creative, resilient, and connected in a meaningful way makes all the difference.

Being emotionally connected matters. Great leaders know how to reach others and how to tend to their own wellness in order to thrive at their best level.

Come to learn practices and strategies together, and see how they apply to enterprise experiences that are engaging and serve prime well-being needs for our teams, those we serve, and ourselves.

Speakers

Founder , MindWise
Jun 1

03:00 PM - 03:25 PM

Description

Discover real engagement practices and strategies in XR experience design that put human connection first.

In an age where we work on distributed teams, being able to stay creative, resilient, and connected in a meaningful way makes all the difference.

Being emotionally connected matters. Great leaders know how to reach others and how to tend to their own wellness in order to thrive at their best level.

Come to learn practices and strategies together, and see how they apply to enterprise experiences that are engaging and serve prime well-being needs for our teams, those we serve, and ourselves.

Speakers

Founder , MindWise