Agenda

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May 31

02:15 PM - 02:40 PM

Description

Holo-Light provides XR streaming technology and a platform for enterprises to scale XR use cases. Susanne Haspinger, co-founder and COO will be joined by Michael Hinckley, Senior Manager Manufacturing Technology at Northrop Grumman to discuss the challenges, requirements and a solution approach for enterprises looking to centralize and scale their XR initiatives. In this session, you'll learn what the industrial metaverse looks like, combining XR use cases, simplicity, data security and performance.

Speakers

Co-founder and COO , Holo-Light
Senior Systems Engineering Mgr (AMT) , Northrop Grumman
May 31

02:15 PM - 02:40 PM

Description

Holo-Light provides XR streaming technology and a platform for enterprises to scale XR use cases. Susanne Haspinger, co-founder and COO will be joined by Michael Hinckley, Senior Manager Manufacturing Technology at Northrop Grumman to discuss the challenges, requirements and a solution approach for enterprises looking to centralize and scale their XR initiatives. In this session, you'll learn what the industrial metaverse looks like, combining XR use cases, simplicity, data security and performance.

Speakers

Co-founder and COO , Holo-Light
Senior Systems Engineering Mgr (AMT) , Northrop Grumman
May 31

02:25 PM - 02:50 PM

Description

The JPEO-CBRND partnered with MRIGlobal and ForgeFX Simulations to produce The CBNRD HoloTrainer, a networked multiuser Microsoft HoloLens 2 augmented reality training simulator for Chemical, Biological, Radiological, and Nuclear detection device operators. This presentation will cover the entire project lifecycle, including government requirements and the development of holographically projected interactive virtual equipment, culminating in deployment to soldiers. The CBRND HoloTrainer is a groundbreaking spatial computing application that significantly increases the effectiveness of its users.

Speakers

Chief Product Officer , ForgeFX Simulations
CEO and Co-Founder , ForgeFX Simulations
May 31

02:25 PM - 02:50 PM

Description

The JPEO-CBRND partnered with MRIGlobal and ForgeFX Simulations to produce The CBNRD HoloTrainer, a networked multiuser Microsoft HoloLens 2 augmented reality training simulator for Chemical, Biological, Radiological, and Nuclear detection device operators. This presentation will cover the entire project lifecycle, including government requirements and the development of holographically projected interactive virtual equipment, culminating in deployment to soldiers. The CBRND HoloTrainer is a groundbreaking spatial computing application that significantly increases the effectiveness of its users.

Speakers

Chief Product Officer , ForgeFX Simulations
CEO and Co-Founder , ForgeFX Simulations
May 31

02:25 PM - 02:50 PM

Description

Did you know that collaboration in the metaverse can benefit greatly from haptics? Learn how realistic, multiuser touch feedback can be cost-effective and fun for teamwork in networked, immersive environments. We’ll also announce preliminary results of exciting new partnerships. Join us as we explore insights and developments which indicate an exciting 5-year path ahead for haptics-enabled training and industrial environments.

Speakers

Chief Revenue Officer , HaptX
May 31

02:25 PM - 02:50 PM

Description

Did you know that collaboration in the metaverse can benefit greatly from haptics? Learn how realistic, multiuser touch feedback can be cost-effective and fun for teamwork in networked, immersive environments. We’ll also announce preliminary results of exciting new partnerships. Join us as we explore insights and developments which indicate an exciting 5-year path ahead for haptics-enabled training and industrial environments.

Speakers

Chief Revenue Officer , HaptX
May 31

02:25 PM - 02:50 PM

Description

Stakeholders, schools, student and investors come together to fix a problem that has defeated educational system for decades. Now, with the creators economy, there’s a bright future for all!

Learning and earning through educational, collaborative and fun games is the wave of investment future and staking for long term wins!

Key points:
• Creators economy is training and up-skilling
• Certification and rewards smart contracts
• Staking and funding early stage students projects

Speakers

CEO & CMO , Avisa Games Guild
May 31

02:25 PM - 02:50 PM

Description

Stakeholders, schools, student and investors come together to fix a problem that has defeated educational system for decades. Now, with the creators economy, there’s a bright future for all!

Learning and earning through educational, collaborative and fun games is the wave of investment future and staking for long term wins!

