Agenda

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Jun 3

11:10 AM - 11:35 AM

Description

MetaVRse is a low-code 3D creation platform for the future of human communication, collaboration, commerce and culture. Launched at AWE 2020, the MetaVRse Engine has been used for training and marketing for Fortune 500 organizations. TheMall.io is a 100m sq ft virtual retail and entertainment destination built on the MetaVRse Engine. We will be showcasing the new features of the completely re-built v2.0 while building a multiplayer experience real-time.

Speakers

Co-Founder , MetaVRse
Jun 2

05:10 PM - 05:35 PM

Description

This talk will discuss issues to consider when integrating augmented reality solutions across a large enterprise: commercial, government, or military. Whether or not you have a fully formed technology, integrating an immersive technology solution into a large organization requires more than just focusing on the technology and the end user. We will cover some of the hidden areas of concern you need to know about.

Speakers

President, CTO & Founder , BUNDLAR
Jun 1

05:35 PM - 06:00 PM

Description

Unlocking the potential of metaverse enabled devices involves contextual perception of multiple sensing domains like sound, vision, motion, and biometrics, and thus comprises on-device signal processing with edge AI inferencing, as well as wireless connectivity and 5G, for cloud immersion. In this session, you will learn how multi-domain sensing and connectivity paradigms in wearable and XR devices are overcome using a comprehensive platform approach.

Speakers

Senior Director of Customer Solutions , CEVA
Jun 2

03:00 PM - 03:25 PM

Description

LiFi is a technology that delivers highspeed data wirelessly to XR devices using light waves. Connect wirelessly to your devices where radio frequencies are not permitted due to security or safety reasons. Signify (formally Philips) is connecting XR devices with stable speeds of 250 Mbps, with ultra-low latency that is stable, safe and secure. This technology is being deployed in hospitals, military, oil and gas, mining and manufacturing. Find out how LiFi will enable wireless XR with even higher data throughput for superior performance.

Speakers

Go To Market leader AR/VR , Signify
Jun 2

05:10 PM - 05:35 PM

Description

There are very few technologies that have truly impacted the way humans live. Telecommunications was one, the Internet was another. Fitness has been the same since the days of Chariots of Fire and the rules we adhere to go back centuries. However, we now have VR (and AR on the horizon) enabling experiences in fitness that we didn’t think possible a short time ago. This is the most exciting time for the fitness industry. It's time to think completely differently about the category. VR has the ability to be the most authentic fitness platform available because of its immersion. Immersion leads to real results. Which is exactly what is needed to help combat a growing sedentary population throughout the world.

Speakers

Chief Product Officer , FitXR
FitXR
Jun 1

05:30 PM - 06:00 PM

Description

With TikTok's launch of Effect House, anyone can now create AR experiences and effects for TikTok's global community.
AR on TikTok is different than anywhere else — it's uniquely creative, used by people in distinct and imaginative ways, and often it's just plain WEIRDER. The Effect House community is different, too; for a new generation of creators, TikTok is their first experience with augmented reality. This new contingent of effect creators is using Effect House to bring an entirely new set of skills and ideas to the world of AR.
During our early beta, effects made by our creators were used in 1.5 billion TikTok videos and viewed over 600 billion times. At AWE, you'll hear firsthand from some of those creators and find out:

• How does an AR effect become a global trend?
• How can creators build an audience for their AR experiences?
• What features in Effect House are most exciting for designers, developers and artists?

And of course, we'll share some of our favorite TikTok videos featuring community effects :) See you there!

Speakers

Social AR Developer, Influencer and Designer , White Glove Media
AR/VR Director and TikTok Creator , Creator
AR/VR Director and TikTok Creator , Creator
Augmented Reality Technologist , Creator
Community Lead , TikTok
Jun 1

05:05 PM - 05:30 PM

Description

As the Metaverse continues to grow, it's essential that we discuss the development of a humanity-first approach in regards to standards of education, accessibility, safety, privacy, wellness, equality and community development.

Join Dr. Muhsinah Morris for a Fireside Chat with Christopher Lafayette as he shares ideas gleaned from the GatherVerse community as well as the greater tech community with a focus on global communities for the Metaverse.

Speakers

Founder , GatherVerse
Metaversity Director and Professor , Morehouse College
Jun 3

02:35 PM - 03:00 PM

Description

As we work to integrate XR tech into Meta’s culture, we're thinking about how VR can make well-being part of our work day to alleviate stress and boost productivity. The immersive, fun, and effective nature of VR can motivate people to adopt and maintain healthy behaviors, helping to form positive habits. We’ll start with an overview of how the rising popularity of fitness and well-being applications in the Quest store inspired our journey. From there, we’ll discuss how our XR Hub group is partnering with Meta’s HR organization (Life@) to explore a vision for the future. From including the Quest 2 as part of the Wellness Reimbursement program, to exploring the use of VR apps to improve everyday well-being, we’ll share the encouraging results of our pilot programs.

