Agenda

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May 31

05:05 PM - 05:30 PM

Description

In this presentation, we will explore a list of today's most visited Web3 virtual worlds.

You will learn about interoperable MetaTr@versal portal crawls and review how Web2, Web3, and WebXR are deploying immersive worlds. Understanding the differences between these technologies is important to brands, investors, world builders, marketers, and users.

We will identify companies that are currently surveying virtual worlds and organizations working on open standards. You will view a proof of concept (POC) system for mapping virtual worlds and learn how this 3D data visualization solution can help immersive platforms in their interoperability efforts.

Speakers

Chief Metaverse Officer , Founders Workshop

Description

From the barriers to entry to getting experiences funded and then creating the actual deliverable product, Adrian Rashad Driscoll and Rommel ‘RomeDigs’ Reyes will help the audience understand how we can bridge the gap between music and XR. These entertainment experts will share tips on bringing music artists in to the XR space and answer audience questions related to the process.

Speakers

Head of Immersive , Collimation
Producer, Director , Creator

Description

Many of us are enthusiastic about AR and commerce — but is it truly inevitable? In this talk, Auki Labs' Head of Product Neil Redding leads us on an exploration of the near future of cities, why location is everything, the accelerating growth of ecommerce vs physical retail, and how AR will finally enable what commerce is truly about.

Speakers

Head of Product , Auki Labs
May 31

12:00 PM - 12:25 PM

Description

Clinical training has advanced over the years, and now with the adoption of technology we are able to accelerate human capability via precision simulation using virtual reality (VR) and as a result, advance pre-human competence in surgery and additional clinical environments to improve patient outcomes.

This session will discuss the value of VR and haptic technology environments and experiences that allow for skills development and transfer, allowing users to physically interact with a virtual patient.

Haptic technology enables users to develop the knowledge of how it feels to perform a procedure correctly or incorrectly – helping to build muscle memory that is particularly important in advanced and precise surgical environments.

The session will cover the growing body of scientific evidence which demonstrates the value of VR vs. Traditional Training across various specialties. Moreover, how the value of Haptic feedback has been proven in multiple studies across various disciplines.

Speakers

CEO, Co-Founder , FundamentalVR
Jun 1

01:00 PM - 01:25 PM

Description

Internal training tools - the mere thought of them can put anyone to sleep. Mandatory training is often associated with reading boring paragraphs of text, watching outdated videos, and clicking through multiple choice questions that fail to determine proficiency. With the amount of time and money we invest in training our employees, why do our tools feel like they're stuck in the PowerPoint era?

Fortunately, we are at an inflection point in our thinking and the technology available to us. Emerging technologies like XR, AI, and real-time 3D allow us to create original content faster than ever before. By using tools and techniques from games, which encourage learning and mastery through play, we can create more impactful training tools and experiences for employees.

This talk will focus on how ustwo and MGM Resorts put these ideas into practice using a digital twin of one of their flagship properties. We will discuss how we used game design and development principles, real-time 3D, and AI/XR tools to create a first-of-its-kind training tool. You’ll leave with tangible insights, principles, and practices on how to discover meaningful ways of deploying these technologies in your organizations - impacting efficiency, effectiveness, and the bottom line.

Speakers

Technical Principal , ustwo
Design Principal , ustwo
VP of Innovation , MGM Resorts International

Description

Join us for a discussion with creators who are leading the way in 21st century entertainment. Does the current Hollywood structure support them? How do they independently forge ahead with the emergence of a new show business model? How does using XR enhance their visions and make their projects reach extraordinary heights? These topics and more will be explored on this exciting panel with the next generation of moviemakers and performers.

Speakers

Publicist
Producer and Performer , Ferryman Collective
Director and XR Creator , Hyper RPG
Scrappy Storyteller , The Jigsaw Ensemble
Jun 2

09:00 AM - 09:25 AM

Description

As immersive technologies take on greater roles in our training, education, and healthcare, excluding people with disabilities carries more legal and economic risk than ever before. We're trapped in a vicious cycle of exclusion that threatens to deepen inequity, limit XR's potential, and hurt your bottom line. But we can break free!

