Agenda

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May 27

02:30 PM - 02:50 PM

Description

In order for AR headsets to become mass-market wearables, locating the AR processing in the mobile network is a tempting move. But could it work? In this talk, Leslie Shannon lays out the structure and physics of mobile networks and how they may be the missing link between AR today and the AR of the future

Speakers

Head of Ecosystem and Trend Scouting , Nokia
May 26

10:10 AM - 10:30 AM

Description

Imagine a world of online shopping where you’ll never again have to purchase anything with only a small, blurry product picture to reference; where you can see stunning 3D models of every sneaker, couch, and coffee mug before you purchase; where you’ll never have to wonder what a product will actually look like when it finally gets delivered to you. Join VNTANA’s Ashley Crowder as she explores how simplifying the creation, management, and distribution of 3D assets across the web, AR, and VR benefits both brands and consumers; how XR is being utilized to create a more seamless and advanced e-commerce experience, driving revenue and fostering brand affinity.

Speakers

CEO, Co-Founder , VNTANA
May 26

10:50 AM - 11:10 AM

Description

Augmented reality has been floating around for years with games that have taken the world by storm, promises of a digital world on top of the real one, talks of new forms of entertainment, and so much more. But, each of these applications has to date fallen short of providing real benefits to the world. AR in eCommerce, on the other hand, has been making a major impact on many companies' top line revenue. For the few companies that have bit the bullet on the high price tag to roll out wide-scale AR for their products, they have been pleasantly surprised at increased sales conversions, lowered return rates, and happier customers.

Seek has been at the forefront of making this possible. With customers ranging from Walmart and Overstock to Nestle and Vans, Seek has emerged as the leader in helping brands implement AR for eCommerce. Through Seek's proprietary 3D pipelines, world-class web-based AR deployment technology, and award-winning Seek Studio that allows brands to manage their content, Seek has opened the door for brands large to small to begin seeing major impacts on their eCommerce business today.

Speakers

Co-Founder & CEO , Seek XR
May 26

11:10 AM - 11:30 AM

Description

Every year, it’s the same story - a year-on-year epidemic of closures, retail stores heading to administration and a seemingly bleak outlook for products in the physical world. At SPATIALx, we’re experimenting and creating a new concept we call “_BLANK”. We’re on a mission to transform the high-street through immersive tech integrated into retail environments, creating stores with nothing inside.
Curious? – You should be! -- We believe the future is for the bold; for those brave enough to chart a completely new course and try something truly, new and different. In this talk, we’ll explore the concept of Mixed Reality powered retail experiences. You'll learn what it takes to combine immersive technologies with a socialized re-fit of retail, new emerging commercial models, hurdles to overcome and how to uncover the potential that lays ahead with holographically projected products and zero-hour delivery.

Speakers

Founder, CEO , SPATIALx
May 29

02:00 PM - 02:10 PM

May 29

12:30 PM - 01:00 PM

May 26

01:00 PM - 01:20 PM

Description

How do new products & services triumph in crowded marketplaces? What can we learn from neuroscience to help inform design choices?
This talk will be a brief tour of the science and psychology behind making unforgettable experiences. The talk will also be a second-screen experience - where audiences are invited to contribute, share their views, interact and ultimately affect the outcome of the talk - in real-time.

Speakers

Executive Creative Director , Left Field Labs
May 26

01:20 PM - 01:40 PM

Description

The NBA has been at the forefront of creating innovative digital fan experiences. Scott Stanchak, the league’s Vice President, Emerging Technology, will detail how the NBA is using augmented reality, mixed reality and virtual reality to bring fans from around the world closer to the game. Stanchak will also discuss how the NBA is using a similar innovation process to enhance the live game-viewing experience.

Speakers

VP, Emerging Technology Products , NBA
May 27

10:50 AM - 11:10 AM

Description

What is the point of innovation if more than half the world’s population doesn’t have access to it? Since the beginning of time, we have used innovation and emerging technology to mimic the way we view human life. Although, we need to come up with a more efficient way of channeling that innovation towards 80% of the planet not having access to basic medical resources to keep them alive, which also means redefining medical models for telemedicine (doctor to patient communication).

