Agenda

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May 31

01:25 PM - 01:50 PM

Description

With various companies announcing their support for WebXR, there is an acute need to understand its advantages and disadvantages. How does performance and visual fidelity compare? How do you monetize? Can you even build big projects on the web?

In their talk, Jonathan Hale, CEO & founder of Wonderland, and Lydia Berry, COO of “The Fitness Resort” will answer your pressing questions about VR, AR and MR on the web.

Speakers

CEO & Founder , Wonderland Engine
Chief Operations Officer , The Fitness Resort
Jun 2

10:00 AM - 10:25 AM

Description

Shared AR is a foundational service for our AR future and opens up new social opportunities today. Learn more about how Niantic can enable you to create shared experiences with 8th Wall (WebAR) and Lightship ARDK (Unity).

Speakers

Sr. Product Manager , Niantic, Inc.
Jun 2

01:05 PM - 01:30 PM

Description

In this talk we'll explore the technology stack required for creating generative XR experiences. We'll discuss the various components of the stack, including the XR platform, programming languages, libraries, and frameworks, and explain how they all work together to create immersive and interactive experiences. Our focus will be on selecting the right XR platform, programming language, libraries, and frameworks for your specific generative XR project. We'll also dive into implementing generative techniques such as procedural generation and artificial intelligence to create unique and engaging experiences. Additionally, we'll discuss the current limitations of generative AI in XR development and the potential benefits and challenges of using generative AI in XR. By the end of the talk, listeners will be equipped with the knowledge and tools to start exploring the possibilities of generative XR and be aware of the current limitations and future possibilities.

Speakers

Research Engineer , Microsoft Research
May 31

01:55 PM - 02:20 PM

Description

Creating a new reality with Snapdragon Powered Devices: Join Said Bakadir, Sr Director of XR Product Management at Qualcomm Technologies, Inc. as he leads a lively discussion with XR OEMs about the challenges they face and the successes they have achieved in XR.

Speakers

General Manager, XR & Metaverse , Lenovo
Sr. Director, Product Management , Qualcomm
Director of XR Technology , OPPO
VP, Sales and Marketing , DigiLens
Jun 1

04:00 PM - 04:25 PM

Description

Learn how to quickly create real-time cloud-connected 3D/AR/VR apps in a few simple steps. Join to see how you can build apps for the Metaverse for Android, iOs, HoloLens, MagicLeap, Unity, Unreal, and web browsers, all connected to the same cloud. In the session, we will learn how to change 3D content across all platforms simultaneously through the cloud without rebuilding the apps. We will look at why Metaverse developers are looking for new cloud solutions and why 3D-focused cloud infrastructure is needed. Participants are encouraged to either bring their laptops with Unity installed, bring their mobile devices, or can follow the live demonstration.

Speakers

CEO , echo3D
May 31

11:30 AM - 11:55 AM

Description

Join the RP1 team to find out how to build your immersive applications faster and deploy instantly to a global audience. Discover how RP1’s new integrated service and protocol architecture delivers a massively multi-user metaverse. Learn how real-time scale and streamable content pipeline enables you to start developing easily.

The RP1 team will show how developers use early-access SDK to create their own tools, services and immersive experiences that already support 100,000 simultaneous VR users in a single, shared world. And how you, too, can get multiplayer and spatial audio out of the box without the restrictions of current siloed platforms.

Speakers

System Architect , Rp1
CEO & Co-founder , Rp1
Jun 1

04:30 PM - 04:55 PM

Description

Join NVIDIA and Varjo as we unveil the next giant leap in immersive computing.

Real-time ray tracing is the holy grail of 3D visualization, as it allows engineers, designers and creators to experience in high-fidelity 3D scenes and objects while seeing every reflection, shadow, and light as they would in real life. Before now, rendering true-to-life mixed reality scenes with real-time ray tracing has not been possible due to the graphically demanding compute requirements.

In this talk, for the first time, NVIDIA and Varjo will demonstrate real-time ray tracing capabilities in human-eye resolution mixed reality, with never-before-seen visual quality, due to combined technological breakthroughs from both companies. With NVIDIA’s Omniverse, the leading platform for 3D collaboration and workflows, and Varjo XR-3, the most immersive XR headset on the planet, users can unlock real-time ray tracing for mixed reality environments due to the combination of a powerful multi-GPU setup and Varjo’s photorealistic visual fidelity.

In a joint presentation, NVIDIA and Varjo will dive deep into the technical achievement and how this new level of mixed reality visualization can unlock unprecedented value for industrial metaverse users across design, engineering, entertainment, and virtual collaboration.