XR Access' Dylan Fox and Danielle Montour will share why accessibility is vital to the success of your application. You'll learn about the fundamental principles of codesign and modularity, the surprising link between accessibility and artificial intelligence, and best practices for addressing specific disabilities. Finally, you'll learn how XR Access has been working to end the cycle of exclusion.

Speakers

Accessibility Researcher and Advocate , XR Access
Head of Community and Outreach , XR Access
Jun 2

02:35 PM - 03:30 PM

Description

"Shortcuts for Indie AR Devs" conference panel will be led by the "Wand Duel AR" team, who will share their knowledge on using Metahumans and open source tools to make AR development easier and create interactive experiences. The team will discuss the challenges and opportunities in AR development and provide guidance on effectively using these resources.

Speakers

Lead , BrightEye Studios
Gaming Content Producer , Obscure Nerd VR
Creator , AR House
Prize Winner , Creator

Description

Stellantis and have been creating new VR training programs to transform the effectiveness of their workers in concert with the UAW.

Virtual Reality training is perfectly suited to the complex Stellantis manufacturing environment. One of the main aims of their training is to reduce to zero the danger of personal accidents and expensive mistakes. VR allows for highly realistic simulation training, that is deeply engaging for learners.

The goals of the VR training program are:

• Improve training outcomes for workers
• Improve safety, quality and proficiency of workers
• Ultimately they want to use AR / VR to improve production outcomes
• drive proficiency, efficiency and quality
• create real time manufacturing aids

Umajin have created a powerful VR / AR Authoring platform, that significantly reduces the cost of content creation. It provides:

• 3D content pipeline to make it easy to bring in existing assets. With the NVIDIA Omniverse tools the 3D models can be imported from the live manufacturing data from the Siemens CAD systems.
• It allows for multi participant scenarios
• Accurate tracking of people, tools and props within the VR environment
• LMS integration
• After action review

Speakers

CEO , Umajin
Jun 2

12:05 PM - 12:30 PM

Description

Industrial AR has a large history, pilling up few “top” but also lots of “flop” cases, to everyone's frustration. While for a long time the industry focused on AR-assisted maintenance or of procedure-like guidance use cases, it turned out, that companies are not struggling to incorporate XR-enabling technologies, but instead struggle rolling-out pilots as solutions. There is no doubt about the solution’s benefit, but because of manual efforts and challenges in data preparation and information authoring, the ROI is far too often not there.

AR-based quality inspection has turned to be different. Data needed for the use case is close, if not similar, to already existing 3D/CAD data from engineering, eliminating the need for further preparation other than tracking of objects in order to augment this data onto its corresponding object. AR, specifically, is _the_ enabler technology to find deviation quicker and more immediately. No other principle enables such immediate way to compare a manufactured item to its CAD specification. As such, it is the perfect match of technology, effort and output.
Turning tablets into inspection tools with AR, mobile devices are leaner compared to existing 3D scanning and metrology boxes (which produce similar results but need far more time for preparation and conduction) and more flexible, as small or even very large parts can be verified for quality in real time and directly on location, wherever parts are produced or stored.

In our talk we present use cases from automotive as well as mechanical engineering and welding industries, including agricultural manufacturer Krone and Slavia Production Systems (a “hidden champion“ from Eastern Europe, who’s a major automotive supplier), who were able to quickly integrate AR into their production and have since been successfully using it in everyday operations.

We illustrate how, with AR, SMEs and corporates can use their CAD data together with mobile devices to transform their current quality assurance and production processes. With a few steps, they gain from increased inspection throughput as well as a digitalized inspection plans, while reducing costs and time for quality assurance. What's more, ensuring high quality standards, companies will automatically become cleaner, save on material transportation and money by avoiding scrap and rework. What else but a "killer case" could AR be with that kind of ROI?