Speakers

Enterprise XR Program Manager , Creator
Director, Life@ Health and Well-being, GBA , Meta

Description

2D E-commerce websites will soon become 3D Virtual Stores, with Virtual avatars and Virtual Inventory. We, at Metadome.ai, will be presenting our 3D Virtual Showroom Platform for E-commerce, which supports integrations with all major e-commerce platforms such as Shopify and others that will enable 1000’s e-commerce brands globally to create their own virtual store. Our Virtual store platform is supported with WebXR and content creation capabilities as well so that e-commerce brands can create personalized showroom experiences for their customers. Let us walk you through our journey of building an end-to-end, invite-only product for e-commerce that’s no-code and takes care of the entire workflow of content creation(3D), design, rendering and core tech, deployment, tracking, and maintenance in a single platform. We’ll present how its adoption is delivering returns on key business metrics, and how it can make the transition from a 2D website to a 3D Virtual Showroom easier.

Speakers

Founder & CEO , Metadome
Jun 1

02:25 PM - 02:50 PM

Description

In 2019, Eliud Kipchoge chased a GPS-guided green laser into history and ran the first sub-2 hour marathon. In technical terms, the laser was a real-time positional indicator. Said differently, the green laser was a ghost-runner, a virtual running partner - a tech-enabled Enhanced Reality solution.

What if everyone - not just world-class athletes - had the ability to compete against a ghost runner in real time? Not vs. an abstract segment displayed on a watch or a cycling computer - but a visible projection in the natural field of view. Non-distracting, but instantly accessible. That's Enhanced Reality.

Mark Prince, GM of smart eyewear company ENGO, will present advances in display systems that can enable anyone to do exactly that. ENGO's product is the first wearable display for sports that achieves glanceability for instant access to data, light weight for comfort and practical use, long battery life required for general use and fir endurance sports in particular, and a high-performance display that works in all light conditions.

Prince will explain how ENGO's solution can be used to change the dominant mode of sports training from post-activity review and analysis to in-activity decision making - with the potential to unlock performance for runners, cyclists, and other athletes - much like a vehicle-based green laser helped Kipchoge break the 2-hour barrier. Prince will demonstrate how use cases like this will finally pave the way for mass adoption of AR technology beyond niche applications.

Speakers

GM and Chief Commercial Officer | ENGO , MicroOLED
Jun 3

10:00 AM - 10:25 AM

Description

Until recently, many companies were skeptical about the benefits of implementing augmented reality into their operations and marketing. But advancements in hardware have broken down the barriers for end users, and now new tools are making XR more accessible to creators. I will be exploring how XR tech has been demystified though consumer activations, and can be developed faster and easier than ever before, eliminating obstacles both in front and behind the scenes, and increasing demand.

Speakers

Founder , Mostly Misfits
Jun 2

02:30 PM - 02:55 PM

Description

The excitement around Digital People or Virtual Beings has created a buzz around how people will interact in the future. For this excitement to turn into reality, advancements in CGI and AI-based animation will scale this to millions of users and use cases. Discover why so many global brands are leveraging this technology to better connect with customers, increase engagement and brand loyalty, gain a competitive advantage, and provide the most engaging experiences in the digital and hybrid worlds.

Speakers

Director of Product , Soul Machines
Jun 2

04:40 PM - 05:05 PM

Description

To MC Hammer, the lyric “Can’t Touch This” was a boast. In the Enterprise Metaverse, avoiding haptics and missing out on the benefits of realistic touch feedback could be a costly mistake. Learn how enterprise, government, industrial, and military organizations can use haptics to their advantage in virtual training, design, robotics, and more.

Speakers

Chief Revenue Officer , HaptX

Description

Join a conversation with Executives from Roblox, Meta, Microsoft/AltspaceVR, and Baobab Studios who will discuss their visions for the metaverse and what they're looking for. This panel will be moderated by Maureen Fan, CEO & Founder of Baobab Studios.

Speakers

Game Producer , Meta
Content Acquisition Manager , Roblox
Head of Engagement , Microsoft Mesh
CEO & Co-Founder , Baobab Studios
Jun 2

01:30 PM - 01:55 PM

Description

Digital identities will determine where, how, and to whom people appear in the metaverse. In these immersive, embodied spaces, avatars will add a new layer of representation and self-expression to our understanding of digital identity. As we work together to build the future metaverse, it will be critical to define and understand people’s expectations around representation, identity, and expression across both 2D and immersive surfaces. This session will explore our approach to tackling hard questions around identity, representation, and self-expression as we work to build the metaverse responsibly.