Speakers

Director of Partnerships , Varjo Technologies
Sr Product Designer, Omniverse , NVIDIA
Immersive Lab Engineer / Visualization Specialist , General Motors
May 31

05:05 PM - 05:30 PM

Description

More than half of consumers see shopping as the number one reason to use AR today, which means now is the time to revamp your company’s shopping experiences with AR in mind. Join Patrick Hadley, AR Shopping Technology Project Manger at Snap, to learn how you can start creating AR Try-On Lenses featuring realistic-looking jewelry and accessories. In this session, you’ll learn how to prototype and create unique Fashion AR Try-On Lenses quickly by using Lens Studio and AR templates. Create beautiful graphics by enabling reflections rendering with one click of a button. Plus, add gem rendering to bring even more realism to your Lenses. You’ll also learn how to deploy AR Lenses to Snapchat — where you can reach the more than 250M people who use AR daily — and to your own apps or websites using Camera Kit.

Speakers

AR Shopping Product Manager , Snapchat
Creative Director / Owner , MousePack
Jun 2

09:30 AM - 09:55 AM

Description

The technology of virtual worlds is constantly evolving, and one of the most significant changes in recent years has been the rise of spatial chat allowing participants to communicate in a three-dimensional virtual space. But spatial chat is more than just a tool for enhancing immersion. In this talk, we will explore how spatial chat is changing the way participants communicate and collaborate. We will discuss the benefits of spatial chat, including its ability to facilitate teamwork, improve experiences, foster social connections, and the potential for future innovation in this area.

Speakers

Developer Advocate , Dolby.io
Jun 2

11:30 AM - 11:55 AM

Description

Immersive technology is rapidly evolving, and AR/VR developers must collectively update our design standards. When innovative XR developers create new interactive functionality, those features become adopted across the industry as XR Design Standards. As technology for hand-tracking improves, we will continue to see an evolution of gesture controls and tools.
This session will offer a deep-dive into some of the best interactive features found in XR games and utility experiences. From the "lasso grab" feature in Half Life: Alyx, to the amazing suite of gesture controls in Hand Physics Lab, we will explore best practices for building and maintaining modular tools for designing interactive XR experiences.

Speakers

CEO , Chicken Waffle
Jun 1

02:30 PM - 02:55 PM

Description

Showcasing the importance of a 3D real-time visualization to improve your workflow in different industries.

Speakers

Head of Business Development , Sony
Jun 1

01:00 PM - 01:55 PM

Description

At last year’s AWE, leaders of key standards development organizations (SDOs) and industry consortia including the Khronos Group, W3C, OpenAR Cloud, and ASWF discussed the need for more cross-organization collaboration to pave the way for an open, inclusive metaverse. It wasn’t just talk: these organizations have now come together along with hundreds of other SDOs, companies, and academic institutions to form the Metaverse Standards Forum, a venue for cooperation among metaverse stakeholders to foster the development of interoperability standards. The Forum has begun engaging in pragmatic, short-term projects like building a standards registar, coordinating use cases and requirements for input into SDOs, and creating interoperability prototypes, with more to come.

In this panel, leaders of Metaverse Standards Forum member organizations will discuss the interoperability challenges the group is prioritizing today, and how the forum is working to accelerate solutions. Attendees will gain insight into the nuances of topics including 3D asset interoperability; digital fashion; real/virtual world integration; and privacy, cybersecurity, and identity. The panel will explore current possibilities, challenges, and limitations within these domains, and discuss how attendees can contribute to the formation of an open metaverse.

Speakers

President , Khronos Group
Principal Analyst , Moor Insights & Strategy
Advisor , XR Safety Initiative
Founder & CEO , XR Safety Initiative
May 31

02:55 PM - 03:50 PM

Description

Realistic-looking materials are essential to creating virtual worlds that are tactile and inviting. Creating believable materials for 3D objects is a complex problem with several approaches, many of which are either prohibitively difficult to master or unsuited for transmission over the web. Over the past decade, however, Physically Based Rendering (PBR) has emerged as an artist-friendly, intuitive, expressive, and robust technique for adding material attributes to 3D objects.

As part of its stewardship of the glTF standard, the file format known as the “JPEG of 3D,” The Khronos Group has created formal specification extensions for a variety of PBR materials. In this session, members of the 3D formats working group will present the latest waves of PBR extensions, explaining what they can achieve and best practices for using them to create 3D assets. They’ll also discuss how to test for model performance consistency across 3D viewers.

