AWE USA 2025
With Apple Vision Pro and the upcoming Google/Samsung XR device embracing a "hands-first" approach, hand tracking is becoming a defining input method in XR, offering new possibilities for natural and immersive interactions. But with great potential comes great design challenges. This talk, presented by the creator of Masters of Light—one of the first hand-tracking VR games on PS VR2—explores the current state of hand tracking, key advancements, and best practices for designing intuitive, reliable interactions. We’ll discuss hardware differences, tracking limitations, and optimization strategies across platforms. Whether you’re a developer or game designer, this session will provide actionable insights to push the boundaries of hand tracking in your XR experiences.