Agenda

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Jun 1

01:30 PM - 01:55 PM

Description

A fireside chat with LAMINA1 CEO Rebecca Barkin and Odeon Theatrical CEO Stephanie Riggs on the unique challenges of concepting, designing, and delivering moving and intuitive experiences in immersive mediums. We’ll dive deep into the design challenges stifling Web3 and the development of thriving open virtual worlds, as well as large-scale interactive experience design, and practical strategies for creating meaningful interaction that invites mainstream adoption.

Speakers

CEO , Lamina1
CEO , Odeon Theatrical
Jun 2

02:50 PM - 03:15 PM

Description

Few people believed that the internet would be preferred to television and that a subscription system would be preferred to a one-time purchase, but it happened. And that's because someone prepared for success in advance. Created their blue ocean. Set the sails in advance. Do you see what I mean?

Now, AR is already shining on the market, but an important event for the entire tech world looms on the horizon: the long-awaited release of AR glasses. Giants such as Apple and Samsung are planning their release as early as 2023, and with them, the Quest ecosystem from Meta is actively developing. Imagine that those long-awaited AR glasses are already in your hands. What will you do with them?

Most admit that they are more likely to just twirl the glasses in their hands, try them on a couple of times and then just put them away for a long time. That's because they don't have a user behavior pattern. So, no need to wait for the wind, grab the sail and set it now. After all, AR exists not only in rare expensive gadgets but also in your personal smartphone. If for some reason you think that AR is out of your way and that such behavioral patterns have nothing to do with you, then let's look at AR from the other side.

And to do this, let's discuss the following questions.

- What kind of content will we need tomorrow and how do we start applying it today? What technologies are needed to create it?

- Looking for effective use of AR for the tasks of clients, business? Learning to measure.

- New AR professions of the future

- Don't wait for mass production of AR glasses. How to teach clients and partners to work with AR?

- What can the community start doing today?

Speakers

CEO & Founder , DEVAR
Jun 1

04:05 PM - 04:30 PM

Description

The roots of current-day VR & AR technology date back to the pioneers in military, healthcare, and gaming innovation. Those initial steps to allow humans to interact with real-world visualizations drove the development of the technology and architecture that formed the basis of what we now see in movies, games, and the many virtual scenarios in which we engage every day. Milestone movies like Ironman and Minority Report were inspired by these same early innovators, and these movies are now the inspiration for our future interactions with technology. Today, we are on the cusp of a revolution that will redefine how we communicate and interact with others in small and large ways. Data visualization, AI and real time data processing is well on its way to changing our lives. This presentation will explore how VFX artisans, technology, and programmers have influenced and are currently redesigning this future.

Speakers

CEO , Augmentive Studio
Jun 2

02:20 PM - 02:45 PM

Description

Coming Soon!

Speakers

Founder / Executive Creative Director , &Pull
Jun 2

09:00 AM - 09:25 AM

Description

An exploration of the skills and strategies that are necessary to create stand-out experiences in the fast-paced and disruptive world of AR creation. Led by Luke Hurd and Lianne Baron, this presentation will cover how Creators tailor large-scale AR experiences to meet the needs of different audiences, using AR installations at Coachella as the backdrop.

If you're a beginner or an experienced AR creator, this is sure to provide valuable insights that you can use to enhance your skills, stay competitive and grow your career.

Speakers

Director of XD (XR) , VMLY&R
PgM, AR Partnerships , Meta
Jun 1

03:30 PM - 04:00 PM

Description

Join us for an enlightening fireside chat featuring Paul Raphael, Co-founder and Chief Innovation Officer of the Emmy-winning Felix & Paul Studios.

In conversation with Amy Jupiter, a renowned Creative Producer, VFX Supervisor, Experience Designer, and Disney Imagineer. Paul will delve into the theme: "Lessons Learned from Pioneering Presence-Based VR Storytelling." This is an opportunity for anyone eager to learn from the masters of immersive experiences.

Over the past 10 years, Felix & Paul Studios has pushed boundaries and achieved numerous milestones in the VR industry, including the creation of the first-ever VR film, Strangers with Patrick Watson.
Gain a better understanding about the past, present, and future of VR narrative experiences from the studio that has created dozens of productions that have transported audiences to places usually reserved for a select few, such as a limo ride alongside rapper Eminem in Marshall from Detroit, a tour of the White House with the Obamas in The People’s House, and traveling and living in outer space with the award-winning Space Explorers series developed in partnership with NASA.

Their recent venture, the next-generation VR location-based experience, Space Explorers – THE INFINITE, continues to push the boundaries of what's possible in immersive storytelling for a wide audience.

Paul will share insights gleaned from these projects and discuss the creative and technical evolution the studio has undergone over the last decade with a look to the future. Guided by Amy Jupiter's expertise, the conversation will unpack the nuances of VR storytelling and its potential to transform the way we engage with narratives across touchpoints including, immersive installations and events, theme parks, and public spaces.

This talk promises to be a deep dive into the potential of VR, full of practical insights and creative inspiration. Don't miss this chance to learn from the pioneer who continues to be at the forefront of the VR storytelling revolution.

Speakers

Founder/Chief Experience Designer , ByJove: A Collective of Perspective TM
Vice-President,Brand and Product Marketing , Félix & Paul Studios
Jun 1

02:30 PM - 03:15 PM

Description

John Gaeta is the legendary creator best known for his Academy Award-winning work on the original Matrix Trilogy and creator of Bullet Time. John, now Chief Creative Officer of Inworld AI will talk alongside Chief Product Officer and Inworld Co-Founder Kylan Gibbs about their incredible new concept demo. Called ‘Origins’, the demo allows players to take on the role of a detective in a sci-fi world. Using your mic, you’re tasked with questioning witnesses, uncovering the narrative, and cracking the case. All of the NPCs use generative AI to create dynamic conversations, meaning you can ask them whatever you like, and the NPCs will react accordingly - whilst staying in character. John and Kylan will give you an insight into this fascinating new technology, set to revolutionize games and immersive media

Speakers

CPO , Inworld AI
CCO , Inworld AI
Consultant, Columnist, Author, Adjunct , Forbes
Jun 1

04:35 PM - 05:30 PM

Description

Producing VR content is a hard problem to solve. Studios invest in multi-year efforts to produce one title. The technical requirements, new design paradigms and a relatively small market size make it difficult to scale content production for VR. With headsets on the rise, now is the time to scale content and the solution is VR tools that leverage the power of the medium itself.

Topics led by panelists to explore include:
• Insights from the companies who build these tools and their stories about working with the next generation of content creators.
• What can businesses and industries do to adopt VR creation?
• How do we get “YouTube” level content creation by enabling at-home creators?

Speakers

CEO and Co-Founder , Flipside XR
Executive Creative Director , Double Eye Studios
Founder and CEO , ShapesXR
Co-Founder & Head of Product , Arkio
Jun 1

01:00 PM - 01:25 PM

Description

Coming Soon!

Speakers

Founder & CEO , Flow
Co-Founder , Cas and Chary VR
Co-Founder , Cas and Chary VR
Jun 1

02:00 PM - 02:25 PM

Description

The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences, while pushing engineers and inventors to address the challenges of real video content manipulation. Considering this reality, the talk will discuss these challenges and introduce key technologies that leverage open standards to enable large scale distribution of new immersive experiences.

A volumetric video is comprised of a sequence of frames, and each frame is a static 3D representation of a real-world object or scene capture at a different point in time. Volumetric video is bandwidth-heavy content that can be presented as dynamic point clouds, multi-view plus depth, or multi-plane image representations.

These bandwidth requirements can be achieved through dedicated compression schemes that produce data rates and files sizes that are economically viable in the industry. Standards play a crucial role in ensuring interoperability across these different types of content and experiences, and this talk will spotlight the Moving Picture Experts Group (MPEG) Visual Volumetric Video-based Coding (V3C) standard as an open standard solution for efficient streaming of volumetric video.

To enrich XR experiences, inventors and industry must synchronize to create and distribute additional media
and interactions mechanisms alongside all the volumetric video components. In fact, the MPEG-I Haptics and MPEG-I Scene description standards are currently under development and will soon propose solutions to industry.

From the perspective of real content creation, it remains challenging but crucial to enable technologies that cover 3D capturing, calibration, depth processing, format conversion, transmission, and rendering. This session will explore two creation pipelines that leverage the aforementioned standard codecs: (1) a real-time pipeline for telepresence using depth and color cameras; (2) an offline pipeline for sports and media applications using color cameras and prior geometric information.

Speakers

Video Solutions Group Director , InterDigital
Senior Scientist , Philips Group Innovation, Research
Jun 2

10:00 AM - 11:10 AM

Description

Join us for this very special panel featuring top creators in XR building AR apps and filters for the world to enjoy. Find out more about their latest projects in a lightning round where they'll each be given only 4 minutes to present in an extended "elevator pitch" sort of format.

Speakers

Creative Director and Entrepreneur , Universe AR
AR Artist and Creative Technologist , The Mill
Community Manager for TikTok , ByteDance
Social AR Developer, Influencer and Designer , White Glove Media
CEO , ONTOP
Founder & Creative Director , videOrbit Studio
AR Developer , Julia Roga AR
Founder & CEO , Imvizar
Founder , Synergy Studio
Jun 2

01:50 PM - 02:15 PM

Description

What's the secret to creating innovative XR experiences? Lucas says it's accidents... done on purpose!

In this talk, award-winning designer, TED 2023 speaker and viral artist Lucas Rizzotto will go over many of his viral XR creations and explain how you can create amazing XR innovations by accident... all while creating a following of millions in the process.

This talk will also feature a sneak-peek at Lucas's next MR startup and how it's using accidental innovations to revolutionize a space in XR everyone's been ignoring.

Speakers

Creator , Lucas Builds the Future
Jun 2

12:50 PM - 01:45 PM

Description

How do you overcome the challenges and benefits of building your own social VR community? Join this expert panel, including VR Dev YouTubers, BCVR (Burning Man VR) World Builders, passionate VR Community organizers, and global management firm employees using VR, as they answer that question and explore how to create a positive experience for users, community managers, and world builders while avoiding the drawbacks of walled gardens like data collection, lack of ownership, and arbitrary limitations and rules. Don't miss this insightful discussion on the future of the open Metaverse!

Speakers

Managing Director , Sia Partners
CTO , CyberHub Syndicate
CEO , Spatial Ape
Executive Director , Virtual World Society
CEO , Big Rock Creative
Jun 2

09:30 AM - 09:55 AM

Description

As the world of XR rapidly evolves, emerging passthrough MR experiences are opening up a new realm of possibilities. These new experiences allow users to clearly view and interact with virtual objects overlaid onto the real world in real-time. Combined with hand tracking technology, passthrough MR has the potential to revolutionize the way we interact with digital content and tools.

This talk will explore the latest developments in passthrough MR and hand tracking technology and how they can be leveraged to create the next generation of XR headsets, enterprise applications, and entertainment experiences. We will discuss the challenges and opportunities of designing solutions that take advantage of these technologies, including issues related to user experience, interaction design, and performance.

We will also showcase some of the most exciting current and future use cases for passthrough MR and hand tracking in the enterprise space, including remote collaboration, training and education, and real-time data visualization. Finally, we will explore the implications of these technologies for the future of work and productivity, and discuss the potential impact on industries ranging from healthcare to manufacturing to entertainment.

Whether you are a designer, developer, or business leader interested in the latest developments in XR technology, this talk will provide valuable insights and inspiration for how to leverage passthrough MR and hand tracking to create compelling entertainment experiences and transformative enterprise applications.

Speakers

CEO , 3lbXR & 3lb Games
Jun 1

01:30 PM - 01:55 PM

Description

A fireside chat with LAMINA1 CEO Rebecca Barkin and Odeon Theatrical CEO Stephanie Riggs on the unique challenges of concepting, designing, and delivering moving and intuitive experiences in immersive mediums. We’ll dive deep into the design challenges stifling Web3 and the development of thriving open virtual worlds, as well as large-scale interactive experience design, and practical strategies for creating meaningful interaction that invites mainstream adoption.

Speakers

CEO , Lamina1
CEO , Odeon Theatrical
Jun 2

02:50 PM - 03:15 PM

Description

Few people believed that the internet would be preferred to television and that a subscription system would be preferred to a one-time purchase, but it happened. And that's because someone prepared for success in advance. Created their blue ocean. Set the sails in advance. Do you see what I mean?

Now, AR is already shining on the market, but an important event for the entire tech world looms on the horizon: the long-awaited release of AR glasses. Giants such as Apple and Samsung are planning their release as early as 2023, and with them, the Quest ecosystem from Meta is actively developing. Imagine that those long-awaited AR glasses are already in your hands. What will you do with them?

Most admit that they are more likely to just twirl the glasses in their hands, try them on a couple of times and then just put them away for a long time. That's because they don't have a user behavior pattern. So, no need to wait for the wind, grab the sail and set it now. After all, AR exists not only in rare expensive gadgets but also in your personal smartphone. If for some reason you think that AR is out of your way and that such behavioral patterns have nothing to do with you, then let's look at AR from the other side.

And to do this, let's discuss the following questions.

- What kind of content will we need tomorrow and how do we start applying it today? What technologies are needed to create it?

- Looking for effective use of AR for the tasks of clients, business? Learning to measure.

- New AR professions of the future

- Don't wait for mass production of AR glasses. How to teach clients and partners to work with AR?

- What can the community start doing today?

Speakers

CEO & Founder , DEVAR
Jun 1

04:05 PM - 04:30 PM

Description

The roots of current-day VR & AR technology date back to the pioneers in military, healthcare, and gaming innovation. Those initial steps to allow humans to interact with real-world visualizations drove the development of the technology and architecture that formed the basis of what we now see in movies, games, and the many virtual scenarios in which we engage every day. Milestone movies like Ironman and Minority Report were inspired by these same early innovators, and these movies are now the inspiration for our future interactions with technology. Today, we are on the cusp of a revolution that will redefine how we communicate and interact with others in small and large ways. Data visualization, AI and real time data processing is well on its way to changing our lives. This presentation will explore how VFX artisans, technology, and programmers have influenced and are currently redesigning this future.

Speakers

CEO , Augmentive Studio
Jun 2

02:20 PM - 02:45 PM

Description

Coming Soon!

Speakers

Founder / Executive Creative Director , &Pull
Jun 2

09:00 AM - 09:25 AM

Description

An exploration of the skills and strategies that are necessary to create stand-out experiences in the fast-paced and disruptive world of AR creation. Led by Luke Hurd and Lianne Baron, this presentation will cover how Creators tailor large-scale AR experiences to meet the needs of different audiences, using AR installations at Coachella as the backdrop.

If you're a beginner or an experienced AR creator, this is sure to provide valuable insights that you can use to enhance your skills, stay competitive and grow your career.

Speakers

Director of XD (XR) , VMLY&R
PgM, AR Partnerships , Meta
Jun 1

03:30 PM - 04:00 PM

Description

Join us for an enlightening fireside chat featuring Paul Raphael, Co-founder and Chief Innovation Officer of the Emmy-winning Felix & Paul Studios.

In conversation with Amy Jupiter, a renowned Creative Producer, VFX Supervisor, Experience Designer, and Disney Imagineer. Paul will delve into the theme: "Lessons Learned from Pioneering Presence-Based VR Storytelling." This is an opportunity for anyone eager to learn from the masters of immersive experiences.

Over the past 10 years, Felix & Paul Studios has pushed boundaries and achieved numerous milestones in the VR industry, including the creation of the first-ever VR film, Strangers with Patrick Watson.
Gain a better understanding about the past, present, and future of VR narrative experiences from the studio that has created dozens of productions that have transported audiences to places usually reserved for a select few, such as a limo ride alongside rapper Eminem in Marshall from Detroit, a tour of the White House with the Obamas in The People’s House, and traveling and living in outer space with the award-winning Space Explorers series developed in partnership with NASA.

Their recent venture, the next-generation VR location-based experience, Space Explorers – THE INFINITE, continues to push the boundaries of what's possible in immersive storytelling for a wide audience.

Paul will share insights gleaned from these projects and discuss the creative and technical evolution the studio has undergone over the last decade with a look to the future. Guided by Amy Jupiter's expertise, the conversation will unpack the nuances of VR storytelling and its potential to transform the way we engage with narratives across touchpoints including, immersive installations and events, theme parks, and public spaces.

This talk promises to be a deep dive into the potential of VR, full of practical insights and creative inspiration. Don't miss this chance to learn from the pioneer who continues to be at the forefront of the VR storytelling revolution.

Speakers

Founder/Chief Experience Designer , ByJove: A Collective of Perspective TM
Vice-President,Brand and Product Marketing , Félix & Paul Studios