Speakers

Staff Software Engineer , Google
President , Daly Realism
Retail Emerging Technology Automation Engineer , Consultant
3D SME / Generalist , Amazon
Jun 2

10:30 AM - 10:55 AM

Description

When AR and VR are used to train people in advance or assist them on the fly, users are typically given information about the current task step (cues), either immediately before or while doing it. Many tasks, in the real world and in AR and VR, also use precues about what to do after the current step. We have been exploring how precueing multiple steps in advance in AR and VR can influence performance, for better or for worse. Our work addresses tasks ranging from simple path following to manipulating physical and virtual objects with one or both hands. I will present some of our results on the effectiveness of different numbers and types of precues, and explain their implications for task training and guidance.

Speakers

Professor of Computer Science , Columbia University
May 31

04:05 PM - 04:30 PM

Description

The metaverse is here and a paradigm shift from 2D to 3D is happening. Users are moving from content consumption in web and mobile towards content participation in 3D immersive experiences.
3D apps are exponentially more personal and behavioral. Providing users with agency to actively engage with experience. Traditional web & mobile analytics tools are insufficient with this new dimension, there are greenfield opportunities for new metrics in understanding human behavior.

In this talk Tony will discuss:

• The unique challenges and considerations of measuring and analyzing user behavior and data in immersive experiences
• The various methods and tools available for collecting and analyzing user data, including eye tracking, position, biometric sensors, and heat maps
• How to leverage insights from VR/AR content to improve and optimize your 3D apps for success

Speakers

Founder & CEO , Cognitive3D
Jun 2

02:05 PM - 02:30 PM

Description

Learn how to make player feedback fun and informative for your entire team with this one simple trick! Join Ashley “ashleyriott” Blake, Chief Operating Officer, Andromeda Entertainment, as she breaks down some simple tips for tagging and interpreting player feedback about your IP into quantifiable priorities for your production teams using examples from made-for-VR titles. Best practices for parsing player feedback include tips to help demystify emotional feedback by breaking it down into measurable, quantifiable priorities and actionable data for your teams. Use data to give your players a voice and paint a clear picture for your team.

Speakers

COO , Andromeda Entertainment
Jun 2

01:35 PM - 02:00 PM

Description

The electric power industry has many opportunities to enhance employee learning with XR, from training and interactive procedure walkthroughs to data visualization. However, the details of the immersive interface can impact users’ ability to gain knowledge in both positive and negative ways. This talk will use the current challenges facing the electric power industry, and ongoing research into addressing those challenges with XR, as a starting point for a larger discussion about the potential of XR to both enhance and hinder users’ knowledge acquisition and situational awareness.

Speakers

Engineer , Electric Power Research Institute
Jun 2

09:00 AM - 09:25 AM

Description

As immersive technologies take on greater roles in our training, education, and healthcare, excluding people with disabilities carries more legal and economic risk than ever before. We're trapped in a vicious cycle of exclusion that threatens to deepen inequity, limit XR's potential, and hurt your bottom line. But we can break free!

XR Access' Dylan Fox and Danielle Montour will share why accessibility is vital to the success of your application. You'll learn about the fundamental principles of codesign and modularity, the surprising link between accessibility and artificial intelligence, and best practices for addressing specific disabilities. Finally, you'll learn how XR Access has been working to end the cycle of exclusion.

Speakers

Accessibility Researcher and Advocate , XR Access
Head of Community and Outreach , XR Access
Jun 2

02:35 PM - 03:30 PM

Description

"Shortcuts for Indie AR Devs" conference panel will be led by the "Wand Duel AR" team, who will share their knowledge on using Metahumans and open source tools to make AR development easier and create interactive experiences. The team will discuss the challenges and opportunities in AR development and provide guidance on effectively using these resources.

Speakers

Lead , BrightEye Studios
Gaming Content Producer , Obscure Nerd VR
Creator , AR House
Prize Winner , Creator
May 31

05:35 PM - 06:00 PM

Description

Although Microsoft has substantially withdrawn from its Mixed Reality and Metaverse ambitions, the left behind a sizable catalog of community built enterprise apps and games, as well as a toolset, the MRTK, on which they were developed. In this talk, we will walk you through the steps required to port a HoloLens app built on one of the MRTK versions to other platforms such as the Magic Leap 2 and the Meta Quest Pro. We hope to demonstrate that, due to clever engineering, whole ecosystems can be moved from one platform to other newer platforms, where they can continue to evolve and thrive.

Speakers

Lead Machine Learning Research Engineer , Project Archer
Senior XR Consultant , Project Archer