16:05 - 16:30
Established remote-assistance solutions allow remote experts to set annotations and highlights directly within the on-site user’s field of view. However, there is no shared realm of experience where both users can interact as if they were physically standing next to each other.
This talk presents an ongoing research project that aims to solve this problem by capturing and streaming the on-site user’s real 3D-environment (including persons) to create a shared sense of space. The remote expert, who uses a VR-HMD, is able to move freely within the live 3D reconstruction, whereas the on-site user is able to see him using an AR-HMD. The result is an intuitive and natural collaboration experience that solves the shortcomings of current solutions.
10:05 - 10:30
In addition to supplying Moverio - a range of finished models of AR smart glasses, for certain verticals, Epson is now offering their core microdisplay technology together with the original optical engine to market.
The new solution is set to transform various emerging applications and innovative products, by enabling easy integration of AR capability and making it easy to develop a custom head-mounted binocular see-through display.
10:05 - 10:30
In addition to supplying Moverio - a range of finished models of AR smart glasses, for certain verticals, Epson is now offering their core microdisplay technology together with the original optical engine to market.
The new solution is set to transform various emerging applications and innovative products, by enabling easy integration of AR capability and making it easy to develop a custom head-mounted binocular see-through display.
10:35 - 11:00
Moving from VR to AR enables us to visually engage in the real world but presents great challenges for optics. How do we create a display that does not look like a display?
10:35 - 11:00
Moving from VR to AR enables us to visually engage in the real world but presents great challenges for optics. How do we create a display that does not look like a display?
11:05 - 11:30
What does it mean that something is "real"? In this talk, Nils Pihl of Auki Labs explores how language itself is augmented reality technology, and how the human shamanic impulse and memetics can inform us about the future of AR as a medium, and why sharable AR is the penultimate step in human communication before direct neural interfaces.
Exploring the history and intersection of language, AR and shamanic traditions through the lens of memetics and behavioral psychology, Nils explores what it means for something to be "real" and what "augmenting reality" really means in the context of human interactions.