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Bring Immersive Experiences to Life with Conversational AI for Social Good

Oct 25

13:00 - 13:25

Description

As we look ahead toward some version of a ‘metaverse’, more attention than ever is being paid to the opportunities of immersive tech. Headsets are improving so much that researchers are already talking about the increasingly blurred lines between virtual and reality. Now AI technologies like ChatGPT offer the chance to interact with virtual beings/generative agents in a hyper-real, but astonishingly natural way.

In this talk I will share 5 points that are important to consider when designing a VR experience that includes believable virtual characters with a conversational AI platform powered by a GPT model. These principles have emerged from our work in building a prototype to help address loneliness and reduce associated cognitive decline in the elderly where accessibility is a prime concern.

Speakers

Group Director Experience Strategy , Digitas Health

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Oct 25

11:05 - 11:30

Description

Roughly half of all modern games include NPCs or AI characters, making them an integral part of the user experience. However, when applied to XR applications, current-gen AI characters tend to stumble into the "uncanny valley" because they feel robotic and inauthentic. We found that this valley can be bridged by combining two up-and-coming technologies. Behavioral AI brings characters to life with believable movements and actions in virtual environments, while conversational AI provides them the capability to engage in meaningful, evolving dialogues.

This talk delves into the mechanisms and potential outcomes of integrating these two distinct technologies. It's a journey toward a future where interactive characters are far more than simplistic avatars—they move, react, and converse in a manner that echoes authentic human behavior. Let's explore this frontier together, aiming to leapfrog the uncanny valley and construct characters that don't merely mimic life, but reflect it.

Speakers

CEO-CTO , Virtual Beings