Speakers

CEO & Founder , Visometry
May 31

05:35 PM - 06:00 PM

Description

Behind the world’s first XR creator tool for responsive content, SyncReality is premiering its latest offering at AWE Santa Clara. The Beta release of the SyncReality Suite, will don the main tool, for automated placement of virtual assets in the real world, a room scanner, a parametric asset tool, and a simulator.

The SyncReality Suite is a revolutionary XR spatial content creation tool- enabling any XR content to automatically adapt to the space of the enduser - and designed to unlock new possibilities for businesses, brands, and developers, that want to provide enhanced user experiences across vCommerce, education, gaming, and more - to engage and excite their audiences.

Following the launch of Alpha in February 2023, SyncReality Beta boasts cutting-edge features including:

• Optimized product interface for easy navigation and creation
• Streamlined workflow management for cross-team development
• Improved user experience for seamless interactions
• Parameric Asset Bundles, keeping aesthetics intact in a broad variety of spaces.
• Simulator to verify XR content before exporting.

SyncReality’s unique technology makes it easier than ever for developers to create seamless experiences that engage and excite users. With SyncReality, you can create immersive worlds that allow users to interact with a character, world, brand, or product in ways never before possible. Imagine:

• Enjoying a concert in your living room by your favorite musician or
• Learning a new skill at home while sitting in a classroom environment or
• Playing an interactive escape game that transforms your space into a vast rainforest!

Speakers

Founder / CEO , SyncReality
May 31

05:35 PM - 06:00 PM

Description

Although Microsoft has substantially withdrawn from its Mixed Reality and Metaverse ambitions, the left behind a sizable catalog of community built enterprise apps and games, as well as a toolset, the MRTK, on which they were developed. In this talk, we will walk you through the steps required to port a HoloLens app built on one of the MRTK versions to other platforms such as the Magic Leap 2 and the Meta Quest Pro. We hope to demonstrate that, due to clever engineering, whole ecosystems can be moved from one platform to other newer platforms, where they can continue to evolve and thrive.

Speakers

Lead Machine Learning Research Engineer , Project Archer
Senior XR Consultant , Project Archer
Jun 1

04:05 PM - 04:30 PM

Description

Villa is a virtual world creation and collaboration platform in VR for enterprises and consumers who want to take meetings and productivity to the next level. The platform offers experiences that are increasingly driven by generative AI. As AI continues to permeate every aspect of our digital lives, this event aims to explore the practical applications of GenAI in XR.

Attendees can expect discussions on the efficacy of GenAI in XR, and the emerging industry opportunities and trends in the short, mid, and long term. From automating content generation and retrieval in immersive environments to the use of Avatar AI assistants and support, productivity, and creation in gaming, education, and enterprise settings, the possibilities of leveraging AI in XR are limitless. The unique nature of XR platforms, with their reliance on audio-visual interactions, presents new considerations for AI integrations.

We'll delve into challenges such as uncanniness while bridging limitations of current assistant technology like Siri. We'll explore the potential impact of GenAI interaction speed and value creation in immersive worlds where time and practicality are on a different scale, as well as the formats that users embrace. Attendees will examine how AI can deliver lasting value and an increase in user satisfaction.

Speakers

Principal Prototyping Architect for Spatial Computing technologies , Amazon Web Services
CEO , Villa
Jun 2

02:00 PM - 02:25 PM

Description

EMPLOYMENT IS DEAD: HOW THE METAVERSE WILL FUNDAMENTALLY CHANGE THE WAY WE WORK, by New York Times best-selling author Deborah Perry Piscione and Harvard Innovation Lab advisor, Josh Drean, address the elephant in the room – work no longer works! The fundamental structure of work is in desperate need of a new vessel for productivity and fulfillment. With the explosion of technological advances in AI, web3, digitization, and cryptocurrency, employees are discovering new ways to earn a living that break the mold of traditional employment that offers greater ownership, flexibility, and agency over their working lives. EMPLOYMENT IS DEAD explores the mindset shift necessary to thrive in the metaverse, provides reasons why employees will eventually abandon traditional employment for the bounty of web3, and outlines practical strategies that digital-first leaders can start implementing today to take advantage of this vast new world of endless possibilities.