Key points:
• Creators economy is training and up-skilling
• Certification and rewards smart contracts
• Staking and funding early stage students projects

Speakers

CEO & CMO , Avisa Games Guild
May 31

02:25 PM - 02:50 PM

Description

In large healthcare systems and academic institutions, there are often different departments utilizing similar VR, AR, and/or XR technology to perform specialized functions. As ideas, research, and use cases grow, the number of projects utilizing similar technology increases. This can lead to an array of hardware and software along with inconsistent deployments and support. This presentation will discuss the benefits of coordinating resources and stakeholders to identify systemic barriers and share solutions.

Speakers

Immersive Tech Educator , Children's Hospital of Philadelphia
May 31

02:25 PM - 02:50 PM

Description

In large healthcare systems and academic institutions, there are often different departments utilizing similar VR, AR, and/or XR technology to perform specialized functions. As ideas, research, and use cases grow, the number of projects utilizing similar technology increases. This can lead to an array of hardware and software along with inconsistent deployments and support. This presentation will discuss the benefits of coordinating resources and stakeholders to identify systemic barriers and share solutions.

Speakers

Immersive Tech Educator , Children's Hospital of Philadelphia
May 31

02:25 PM - 02:50 PM

Description

The AR landscape allows us to create unique experiences, but sometimes, we face platform limitations and constraints. Over the years we learned that it doesn’t mean having a lesser result. Your AR experiences could even be greater if you pick the right battles to fight.

We will go over a few projects from The Electric Factory that showcases how shaders, UV tricks, and procedural animations could add more value to your experiences.

We will dive into Talita Hoffman’s project, a 20 feet mural at Meta’s Brazil office with nine fully animated spaces living together in a single AR Filter. With the help of custom-built shaders and procedural animation, we delivered this experience under 3.7 MB with sound design included.

We will also revisit the SpaceJam AR project, a fully animated 360 panorama with 15 animated characters. With procedural animations and a series of UV tricks, we delivered an engaging experience under 1.7 MB with outstanding results.

Let us show you how to augment your reality with the best hacks in the business.

Speakers

Creative Technologist Officer , The Electric Factory | Creative Innovation Company
Client Solutions Manager , Meta
May 31

02:25 PM - 02:50 PM

Description

The AR landscape allows us to create unique experiences, but sometimes, we face platform limitations and constraints. Over the years we learned that it doesn’t mean having a lesser result. Your AR experiences could even be greater if you pick the right battles to fight.

We will go over a few projects from The Electric Factory that showcases how shaders, UV tricks, and procedural animations could add more value to your experiences.

We will dive into Talita Hoffman’s project, a 20 feet mural at Meta’s Brazil office with nine fully animated spaces living together in a single AR Filter. With the help of custom-built shaders and procedural animation, we delivered this experience under 3.7 MB with sound design included.

We will also revisit the SpaceJam AR project, a fully animated 360 panorama with 15 animated characters. With procedural animations and a series of UV tricks, we delivered an engaging experience under 1.7 MB with outstanding results.

Let us show you how to augment your reality with the best hacks in the business.

Speakers

Creative Technologist Officer , The Electric Factory | Creative Innovation Company
Client Solutions Manager , Meta
May 31

02:25 PM - 03:20 PM

Description

This panel features both the client and the agency that created a compelling AR activation leveraging story-telling, serialized content, and both in-person and virtual events to connect with developers.

This innovative campaign used web-based AR to help drive engagement at a virtual event, offering up a gamified and educational interactive experience featuring 'Chuck' - a sarcastic and snarky block character that led the user through the experience. The campaign further evolved by engaging in-person, conference attendees with booth-activated AR experiences that further told Chuck's story.

Speakers

Senior Event Program Manager , Intel
Immersive & Strategic Comm. Instructor , University of Oregon
CEO , Rock Paper Reality
Partner Marketing Director , Intel
May 31

02:25 PM - 03:20 PM

Description

This panel features both the client and the agency that created a compelling AR activation leveraging story-telling, serialized content, and both in-person and virtual events to connect with developers.

This innovative campaign used web-based AR to help drive engagement at a virtual event, offering up a gamified and educational interactive experience featuring 'Chuck' - a sarcastic and snarky block character that led the user through the experience. The campaign further evolved by engaging in-person, conference attendees with booth-activated AR experiences that further told Chuck's story.

Speakers

Senior Event Program Manager , Intel
Immersive & Strategic Comm. Instructor , University of Oregon
CEO , Rock Paper Reality
Partner Marketing Director , Intel

Description

Hear how PwC is experimenting with the metaverse and implementing these new technologies into the workplace – to bring teams together, connect employees across the globe, and create a shared sense of culture across their entire organization.