As the constant advancement of technology and VR prevails, it is apparent now more than ever that there are concrete benefits towards channeling VR within the realm of healthcare, and developing a new sense of reality, with optimizing doctor-patient communication on a virtual/3D platform. Instead of relying on old forms of technology to deploy doctor to patient connection through, like facetimes, wearables or emails, Virtuary’s objective is to create a central platform for that care, much like telemedicine, except through cutting edge technologies like VR.

Riya will be talking about how to revolutionize the interface of global health, and providing healthcare for thousands of patients worldwide suffering for basic medical resources, by developing virtual hospitals, a way for VR to be integrated in the medical world.

Speakers

Founder, Virtuary , Hospital for Sick Children
May 27

11:10 AM - 11:30 AM

Description

Technologists in industries from retail, to medical technology, to gaming, to manufacturing are scrambling to keep pace in the rapidly expanding world of augmented reality (AR) and virtual reality (VR)—collectively known as XR. This rush for revolutionary technology is particularly exciting for developers who are eager to find new ways to deliver immersive experiences to end users. We are just on the cusp of a new frontier of XR applications and experiences, with limitless potential for innovation; however, significant barriers to the growth of this frontier exist. Fragmentation hurts the end user and causes confusion: “Will the next hot title come to the platform I purchase?”; “Will the next innovative controller be supported?”; “Will my platform remain relevant going forward?” Consumers are left uncertain as to what kinds of software and hardware they should invest in. This hesitancy kills consumer interest, further hindering the AR/VR industry’s ability to grow. OpenXR is the cross-platform standard for the VR and AR ecosystem, which helps applications run on a multitude of platforms, and allows hardware manufacturers to gain access to a broader range of pre-existing content. This presentation looks at what is will take for success in this new XR frontier and the role that open standards and ecosystems plays in getting software and hardware developers to common ground.

Speakers

President , Khronos Group
May 26

03:30 PM - 03:50 PM

Description

The Augmented Conversation is a dialog between human and AI participants that enables them to imagine, describe and create live virtual objects and simulations that they can interactively and simultaneously explore and modify. The AI is a full participant in this exploration – listening and watching the human participants and responding instantly to reify the ideas and concepts that they discuss.
This isn’t an app. This is live collaboration – a foundation for how the next devices will mediate our engagement with others and with the world. Not only will these devices replace your smart phone, but they will replace your PC. The new devices will and must become super workstations that live up to the promise of delivering the “bicycle for the mind”. They will enable you to work with ideas and concepts that are simply not possible today, and you'll be able to share those ideas at any time with anyone.

Speakers

CTO, Founder , Croquet
May 29

01:00 PM - 01:40 PM

Description

Callie Leone, Max Noir & Vivian Chazen will lead an interactive discussion on leveraging XR to develop physical, emotional, and cognitive resilience. These industry leaders will highlight best practices, content, and experiences that have impacted their journeys overcoming concussions, epilepsy, and cancer. They will explore what areas of today’s marketplace have from gaming to healthcare and art and invite the audience to participate in an unconventional way showcasing the importance of empathy and neurodiversity in creating VR.

Speakers

CEO & Founder , EUNOE
Head of US Operations , FXG
Esports & Entertainment Media Specialist , The Hive VR
May 27

12:40 PM - 01:00 PM

Description

The future of augmented reality lies beyond specific use cases, applications, or even a single application. It involves a mindset change, a novel scope of user experiences, and a platform requirement. We must shift from augmenting individual objects with single user experience applications and begin to look at AR from an architectural scale. That starts with examining connected experiences that help guide people and make spatial data accessible within its spatial context. This allows the user to feel an intuitive connection with computing. In this session, Valentin Heun will provide a deep understanding about, and shares demonstrations of, our next important moves in an augmented reality industry exploring this most powerful paradigm: Spatial Context.

