10:05 - 10:30
Bayer and Arthur Technologies have revolutionized collaboration across global sites by integrating virtual reality (VR) technology. Together, their efforts aim to create fully immersive collaboration opportunities on a global scale, bringing the Bayer community closer together, enhancing productivity in a hybrid setting, and validating potential use cases for Bayer.
Leveraging VR technology, Bayer, a multinational pharmaceutical, life sciences, and agrochemical company, is transforming employee collaboration. The partnership with Arthur Technologies has allowed Bayer to establish their groundbreaking initiative, the Metaverse Connection Hub. This virtual collaboration platform is designed to immerse employees in a
digital realm that transcends traditional ways of working.
During the presentation, a range of use cases covered in this Bayer Metaverse Experiment will be highlighted, including community events, immersive workshops, Bayer-specific HR training concepts, and productive VR sessions using the workstation. First impressions and feedback will be shared on the ongoing experiment, highlighting learnings. Additionally,
Best Practices in setting up an XR experience for enterprises will be shared.
The partnership between Arthur Technologies and Bayer represents a significant advancement in immersive collaboration across global sites. The Bayer Metaverse Connection Hub empowers employees to engage with the community in a dynamic and immersive manner, fostering collaboration and productivity.
10:05 - 10:30
Bayer and Arthur Technologies have revolutionized collaboration across global sites by integrating virtual reality (VR) technology. Together, their efforts aim to create fully immersive collaboration opportunities on a global scale, bringing the Bayer community closer together, enhancing productivity in a hybrid setting, and validating potential use cases for Bayer.
Leveraging VR technology, Bayer, a multinational pharmaceutical, life sciences, and agrochemical company, is transforming employee collaboration. The partnership with Arthur Technologies has allowed Bayer to establish their groundbreaking initiative, the Metaverse Connection Hub. This virtual collaboration platform is designed to immerse employees in a
digital realm that transcends traditional ways of working.
During the presentation, a range of use cases covered in this Bayer Metaverse Experiment will be highlighted, including community events, immersive workshops, Bayer-specific HR training concepts, and productive VR sessions using the workstation. First impressions and feedback will be shared on the ongoing experiment, highlighting learnings. Additionally,
Best Practices in setting up an XR experience for enterprises will be shared.
The partnership between Arthur Technologies and Bayer represents a significant advancement in immersive collaboration across global sites. The Bayer Metaverse Connection Hub empowers employees to engage with the community in a dynamic and immersive manner, fostering collaboration and productivity.
10:35 - 11:00
This talk will share experiences gathered through out the design and implementation phase of a multilingual XR learning application that enables experiential learning of work safety related behaviors in forklift operations. The applications first explains important terms for forklift operation and makes them tangible and establishes the comprehension of forklift specific terms in a common target language (in this case German, but could be any other language as well. This makes instruction, training and safety training more understandable.
After the introduction to the terms, the forklift is put into operation virtually and the trainee is given work assignments that involve safety-critical situations. The trainee must act correctly in accordance with the theoretical training. If the trainee does not act correctly, a virtual accident occurs.
In order to properly address Kolb’s learning cycle appropriated feedback and after action review abilities are provided. We will report on experiences, challenges and solutions we developed throughout the user- and stakeholder-centered development of this application and the embedding into the existing curriculum of the BFI Austria, one of the largest vocational training providers in Austria.
10:35 - 11:00
This talk will share experiences gathered through out the design and implementation phase of a multilingual XR learning application that enables experiential learning of work safety related behaviors in forklift operations. The applications first explains important terms for forklift operation and makes them tangible and establishes the comprehension of forklift specific terms in a common target language (in this case German, but could be any other language as well. This makes instruction, training and safety training more understandable.
After the introduction to the terms, the forklift is put into operation virtually and the trainee is given work assignments that involve safety-critical situations. The trainee must act correctly in accordance with the theoretical training. If the trainee does not act correctly, a virtual accident occurs.
In order to properly address Kolb’s learning cycle appropriated feedback and after action review abilities are provided. We will report on experiences, challenges and solutions we developed throughout the user- and stakeholder-centered development of this application and the embedding into the existing curriculum of the BFI Austria, one of the largest vocational training providers in Austria.
11:05 - 11:30
Having grown up in a digital informational world, the future workforce requires a more active and engaging approach to training. AR, MR, and VR combine real and virtual environments to provide the experiential learning workers need. Join Johannes Stettmeier as he maps out key benefits and important considerations for commercial immersive learning and training programs.
11:05 - 11:30
Having grown up in a digital informational world, the future workforce requires a more active and engaging approach to training. AR, MR, and VR combine real and virtual environments to provide the experiential learning workers need. Join Johannes Stettmeier as he maps out key benefits and important considerations for commercial immersive learning and training programs.