Speakers

Reality Labs Policy Manager , Meta

Description

Join HP for an overview of XR solutions and the best ways to enhance Collaboration, Training, and Education. With groundbreaking technology and manageability tools, is powering the most desirable immersive XR ecosystem that naturally empowers all people to better themselves.

Speakers

Head of VR Business Development , HP
Jun 2

04:10 PM - 04:35 PM

Description

The focus on increasing brand loyalty and creating value out of long-term relationships is leading many of the world’s most innovative brands straight to humanized AI. Digital People possess the emotional intelligence to deliver a more empathetic customer service experience, generate enriching digital content, and unlock elements of scale — all through a visual interface that reacts appropriately and interacts collaboratively. Check out this session and learn how Digital People can provide data on your customer needs, preferences, and emotional states which then becomes a competitive advantage and value for your business.

Speakers

Senior Director, CX Strategy , Soul Machines
Jun 2

05:10 PM - 05:35 PM

Description

Due to the demanding optical architectures of diffractive waveguide gratings used for augmented reality applications, the gratings must be manufactured to extremely high accuracies, or the image quality will suffer. The grating period has to match the designs within tens of picometers, and the tolerances for the relative orientation of the gratings are in the arcsecond range. Both the production masters and the replicated gratings need to be characterized nondestructively, and the grating areas scanned to ensure uniformity. The measurement system should work for surface relief and volume holographic gratings in various material systems. We describe a Littrow diffractometer that can perform this challenging task. A narrow-band and highly stable laser source is used to illuminate a spot on the sample. Mechanical stages with high-accuracy encoders rotate and tilt the sample, until the laser beam is diffracted back to the the laser. This so-called Littrow condition is detected through a feedback loop with a beam splitter and a machine vision camera. The grating period and relative orientation can then be calculated from the stage orientation data. With the system properly constructed, and custom software algorithms performing an optimized measurement sequence, it is possible to reach repeatability in the picometer and arcsecond range for the grating period and relative orientation, respectively. By carefully calibrating the stages or by using golden samples, absolute accuracy for the grating period can also reach picometer range.

Speakers

Team Lead, Optics , OptoFidelity
Jun 3

03:05 PM - 03:30 PM

Description

Nonprofits need creative ways to capture attention, funding, and supporters. There is so much competition for dollars along with challenges in getting your message in front of the right audience. Many organizations aren't able to show their donors the impact, particularly nonprofits that work overseas. As the world becomes more digital, innovative organizations like Hope for Haiti are using VR to transport people to Haiti, in a totally immersive setting. Hope for Haiti and FXG partnered to design an interactive social app, optimized for the Oculus Quest. Users can explore a three classroom school (modeled off an actual school in Haiti) and roam a rural Haitian landscape. The app is designed to provide a hands-on experience and give users a more positive perception of the country, by building a connection to the environment. Since the app’s inception, Hope for Haiti raised funds through a VR NFT auction, was highlighted in XR publications, and connected with new supporters and donors. Hope for Haiti aims to be a roadmap for other nonprofits to embrace VR as a way to share their work and mission. The Hope for Haiti app is available for free download on SideQuest.

Speakers

Dir. of Innovative Philanthropy , Hope for Haiti
Jun 1

03:25 PM - 03:50 PM

Description

The internet can be regarded as a closed-off and isolated environment. People enter the web through devices that conceal or distort their identities, creating a landscape of anonymous users. It is well acknowledged and discussed that much of the physical world, most significantly human connection, is lost in the digital climate. The trajectory of this disconnect is a concern for many, particularly when considering young and future generations are born with internet access in their immediate grasp. And while, for some, this is a daunting prospect, there are tools and devices that will ensure the positive innovations of this beyond belief. Augmented Reality has the power to connect users both in the digital and physical worlds - the technology fuses the two environments, establishing a meeting point in which people remain who and where they are. But how do we reach the point of an entirely augmented reality?

In his presentation, Faisal Galaria will discuss the concept that in order to enable this state, in which communities of people utilise the power of AR, it is essential that they are not only observers and users, but also creators - with the ability to shape their own ecosystems. And while collaboration and sharing are at the core of published AR experiences, it is imperative that these elements are also a possibility in the building stage. At Blippar, the integration of our AR SaaS tools into working team platforms will foster communities of AR creators and pioneers - providing accessible and inspirational innovation environments, both on and offline.

Speakers

CEO , Blippar