Speakers

Innovation leader for Acceleration Centers , PwC
Co-Founder and CEO , Virbela

Description

Hear how PwC is experimenting with the metaverse and implementing these new technologies into the workplace – to bring teams together, connect employees across the globe, and create a shared sense of culture across their entire organization.

Speakers

Innovation leader for Acceleration Centers , PwC
Co-Founder and CEO , Virbela
May 31

02:45 PM - 03:30 PM

Description

Artificial Intelligence (AI) is already having a significant influence on the Metaverse and the intersection of AI and the Metaverse will become increasingly evident as AI evolves and the Metaverse grows.

AI can be used to create more realistic and engaging experiences in virtual worlds, intelligent avatars that can engage with users in a more natural way, and personalized content in real-time. All of this can improve the overall experience for users. Furthermore, AI can be used to create more efficient and scalable infrastructure for the Metaverse, enabling more users to participate and interact with each other.

However, there will be challenges as well, such as biases in algorithms that perpetuate harmful stereotypes, false or manipulated content leading to misinformation, and questions about privacy and security.

This expert panel will discuss the issues and how AI might potentially transform how we interact with others in immersive spaces.

Speakers

Producer , Voices of VR Podcast
Managing Partner , WXR Fund
CPO , Lamina1
Global VP of Corporate Development , HTC
May 31

02:45 PM - 03:30 PM

Description

Artificial Intelligence (AI) is already having a significant influence on the Metaverse and the intersection of AI and the Metaverse will become increasingly evident as AI evolves and the Metaverse grows.

AI can be used to create more realistic and engaging experiences in virtual worlds, intelligent avatars that can engage with users in a more natural way, and personalized content in real-time. All of this can improve the overall experience for users. Furthermore, AI can be used to create more efficient and scalable infrastructure for the Metaverse, enabling more users to participate and interact with each other.

However, there will be challenges as well, such as biases in algorithms that perpetuate harmful stereotypes, false or manipulated content leading to misinformation, and questions about privacy and security.

This expert panel will discuss the issues and how AI might potentially transform how we interact with others in immersive spaces.

Speakers

Producer , Voices of VR Podcast
Managing Partner , WXR Fund
CPO , Lamina1
Global VP of Corporate Development , HTC
May 31

02:55 PM - 03:20 PM

Description

Doublepoint builds a gesture-based touch interface to enable efficient, robust, and intuitive AR interaction. At this talk, they will showcase how these solutions can work as standalone input modalities or be combined to supercharge eye tracking and hand tracking.

User input is one of the many challenges standing in the way of the mass adoption of AR. How will the everyday person interact in Augmented Reality? What's the role of touch in interaction? At Doublepoint we research different ways for people to interact in AR and develop the best technologies to detect these interactions efficiently and reliably.

Currently, there are a lot of input methods for AR using built-in sensors of the headset, such as hand tracking, eye tracking, and voice input. However, if we want it to be as transformative as the graphical user interface or the capacitive touch screen, we need to put deliberate thought into building the ideal input paradigm and the needed hardware that might not be in the headset itself.

At this talk:

• We’ll demonstrate how a machine learning algorithm on existing smartwatches can already significantly improve AR interaction.
• We’ll show how it can be combined with eye tracking and hand tracking sensors in the headset to improve interactions even more.
• Lastly, we'll show some of our future custom hardware dedicated to sensing advanced micro-gestures in a small and convenient form factor.

Speakers

Co-Founder and CTO , Doublepoint
May 31

02:55 PM - 03:20 PM

Description

Doublepoint builds a gesture-based touch interface to enable efficient, robust, and intuitive AR interaction. At this talk, they will showcase how these solutions can work as standalone input modalities or be combined to supercharge eye tracking and hand tracking.

User input is one of the many challenges standing in the way of the mass adoption of AR. How will the everyday person interact in Augmented Reality? What's the role of touch in interaction? At Doublepoint we research different ways for people to interact in AR and develop the best technologies to detect these interactions efficiently and reliably.

Currently, there are a lot of input methods for AR using built-in sensors of the headset, such as hand tracking, eye tracking, and voice input. However, if we want it to be as transformative as the graphical user interface or the capacitive touch screen, we need to put deliberate thought into building the ideal input paradigm and the needed hardware that might not be in the headset itself.

At this talk:

• We’ll demonstrate how a machine learning algorithm on existing smartwatches can already significantly improve AR interaction.
• We’ll show how it can be combined with eye tracking and hand tracking sensors in the headset to improve interactions even more.
• Lastly, we'll show some of our future custom hardware dedicated to sensing advanced micro-gestures in a small and convenient form factor.

Speakers

Co-Founder and CTO , Doublepoint