13:00 - 13:25
By replacing avatars with authentic humans, you can truly experience holographic collaboration. It enables deeper personal connections and trust building, specially for greater impact and engagement in employee training and onboarding. We discuss how a volumetric video cloud can help solving scalability and interoperability challenges of live volumetric video, for holograms are only as powerful as their flexibility and accessibility to be consumed on your PC, smartphone, or XR device. Real people, virtually anywhere.
13:00 - 13:25
By replacing avatars with authentic humans, you can truly experience holographic collaboration. It enables deeper personal connections and trust building, specially for greater impact and engagement in employee training and onboarding. We discuss how a volumetric video cloud can help solving scalability and interoperability challenges of live volumetric video, for holograms are only as powerful as their flexibility and accessibility to be consumed on your PC, smartphone, or XR device. Real people, virtually anywhere.
13:30 - 13:55
As XR developers and artists, our work is strongly defined by interdisciplinary approaches and collaborations, driven by the interest in extending artistic-speculative concepts and spatial perception through immersive and interactive media. At Immerea, we are constantly driven to offer new and challenging perspectives on perception and interaction within the captivating realm of VR games with high artistic quality. As media artists, we thrive on exploring the intersection of experimental animation, immersive installations and hybrid performances, between physical and virtual realms. This talk focuses at the convergence of these two practices, where interdisciplinary approaches unlock new possibilities for both personal artistic expression as well as for the creative XR industries.
13:30 - 13:55
As XR developers and artists, our work is strongly defined by interdisciplinary approaches and collaborations, driven by the interest in extending artistic-speculative concepts and spatial perception through immersive and interactive media. At Immerea, we are constantly driven to offer new and challenging perspectives on perception and interaction within the captivating realm of VR games with high artistic quality. As media artists, we thrive on exploring the intersection of experimental animation, immersive installations and hybrid performances, between physical and virtual realms. This talk focuses at the convergence of these two practices, where interdisciplinary approaches unlock new possibilities for both personal artistic expression as well as for the creative XR industries.
14:10 - 14:40
More and more live entertainment companies are exploring 3D virtual worlds as a new content distribution channel, to engage audiences in new ways and explore new monetization opportunities. Sports has always been at the forefront of innovation and has been using data to augment the viewing experience for many years. Now we see important technology waves come together to change live sports entertainment forever.
This talk discusses how advances in artificial intelligence is making live 3D data, for example of athletes, available in real-time, and how paired with the increasing adoption of 3D interfaces, this allows for a completely new live sports experience. We cover the state of the art of generating live 3D data, who the key players are (companies like Hawkeye, Beyond Sports, Move.ai etc.), and how it is used in a range of applications already today to provide fans at home a more immersive and interactive experience.
14:10 - 14:40
More and more live entertainment companies are exploring 3D virtual worlds as a new content distribution channel, to engage audiences in new ways and explore new monetization opportunities. Sports has always been at the forefront of innovation and has been using data to augment the viewing experience for many years. Now we see important technology waves come together to change live sports entertainment forever.
This talk discusses how advances in artificial intelligence is making live 3D data, for example of athletes, available in real-time, and how paired with the increasing adoption of 3D interfaces, this allows for a completely new live sports experience. We cover the state of the art of generating live 3D data, who the key players are (companies like Hawkeye, Beyond Sports, Move.ai etc.), and how it is used in a range of applications already today to provide fans at home a more immersive and interactive experience.
14:45 - 15:10
In this captivating abstract, visionary director Victoria Bousis will delve into the profound impact of virtual reality (VR) as a catalyst for empathetic engagement and compassionate policymaking. Bousis's latest creation, "Stay Alive My Son," a groundbreaking, immersive and interactive VR experience, recounts the powerful journey of Yathay Pin, a survivor of the Cambodian genocide who made the heart-wrenching decision to leave his young son behind for a chance at survival. Recently, “Stay Alive My Son,” won the Producers’ Guild Association Innovation Award for making movie history as a full-length and interactive VR narrative, by allowing audiences to become the protagonist and experience their story first-handedly.
Through the medium of VR, Bousis effectively conveys the emotions of ambiguous loss, regret, guilt, and unwavering hope for justice and reunion by allowing audiences to step into the shoes of a father and experience these emotions for themselves. As ordinary citizens and policymakers, by truly experiencing versus passively watching these emotions, they become vested personally, thereby humanizing the legal barriers and issues with a mission to change global policy for good.
Bousis's talk will extend beyond the immersive storytelling aspect, outlining the broader implications of "Stay Alive My Son" in mobilizing bottom up “community-driven initiatives” and top-down movements leading up to the United Nations’ Global Refugee Summit in Geneva in December. Her advocacy, combined with the emotive power of the VR experience, seeks to expedite family reunification processes in accordance with the United Nations' pledge to limit legal formalities to a 5-year cap, safeguarding the human right to family unity.