Speakers

Vice President of Innovation Engineering , PTC
May 27

01:20 PM - 01:40 PM

Description

This session introduces people on what are the current BCI (Brain-computer-interface) technologies, and what are their potentialities, especially when mixed with augmented or virtual reality.
It will be investigated what are the devices available, both for brain-reading and emotion-reading. It will be presented a first-person feedback on the use of these kind of hardware pieces. Then will be explored the possible business opportunities of employing this technology and what is the future outlook.

Speakers

Owner , The Ghost Howls
May 27

09:00 AM - 09:20 AM

Description

When AR and MR devices are released the race for the best immersive content showcase is on - how else should you convince clients and customers to invest in this new technology? This talk aims to outline best practices on how to create a mixed reality platform that actually sells. You will learn how our diverse team of XR developers designed, prototyped, iterated, tested and finally released the immersive collaborative MR platform for interior design that helps brands and customers alike to "test drive" their home make-over.

Speakers

Head of Immersive Development , Island Labs GmbH
May 27

03:10 PM - 03:30 PM

Description

The Open AR Cloud Association, a global non-profit that aims to drive the development of open and interoperable real world spatial computing technologies to connect the physical and the digital worlds for the benefit of all is currently hard at work designing and build a reference platform to enable what some might call the Spatial Web or the Mirror World
Like the World Wide Web platform the so called Open Spatial Computing Platform (OSCP) will be based on a set of open standards and protocols that allows everyone, everywhere with any AR-enabled device to connect to tservices on the platform for localization (GeoPose), a machine readable description of the physical reality around them (RML), and seemlessly access and summon any experience through a Spatial Discovery Service, This platform can potentially unleash trillions in new value creation and become a new major engine of growth. In this talk you will hear all about the current progress, future plans and how to get involved in this historical undertaking

Speakers

Managing Director , Open AR Cloud
May 27

09:20 AM - 09:40 AM

Description

Having overseen the development of prototypes for over 200 concepts, Bernard has learned a lot about the best practices for rapid prototyping with game technology. A recurring pursuit while prototyping for VR is to find a way of interaction that feels 'natural' - as opposed to 'realistic'. By using more intuitive ways of interaction, this can be taken to a new level in VR. Bernard will talk about what he and his team have learned over the years, and will show how these best practices apply to VR projects using a few related project cases.

Speakers

Founder , PreviewLabs
May 27

01:00 PM - 01:20 PM

Description

Corporations use a variety of ways to educate and train their employees. Online courses, videos and images can be scaled to reach a larger crowd, but they do not have the same impact or show the same results as in-person or on-site training methods. Companies spend lots of money and time on training to boost employees’ skill levels. Virtual training acts as an accelerator for real-life training, while also improving engagement and saving a ton of money. This talk is about sharing our experience and results from developing virtual training solutions.

Speakers

Head of Enterprise , Bublar Group
May 27

08:40 AM - 09:00 AM

Description

MR is the new trendy thing. However, what brings value is having your custom Holograms, aka custom 3D models, in context and experience.
Why does learning this matters? It is similar as creating a picture in Photoshop and then you don’t know how to put in your app or share it.
With Mixed Reality becoming more common, as designers, we need to understand the file formats and how to make it easier for users to create their own content.
But how does someone do that? It is such a complex process not many people know. There are so many CAD and 3D making solutions with different paradigms. I will break it down which ones work best for MR.

Speakers

Senior UX Designer , Microsoft
May 27

09:40 AM - 10:00 AM

Description

The session will focus on how we conceptualize ideas and storylines and how we convert these into AR experiences. The talk will highlight quick prototyping options and approaches, as well as the path to reach full fidelity with the latest PBR workflows and real-time lighting. Modern AR creation pipelines will be discussed and how mobile, desktop, headset and cloud services all come together to provide solutions that scale.

Speakers

Head of Roblox Studio / Gen AI , Roblox