Speakers

Co-Founder & Dir. of Employee Experience , Work3 Institute
Co-Founder & Chief Metaverse Officer , Work3 Institute
Jun 1

05:00 PM - 05:25 PM

Description

This presentation will discuss the tools and strategies we developed to bridge the “Valley of Death” point, which many optics developers struggle with, using the example of the world’s first pocket-sized AR device development by our customer and partner.

The developers - Bobak Tavangar, the CEO of Brilliant Labs and Olga Resnik, a co-founder of Joya Team - will share the process insights and show how by use of extensive experience and expertise in AR systems we create a unique holistic development process that helps to define and reach development goals. They'll discuss calculated trade-offs, how to optimize for most important marketing parameters, use of engineering tools to create “virtual prototypes” and finally discuss the manufacture of “quick and valuable” prototypes in a well-established way to reach an affordable, manufacturable and use-case optimal product ready for market adoption.

Speakers

CEO , Brilliant Labs
Chief Architect & Integration , Joya Team
May 31

01:55 PM - 02:20 PM

Description

Coming Soon!

Speakers

Verizon
Product Manager & Product Marketing Manager , NVIDIA
CEO , Trigger XR
Jun 2

09:00 AM - 09:55 AM

Description

XR technologies present several opportunities to harness its capabilities to create a better world. This means building technological processes, infrastructure and services, discovering safe protocols and using the technologies to prevent harm to humans and societies.

XRSI is working together with many organizations to build some of these protocols and going as far as ensuring trust remains at the center of it. The panel will discuss various multidisciplinary aspects of ongoing research and development efforts that have significant impact on Public Safety. The panel brings together experts from Federal agencies like FBI, Standard Developing Organization like XRSI, and global non profit Cyber Bytes Foundation, each sharing their vision and contributions on how their collective efforts are helping shape the future and safeguards citizens in the US and worldwide.

Speakers

Assistant Special Agent in Charge (ASAC) , FBI
Co-Chair, Child Safety Initiative , XR Safety Initiative
Director of Operations , Cyber Bytes Foundation
Founder & CEO , XR Safety Initiative
May 31

04:35 PM - 05:00 PM

Description

As the world faces a severe healthcare staffing crisis, with the WHO predicting a shortfall of 15 million healthcare workers by 2030, it is crucial to explore innovative solutions. Immersive simulation technology in the AR/VR/XR realm has the potential to address this public health crisis by providing accessible, scalable, and empowering training tools for healthcare professionals. As we develop these solutions, immersive simulations should capture the physiological diversity of the human body, offer varied environments, cater to different roles within healthcare, and enable healthcare workers to share their unique experiences and extensive knowledge without the need for coding expertise. By leveraging the right immersive platform, we can help combat emotional exhaustion and incorporate social determinants of health into the future of simulation, better-preparing healthcare workers for the increasing demands of their profession while offering effective strategies to alleviate staffing shortages. Together, we can make a difference!

Speakers

Owner , ImmersiveMedical

Description

Andy Trainor, former Chief Learning Officer at Walmart, will cover the good, bad and ugly experiences and lessons learned as a leader introducing immersive learning into a fortune 1 company.

Topics covered will include:
• Creating and selling the initiative
• Breaking down the project into deliverables
• Mistakes that could have been avoided
• Success stories
• The bridge from a single successful project to established tools and methodologies in production

Speakers

CEO - North America , SkillsVR
Jun 2

01:50 PM - 02:15 PM

Description

What's the secret to creating innovative XR experiences? Lucas says it's accidents... done on purpose!

In this talk, award-winning designer, TED 2023 speaker and viral artist Lucas Rizzotto will go over many of his viral XR creations and explain how you can create amazing XR innovations by accident... all while creating a following of millions in the process.

This talk will also feature a sneak-peek at Lucas's next MR startup and how it's using accidental innovations to revolutionize a space in XR everyone's been ignoring.

Speakers

Creator , Lucas Builds the Future