Having premiered in over 21 global festivals, including Venice, Cannes, and SXSW, and receiving countless awards, "Stay Alive My Son" has already proved its mettle. This session will offer an opportunity for Bousis to share insights into the adaptation process, technological advancements in digital humans, interactive spatial and game design used for interactive narratives, the intended impact of the project, and its future potential to inspire change.
Attendees can anticipate an inspiring discussion on leveraging technology for social change, highlighting the potential of VR to shape policies through deeply personal, human-centered storytelling, while also exploring its potential in illuminating untold stories for furthering social change.
14:45 - 15:10
In this captivating abstract, visionary director Victoria Bousis will delve into the profound impact of virtual reality (VR) as a catalyst for empathetic engagement and compassionate policymaking. Bousis's latest creation, "Stay Alive My Son," a groundbreaking, immersive and interactive VR experience, recounts the powerful journey of Yathay Pin, a survivor of the Cambodian genocide who made the heart-wrenching decision to leave his young son behind for a chance at survival. Recently, “Stay Alive My Son,” won the Producers’ Guild Association Innovation Award for making movie history as a full-length and interactive VR narrative, by allowing audiences to become the protagonist and experience their story first-handedly.
Through the medium of VR, Bousis effectively conveys the emotions of ambiguous loss, regret, guilt, and unwavering hope for justice and reunion by allowing audiences to step into the shoes of a father and experience these emotions for themselves. As ordinary citizens and policymakers, by truly experiencing versus passively watching these emotions, they become vested personally, thereby humanizing the legal barriers and issues with a mission to change global policy for good.
Bousis's talk will extend beyond the immersive storytelling aspect, outlining the broader implications of "Stay Alive My Son" in mobilizing bottom up “community-driven initiatives” and top-down movements leading up to the United Nations’ Global Refugee Summit in Geneva in December. Her advocacy, combined with the emotive power of the VR experience, seeks to expedite family reunification processes in accordance with the United Nations' pledge to limit legal formalities to a 5-year cap, safeguarding the human right to family unity.
Having premiered in over 21 global festivals, including Venice, Cannes, and SXSW, and receiving countless awards, "Stay Alive My Son" has already proved its mettle. This session will offer an opportunity for Bousis to share insights into the adaptation process, technological advancements in digital humans, interactive spatial and game design used for interactive narratives, the intended impact of the project, and its future potential to inspire change.
Attendees can anticipate an inspiring discussion on leveraging technology for social change, highlighting the potential of VR to shape policies through deeply personal, human-centered storytelling, while also exploring its potential in illuminating untold stories for furthering social change.
15:15 - 15:40
This session will discuss different ways how Ocean Health Education with XR projects especially with Impact Games works from concept to actual usage and implementation.
Based on the VR Game 'The Great Ocean' and other XR projects producer Michael Geidel will present how working with scientists and non-governmental organizations (NGOs) made a difference creating the project for different target groups and usages. Speakers from e.g. partner NGOs like Galapagos based NGO Mare Nostrum, Whales & Dolphin Conservation NGO, and Save the MED NGO will both discuss how gaming and XR made a difference to their communication and success to reach and make an impact with their communities and how they shaped the game at the same time with their feedback. Vienna based producer Amilux' expertise to involve 360° interactive films will help understand how different visuals and XR media can support each other in the work to have an impact on people for Ocean conservation work.
15:15 - 15:40
This session will discuss different ways how Ocean Health Education with XR projects especially with Impact Games works from concept to actual usage and implementation.
Based on the VR Game 'The Great Ocean' and other XR projects producer Michael Geidel will present how working with scientists and non-governmental organizations (NGOs) made a difference creating the project for different target groups and usages. Speakers from e.g. partner NGOs like Galapagos based NGO Mare Nostrum, Whales & Dolphin Conservation NGO, and Save the MED NGO will both discuss how gaming and XR made a difference to their communication and success to reach and make an impact with their communities and how they shaped the game at the same time with their feedback. Vienna based producer Amilux' expertise to involve 360° interactive films will help understand how different visuals and XR media can support each other in the work to have an impact on people for Ocean conservation work.
15:45 - 16:10
Leading specialist in the Location-based entertainment (LBE) industry, takes a broad look at the deployment of XR immersive technology into the commercial entertainment landscape and charts the key trends shaping the market - against the changing conditions in consumer application. An international industry specialist gives his unique and informative view on this sector, applications and future opportunities. Speaking from a position of authority as one of those that is working with and developing his own LBE projects.
15:45 - 16:10
Leading specialist in the Location-based entertainment (LBE) industry, takes a broad look at the deployment of XR immersive technology into the commercial entertainment landscape and charts the key trends shaping the market - against the changing conditions in consumer application. An international industry specialist gives his unique and informative view on this sector, applications and future opportunities. Speaking from a position of authority as one of those that is working with and developing his own LBE projects.