Highlighting the best use cases, hottest companies, and most important topics for the next year in XR with a focus on social impact.
Track chairs:
Day 1: Joy Reign
Day 2: Malcolm Williams
Day 3: Stefanie Hutka
Featuring sessions from companies including:
Featuring case studies of the different XR applications being used across all industry verticals to help improve safety, security, training, efficiency, reduce errors, and increase the bottom-line.
Track chairs:
Day 1: Nico Fara
Day 2: Ariane Fikki
Featuring sessions from companies including:
Showcasing the ways businesses and educational institutions are deploying XR to improve training, education, and meetings for employees, students, and clients.
Track chairs:
Day 1: Kristin Glushon
Day 3: Nia-Simone Egerton
Featuring sessions from companies including:
Exploring the topics of privacy, safety, security and overall policy in XR and the metaverse, focusing on essential information about legislation, potential areas of concern, and steps companies (and users) can take for better protection related to immersive tech.
Track chair:
Day 1: Kelly Guillory
Featuring sessions from companies including:
Exploring ways brands are leveraging XR for increased engagement, sales, and personalization in both e-commerce and brick-and-mortar operations.
Track chair:
Day 1: María Martínez Perez
Day 2: Steven Christian
Featuring sessions from companies including:
Helping XR entrepreneurs get to the next level with pitching opportunities, mentoring from investors and advice on best practices and legal topics.
Track chair:
Day 2: Ashley Coffey
Featuring sessions from companies including:
Examining use cases, best practices, UX design considerations, and ways indie creators can monetize their content.
Track chairs:
Day 1: Tanvi Agrawal
Day 2: Carol Silverman
Day 3: Woody Davis
Featuring sessions from companies including:
Featuring the work of developers across different platforms, highlighting the use cases, capabilities and shortcomings of today’s SDKs, as well as tutorials on the best platforms for building XR applications.
Track chair:
Day 1: Celeste Lear
Day 2: Tina Korani
Featuring sessions from companies including:
A comprehensive look at the technologies that are enabling the spatial computing ecosystem to mature. Topics will include: AR cloud, 5G, AI, computer vision, SLAM, motion capture, display technology, semi-conductors, optics, audio, and projection mapping.
Track chair:
Day 3: Cathy Rodriquez
Featuring sessions from companies including:
Showcasing how next-gen gaming, film and television, sports, and location-based attractions are leveraging XR in both the digital and physical domains.
Track chair:
Day 2: Wadooah Wali
Featuring sessions from companies including:
Exploring the relationship, importance, and applications of artificial intelligence in XR, including bots, avatars, virtual beings, holograms and digitally-created “humans”.
Track chairs:
Day 2: Chris Chin
Day 3: Yiqi Zhao | Doug Smith
Featuring sessions from companies including:
Demonstrating the myriad ways XR is being used to improve physical and mental health and wellness.
Track chairs:
Day 2: Sofía Sánchez-Zárate
Day 3: Chinami Michaels | Peter Oykhman
Featuring sessions from companies including:
A new wave of builders - seasoned professionals and fresh talent alike - are creating multi-diverse spatial experiences. Join us at the Nexus stage in the Expo Hall for a variety of curated content, panels, community-driven content, and start-up pitches.
Featuring sessions from companies including:
This exciting new expo stage will feature the VR Game Spotlight and other content related to XR games, content creators, and VR sports.
Track chairs:
Day 1: Collin Hadley
Day 2: Jim Squires
Day 3: Alex Meland
Featuring sessions from companies including: